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| EntityPlayerSP (Minecraft par1Minecraft, World par2World, Session par3Session, int par4) |
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void | moveEntity (double par1, double par3, double par5) |
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void | updateEntityActionState () |
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void | onLivingUpdate () |
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float | getFOVMultiplier () |
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void | updateCloak () |
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void | closeScreen () |
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void | displayGUIEditSign (TileEntity par1TileEntity) |
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void | displayGUIBook (ItemStack par1ItemStack) |
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void | displayGUIChest (IInventory par1IInventory) |
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void | displayGUIHopper (TileEntityHopper par1TileEntityHopper) |
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void | displayGUIHopperMinecart (EntityMinecartHopper par1EntityMinecartHopper) |
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void | displayGUIWorkbench (int par1, int par2, int par3) |
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void | displayGUIEnchantment (int par1, int par2, int par3, String par4Str) |
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void | displayGUIAnvil (int par1, int par2, int par3) |
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void | displayGUIFurnace (TileEntityFurnace par1TileEntityFurnace) |
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void | displayGUIBrewingStand (TileEntityBrewingStand par1TileEntityBrewingStand) |
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void | displayGUIBeacon (TileEntityBeacon par1TileEntityBeacon) |
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void | displayGUIDispenser (TileEntityDispenser par1TileEntityDispenser) |
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void | displayGUIMerchant (IMerchant par1IMerchant, String par2Str) |
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void | onCriticalHit (Entity par1Entity) |
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void | onEnchantmentCritical (Entity par1Entity) |
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void | onItemPickup (Entity par1Entity, int par2) |
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boolean | isSneaking () |
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void | setHealth (int par1) |
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void | addChatMessage (String par1Str) |
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void | addStat (StatBase par1StatBase, int par2) |
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void | setSprinting (boolean par1) |
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void | setXPStats (float par1, int par2, int par3) |
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void | sendChatToPlayer (String par1Str) |
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boolean | canCommandSenderUseCommand (int par1, String par2Str) |
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ChunkCoordinates | getPlayerCoordinates () |
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ItemStack | getHeldItem () |
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void | playSound (String par1Str, float par2, float par3) |
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| EntityPlayer (World par1World) |
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int | getMaxHealth () |
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ItemStack | getItemInUse () |
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int | getItemInUseCount () |
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boolean | isUsingItem () |
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int | getItemInUseDuration () |
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void | stopUsingItem () |
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void | clearItemInUse () |
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boolean | isBlocking () |
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void | onUpdate () |
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int | getMaxInPortalTime () |
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int | getPortalCooldown () |
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void | playSound (String par1Str, float par2, float par3) |
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void | handleHealthUpdate (byte par1) |
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void | closeScreen () |
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void | mountEntity (Entity par1Entity) |
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void | updateRidden () |
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void | preparePlayerToSpawn () |
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void | onLivingUpdate () |
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int | getScore () |
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void | setScore (int par1) |
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void | addScore (int par1) |
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void | onDeath (DamageSource par1DamageSource) |
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void | addToPlayerScore (Entity par1Entity, int par2) |
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EntityItem | dropOneItem (boolean par1) |
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EntityItem | dropPlayerItem (ItemStack par1ItemStack) |
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EntityItem | dropPlayerItemWithRandomChoice (ItemStack par1ItemStack, boolean par2) |
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void | joinEntityItemWithWorld (EntityItem par1EntityItem) |
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float | getCurrentPlayerStrVsBlock (Block par1Block, boolean par2) |
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float | getCurrentPlayerStrVsBlock (Block par1Block, boolean par2, int meta) |
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boolean | canHarvestBlock (Block par1Block) |
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void | readEntityFromNBT (NBTTagCompound par1NBTTagCompound) |
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void | writeEntityToNBT (NBTTagCompound par1NBTTagCompound) |
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void | displayGUIChest (IInventory par1IInventory) |
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void | displayGUIHopper (TileEntityHopper par1TileEntityHopper) |
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void | displayGUIHopperMinecart (EntityMinecartHopper par1EntityMinecartHopper) |
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void | displayGUIEnchantment (int par1, int par2, int par3, String par4Str) |
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void | displayGUIAnvil (int par1, int par2, int par3) |
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void | displayGUIWorkbench (int par1, int par2, int par3) |
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float | getEyeHeight () |
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boolean | attackEntityFrom (DamageSource par1DamageSource, int par2) |
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boolean | func_96122_a (EntityPlayer par1EntityPlayer) |
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int | getTotalArmorValue () |
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float | func_82243_bO () |
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void | displayGUIFurnace (TileEntityFurnace par1TileEntityFurnace) |
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void | displayGUIDispenser (TileEntityDispenser par1TileEntityDispenser) |
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void | displayGUIEditSign (TileEntity par1TileEntity) |
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void | displayGUIBrewingStand (TileEntityBrewingStand par1TileEntityBrewingStand) |
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void | displayGUIBeacon (TileEntityBeacon par1TileEntityBeacon) |
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void | displayGUIMerchant (IMerchant par1IMerchant, String par2Str) |
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void | displayGUIBook (ItemStack par1ItemStack) |
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boolean | interactWith (Entity par1Entity) |
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ItemStack | getCurrentEquippedItem () |
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void | destroyCurrentEquippedItem () |
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double | getYOffset () |
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void | attackTargetEntityWithCurrentItem (Entity par1Entity) |
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void | onCriticalHit (Entity par1Entity) |
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void | onEnchantmentCritical (Entity par1Entity) |
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void | respawnPlayer () |
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void | setDead () |
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boolean | isEntityInsideOpaqueBlock () |
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boolean | func_71066_bF () |
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EnumStatus | sleepInBedAt (int par1, int par2, int par3) |
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void | wakeUpPlayer (boolean par1, boolean par2, boolean par3) |
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float | getBedOrientationInDegrees () |
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boolean | isPlayerSleeping () |
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boolean | isPlayerFullyAsleep () |
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int | getSleepTimer () |
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void | addChatMessage (String par1Str) |
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ChunkCoordinates | getBedLocation () |
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boolean | isSpawnForced () |
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void | setSpawnChunk (ChunkCoordinates par1ChunkCoordinates, boolean par2) |
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void | triggerAchievement (StatBase par1StatBase) |
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void | addStat (StatBase par1StatBase, int par2) |
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void | moveEntityWithHeading (float par1, float par2) |
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void | addMovementStat (double par1, double par3, double par5) |
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void | onKillEntity (EntityLiving par1EntityLiving) |
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void | setInWeb () |
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Icon | getItemIcon (ItemStack par1ItemStack, int par2) |
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ItemStack | getCurrentArmor (int par1) |
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void | addExperience (int par1) |
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void | addExperienceLevel (int par1) |
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int | xpBarCap () |
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void | addExhaustion (float par1) |
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FoodStats | getFoodStats () |
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boolean | canEat (boolean par1) |
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boolean | shouldHeal () |
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void | setItemInUse (ItemStack par1ItemStack, int par2) |
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boolean | canCurrentToolHarvestBlock (int par1, int par2, int par3) |
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boolean | canPlayerEdit (int par1, int par2, int par3, int par4, ItemStack par5ItemStack) |
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String | getEntityName () |
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boolean | func_94062_bN () |
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boolean | func_94059_bO () |
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boolean | canPickUpLoot () |
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void | clonePlayer (EntityPlayer par1EntityPlayer, boolean par2) |
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void | sendPlayerAbilities () |
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void | setGameType (EnumGameType par1EnumGameType) |
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String | getCommandSenderName () |
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StringTranslate | getTranslator () |
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String | translateString (String par1Str, Object...par2ArrayOfObj) |
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InventoryEnderChest | getInventoryEnderChest () |
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ItemStack | getCurrentItemOrArmor (int par1) |
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ItemStack | getHeldItem () |
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void | setCurrentItemOrArmor (int par1, ItemStack par2ItemStack) |
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boolean | func_98034_c (EntityPlayer par1EntityPlayer) |
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ItemStack[] | getLastActiveItems () |
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boolean | getHideCape () |
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boolean | func_96092_aw () |
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Scoreboard | getWorldScoreboard () |
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ScorePlayerTeam | getTeam () |
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String | getTranslatedEntityName () |
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void | openGui (Object mod, int modGuiId, World world, int x, int y, int z) |
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| EntityLiving (World par1World) |
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EntityLookHelper | getLookHelper () |
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EntityMoveHelper | getMoveHelper () |
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EntityJumpHelper | getJumpHelper () |
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PathNavigate | getNavigator () |
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EntitySenses | getEntitySenses () |
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Random | getRNG () |
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EntityLiving | getAITarget () |
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EntityLiving | getLastAttackingEntity () |
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void | setLastAttackingEntity (Entity par1Entity) |
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int | getAge () |
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float | getRotationYawHead () |
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void | setRotationYawHead (float par1) |
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float | getAIMoveSpeed () |
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void | setAIMoveSpeed (float par1) |
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boolean | attackEntityAsMob (Entity par1Entity) |
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EntityLiving | getAttackTarget () |
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void | setAttackTarget (EntityLiving par1EntityLiving) |
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boolean | canAttackClass (Class par1Class) |
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void | eatGrassBonus () |
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boolean | isWithinHomeDistanceCurrentPosition () |
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boolean | isWithinHomeDistance (int par1, int par2, int par3) |
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void | setHomeArea (int par1, int par2, int par3, int par4) |
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ChunkCoordinates | getHomePosition () |
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float | getMaximumHomeDistance () |
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void | detachHome () |
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boolean | hasHome () |
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void | setRevengeTarget (EntityLiving par1EntityLiving) |
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boolean | canEntityBeSeen (Entity par1Entity) |
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String | getTexture () |
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boolean | canBeCollidedWith () |
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boolean | canBePushed () |
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float | getEyeHeight () |
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int | getTalkInterval () |
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void | playLivingSound () |
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void | onEntityUpdate () |
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void | spawnExplosionParticle () |
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void | updateRidden () |
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void | setPositionAndRotation2 (double par1, double par3, double par5, float par7, float par8, int par9) |
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void | onUpdate () |
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void | heal (int par1) |
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int | getHealth () |
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void | setEntityHealth (int par1) |
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boolean | attackEntityFrom (DamageSource par1DamageSource, int par2) |
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void | performHurtAnimation () |
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int | getTotalArmorValue () |
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void | knockBack (Entity par1Entity, int par2, double par3, double par5) |
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void | onDeath (DamageSource par1DamageSource) |
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void | moveEntityWithHeading (float par1, float par2) |
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boolean | isOnLadder () |
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boolean | isEntityAlive () |
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boolean | canBreatheUnderwater () |
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void | setMoveForward (float par1) |
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void | setJumping (boolean par1) |
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void | onLivingUpdate () |
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boolean | isBlocking () |
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int | getVerticalFaceSpeed () |
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void | faceEntity (Entity par1Entity, float par2, float par3) |
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boolean | getCanSpawnHere () |
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float | getSwingProgress (float par1) |
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Vec3 | getPosition (float par1) |
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Vec3 | getLookVec () |
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Vec3 | getLook (float par1) |
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float | getRenderSizeModifier () |
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MovingObjectPosition | rayTrace (double par1, float par3) |
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int | getMaxSpawnedInChunk () |
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void | handleHealthUpdate (byte par1) |
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boolean | isPlayerSleeping () |
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Icon | getItemIcon (ItemStack par1ItemStack, int par2) |
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void | clearActivePotions () |
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Collection | getActivePotionEffects () |
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boolean | isPotionActive (int par1) |
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boolean | isPotionActive (Potion par1Potion) |
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PotionEffect | getActivePotionEffect (Potion par1Potion) |
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void | addPotionEffect (PotionEffect par1PotionEffect) |
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boolean | isPotionApplicable (PotionEffect par1PotionEffect) |
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boolean | isEntityUndead () |
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void | removePotionEffectClient (int par1) |
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void | removePotionEffect (int par1) |
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float | getSpeedModifier () |
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void | setPositionAndUpdate (double par1, double par3, double par5) |
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boolean | isChild () |
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EnumCreatureAttribute | getCreatureAttribute () |
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void | renderBrokenItemStack (ItemStack par1ItemStack) |
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int | func_82143_as () |
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ItemStack | getHeldItem () |
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ItemStack | getCurrentItemOrArmor (int par1) |
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ItemStack | getCurrentArmor (int par1) |
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void | setCurrentItemOrArmor (int par1, ItemStack par2ItemStack) |
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ItemStack[] | getLastActiveItems () |
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void | onItemPickup (Entity par1Entity, int par2) |
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void | initCreature () |
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void | swingItem () |
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boolean | canBeSteered () |
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final int | getArrowCountInEntity () |
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final void | setArrowCountInEntity (int par1) |
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EntityLiving | func_94060_bK () |
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String | getEntityName () |
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void | func_94058_c (String par1Str) |
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String | func_94057_bL () |
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boolean | func_94056_bM () |
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void | func_94061_f (boolean par1) |
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boolean | func_94062_bN () |
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boolean | func_94059_bO () |
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void | func_96120_a (int par1, float par2) |
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boolean | canPickUpLoot () |
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void | setCanPickUpLoot (boolean par1) |
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boolean | func_104002_bU () |
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void | curePotionEffects (ItemStack curativeItem) |
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boolean | shouldRiderFaceForward (EntityPlayer player) |
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| Entity (World par1World) |
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DataWatcher | getDataWatcher () |
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boolean | equals (Object par1Obj) |
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int | hashCode () |
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void | setDead () |
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void | setPosition (double par1, double par3, double par5) |
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void | setAngles (float par1, float par2) |
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void | onUpdate () |
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void | onEntityUpdate () |
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int | getMaxInPortalTime () |
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void | setFire (int par1) |
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void | extinguish () |
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boolean | isOffsetPositionInLiquid (double par1, double par3, double par5) |
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void | moveEntity (double par1, double par3, double par5) |
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void | playSound (String par1Str, float par2, float par3) |
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AxisAlignedBB | getBoundingBox () |
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final boolean | isImmuneToFire () |
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boolean | isWet () |
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boolean | isInWater () |
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boolean | handleWaterMovement () |
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boolean | isInsideOfMaterial (Material par1Material) |
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float | getEyeHeight () |
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boolean | handleLavaMovement () |
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void | moveFlying (float par1, float par2, float par3) |
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int | getBrightnessForRender (float par1) |
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float | getBrightness (float par1) |
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void | setWorld (World par1World) |
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void | setPositionAndRotation (double par1, double par3, double par5, float par7, float par8) |
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void | setLocationAndAngles (double par1, double par3, double par5, float par7, float par8) |
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float | getDistanceToEntity (Entity par1Entity) |
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double | getDistanceSq (double par1, double par3, double par5) |
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double | getDistance (double par1, double par3, double par5) |
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double | getDistanceSqToEntity (Entity par1Entity) |
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void | onCollideWithPlayer (EntityPlayer par1EntityPlayer) |
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void | applyEntityCollision (Entity par1Entity) |
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void | addVelocity (double par1, double par3, double par5) |
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boolean | attackEntityFrom (DamageSource par1DamageSource, int par2) |
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boolean | canBeCollidedWith () |
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boolean | canBePushed () |
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void | addToPlayerScore (Entity par1Entity, int par2) |
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boolean | addNotRiddenEntityID (NBTTagCompound par1NBTTagCompound) |
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boolean | isInRangeToRenderVec3D (Vec3 par1Vec3) |
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boolean | isInRangeToRenderDist (double par1) |
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String | getTexture () |
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boolean | addEntityID (NBTTagCompound par1NBTTagCompound) |
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void | writeToNBT (NBTTagCompound par1NBTTagCompound) |
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void | readFromNBT (NBTTagCompound par1NBTTagCompound) |
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float | getShadowSize () |
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EntityItem | dropItem (int par1, int par2) |
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EntityItem | dropItemWithOffset (int par1, int par2, float par3) |
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EntityItem | entityDropItem (ItemStack par1ItemStack, float par2) |
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boolean | isEntityAlive () |
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boolean | isEntityInsideOpaqueBlock () |
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boolean | interact (EntityPlayer par1EntityPlayer) |
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AxisAlignedBB | getCollisionBox (Entity par1Entity) |
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void | updateRidden () |
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void | updateRiderPosition () |
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double | getYOffset () |
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double | getMountedYOffset () |
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void | mountEntity (Entity par1Entity) |
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void | unmountEntity (Entity par1Entity) |
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void | setPositionAndRotation2 (double par1, double par3, double par5, float par7, float par8, int par9) |
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float | getCollisionBorderSize () |
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Vec3 | getLookVec () |
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void | setInPortal () |
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int | getPortalCooldown () |
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void | setVelocity (double par1, double par3, double par5) |
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void | handleHealthUpdate (byte par1) |
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void | performHurtAnimation () |
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void | updateCloak () |
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ItemStack[] | getLastActiveItems () |
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void | setCurrentItemOrArmor (int par1, ItemStack par2ItemStack) |
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boolean | isBurning () |
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boolean | isRiding () |
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boolean | isSneaking () |
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void | setSneaking (boolean par1) |
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boolean | isSprinting () |
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void | setSprinting (boolean par1) |
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boolean | isInvisible () |
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boolean | func_98034_c (EntityPlayer par1EntityPlayer) |
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void | setInvisible (boolean par1) |
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boolean | isEating () |
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void | setEating (boolean par1) |
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int | getAir () |
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void | setAir (int par1) |
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void | onStruckByLightning (EntityLightningBolt par1EntityLightningBolt) |
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void | onKillEntity (EntityLiving par1EntityLiving) |
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void | setInWeb () |
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String | getEntityName () |
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Entity[] | getParts () |
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boolean | isEntityEqual (Entity par1Entity) |
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float | getRotationYawHead () |
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void | setRotationYawHead (float par1) |
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boolean | canAttackWithItem () |
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boolean | func_85031_j (Entity par1Entity) |
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String | toString () |
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boolean | isEntityInvulnerable () |
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void | func_82149_j (Entity par1Entity) |
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void | copyDataFrom (Entity par1Entity, boolean par2) |
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void | travelToDimension (int par1) |
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float | func_82146_a (Explosion par1Explosion, World par2World, int par3, int par4, int par5, Block par6Block) |
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boolean | func_96091_a (Explosion par1Explosion, World par2World, int par3, int par4, int par5, int par6, float par7) |
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int | func_82143_as () |
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int | getTeleportDirection () |
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boolean | doesEntityNotTriggerPressurePlate () |
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void | func_85029_a (CrashReportCategory par1CrashReportCategory) |
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boolean | canRenderOnFire () |
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boolean | func_96092_aw () |
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String | getTranslatedEntityName () |
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NBTTagCompound | getEntityData () |
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boolean | shouldRiderSit () |
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ItemStack | getPickedResult (MovingObjectPosition target) |
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UUID | getPersistentID () |
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final void | resetEntityId () |
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boolean | shouldRenderInPass (int pass) |
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boolean | isCreatureType (EnumCreatureType type, boolean forSpawnCount) |
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String | registerExtendedProperties (String identifier, IExtendedEntityProperties properties) |
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IExtendedEntityProperties | getExtendedProperties (String identifier) |
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