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| EntityItem (World par1World, double par2, double par4, double par6) |
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| EntityItem (World par1World, double par2, double par4, double par6, ItemStack par8ItemStack) |
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| EntityItem (World par1World) |
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void | onUpdate () |
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boolean | combineItems (EntityItem par1EntityItem) |
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void | setAgeToCreativeDespawnTime () |
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boolean | handleWaterMovement () |
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boolean | attackEntityFrom (DamageSource par1DamageSource, int par2) |
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void | writeEntityToNBT (NBTTagCompound par1NBTTagCompound) |
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void | readEntityFromNBT (NBTTagCompound par1NBTTagCompound) |
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void | onCollideWithPlayer (EntityPlayer par1EntityPlayer) |
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String | getEntityName () |
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boolean | canAttackWithItem () |
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void | travelToDimension (int par1) |
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ItemStack | getEntityItem () |
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void | setEntityItemStack (ItemStack par1ItemStack) |
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| Entity (World par1World) |
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DataWatcher | getDataWatcher () |
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boolean | equals (Object par1Obj) |
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int | hashCode () |
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void | setDead () |
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void | setPosition (double par1, double par3, double par5) |
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void | setAngles (float par1, float par2) |
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void | onUpdate () |
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void | onEntityUpdate () |
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int | getMaxInPortalTime () |
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void | setFire (int par1) |
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void | extinguish () |
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boolean | isOffsetPositionInLiquid (double par1, double par3, double par5) |
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void | moveEntity (double par1, double par3, double par5) |
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void | playSound (String par1Str, float par2, float par3) |
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AxisAlignedBB | getBoundingBox () |
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final boolean | isImmuneToFire () |
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boolean | isWet () |
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boolean | isInWater () |
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boolean | handleWaterMovement () |
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boolean | isInsideOfMaterial (Material par1Material) |
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float | getEyeHeight () |
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boolean | handleLavaMovement () |
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void | moveFlying (float par1, float par2, float par3) |
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int | getBrightnessForRender (float par1) |
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float | getBrightness (float par1) |
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void | setWorld (World par1World) |
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void | setPositionAndRotation (double par1, double par3, double par5, float par7, float par8) |
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void | setLocationAndAngles (double par1, double par3, double par5, float par7, float par8) |
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float | getDistanceToEntity (Entity par1Entity) |
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double | getDistanceSq (double par1, double par3, double par5) |
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double | getDistance (double par1, double par3, double par5) |
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double | getDistanceSqToEntity (Entity par1Entity) |
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void | onCollideWithPlayer (EntityPlayer par1EntityPlayer) |
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void | applyEntityCollision (Entity par1Entity) |
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void | addVelocity (double par1, double par3, double par5) |
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boolean | attackEntityFrom (DamageSource par1DamageSource, int par2) |
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boolean | canBeCollidedWith () |
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boolean | canBePushed () |
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void | addToPlayerScore (Entity par1Entity, int par2) |
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boolean | addNotRiddenEntityID (NBTTagCompound par1NBTTagCompound) |
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boolean | isInRangeToRenderVec3D (Vec3 par1Vec3) |
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boolean | isInRangeToRenderDist (double par1) |
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String | getTexture () |
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boolean | addEntityID (NBTTagCompound par1NBTTagCompound) |
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void | writeToNBT (NBTTagCompound par1NBTTagCompound) |
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void | readFromNBT (NBTTagCompound par1NBTTagCompound) |
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float | getShadowSize () |
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EntityItem | dropItem (int par1, int par2) |
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EntityItem | dropItemWithOffset (int par1, int par2, float par3) |
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EntityItem | entityDropItem (ItemStack par1ItemStack, float par2) |
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boolean | isEntityAlive () |
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boolean | isEntityInsideOpaqueBlock () |
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boolean | interact (EntityPlayer par1EntityPlayer) |
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AxisAlignedBB | getCollisionBox (Entity par1Entity) |
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void | updateRidden () |
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void | updateRiderPosition () |
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double | getYOffset () |
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double | getMountedYOffset () |
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void | mountEntity (Entity par1Entity) |
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void | unmountEntity (Entity par1Entity) |
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void | setPositionAndRotation2 (double par1, double par3, double par5, float par7, float par8, int par9) |
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float | getCollisionBorderSize () |
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Vec3 | getLookVec () |
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void | setInPortal () |
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int | getPortalCooldown () |
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void | setVelocity (double par1, double par3, double par5) |
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void | handleHealthUpdate (byte par1) |
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void | performHurtAnimation () |
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void | updateCloak () |
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ItemStack[] | getLastActiveItems () |
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void | setCurrentItemOrArmor (int par1, ItemStack par2ItemStack) |
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boolean | isBurning () |
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boolean | isRiding () |
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boolean | isSneaking () |
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void | setSneaking (boolean par1) |
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boolean | isSprinting () |
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void | setSprinting (boolean par1) |
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boolean | isInvisible () |
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boolean | func_98034_c (EntityPlayer par1EntityPlayer) |
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void | setInvisible (boolean par1) |
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boolean | isEating () |
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void | setEating (boolean par1) |
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int | getAir () |
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void | setAir (int par1) |
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void | onStruckByLightning (EntityLightningBolt par1EntityLightningBolt) |
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void | onKillEntity (EntityLiving par1EntityLiving) |
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void | setInWeb () |
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String | getEntityName () |
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Entity[] | getParts () |
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boolean | isEntityEqual (Entity par1Entity) |
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float | getRotationYawHead () |
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void | setRotationYawHead (float par1) |
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boolean | canAttackWithItem () |
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boolean | func_85031_j (Entity par1Entity) |
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String | toString () |
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boolean | isEntityInvulnerable () |
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void | func_82149_j (Entity par1Entity) |
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void | copyDataFrom (Entity par1Entity, boolean par2) |
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void | travelToDimension (int par1) |
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float | func_82146_a (Explosion par1Explosion, World par2World, int par3, int par4, int par5, Block par6Block) |
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boolean | func_96091_a (Explosion par1Explosion, World par2World, int par3, int par4, int par5, int par6, float par7) |
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int | func_82143_as () |
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int | getTeleportDirection () |
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boolean | doesEntityNotTriggerPressurePlate () |
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void | func_85029_a (CrashReportCategory par1CrashReportCategory) |
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boolean | canRenderOnFire () |
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boolean | func_96092_aw () |
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String | getTranslatedEntityName () |
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NBTTagCompound | getEntityData () |
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boolean | shouldRiderSit () |
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ItemStack | getPickedResult (MovingObjectPosition target) |
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UUID | getPersistentID () |
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final void | resetEntityId () |
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boolean | shouldRenderInPass (int pass) |
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boolean | isCreatureType (EnumCreatureType type, boolean forSpawnCount) |
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String | registerExtendedProperties (String identifier, IExtendedEntityProperties properties) |
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IExtendedEntityProperties | getExtendedProperties (String identifier) |
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