|  | 
|  | WorldServer (MinecraftServer par1MinecraftServer, ISaveHandler par2ISaveHandler, String par3Str, int par4, WorldSettings par5WorldSettings, Profiler par6Profiler, ILogAgent par7ILogAgent) | 
|  | 
| void | tick () | 
|  | 
| SpawnListEntry | spawnRandomCreature (EnumCreatureType par1EnumCreatureType, int par2, int par3, int par4) | 
|  | 
| void | updateAllPlayersSleepingFlag () | 
|  | 
| boolean | areAllPlayersAsleep () | 
|  | 
| void | setSpawnLocation () | 
|  | 
| boolean | isBlockTickScheduled (int par1, int par2, int par3, int par4) | 
|  | 
| void | scheduleBlockUpdate (int par1, int par2, int par3, int par4, int par5) | 
|  | 
| void | func_82740_a (int par1, int par2, int par3, int par4, int par5, int par6) | 
|  | 
| void | scheduleBlockUpdateFromLoad (int par1, int par2, int par3, int par4, int par5, int par6) | 
|  | 
| void | updateEntities () | 
|  | 
| void | resetUpdateEntityTick () | 
|  | 
| boolean | tickUpdates (boolean par1) | 
|  | 
| List | getPendingBlockUpdates (Chunk par1Chunk, boolean par2) | 
|  | 
| void | updateEntityWithOptionalForce (Entity par1Entity, boolean par2) | 
|  | 
| void | uncheckedUpdateEntity (Entity par1Entity, boolean par2) | 
|  | 
| List | getAllTileEntityInBox (int par1, int par2, int par3, int par4, int par5, int par6) | 
|  | 
| boolean | canMineBlock (EntityPlayer par1EntityPlayer, int par2, int par3, int par4) | 
|  | 
| boolean | canMineBlockBody (EntityPlayer par1EntityPlayer, int par2, int par3, int par4) | 
|  | 
| ChunkCoordinates | getEntrancePortalLocation () | 
|  | 
| void | saveAllChunks (boolean par1, IProgressUpdate par2IProgressUpdate)  throws MinecraftException | 
|  | 
| void | func_104140_m () | 
|  | 
| void | releaseEntitySkin (Entity par1Entity) | 
|  | 
| Entity | getEntityByID (int par1) | 
|  | 
| boolean | addWeatherEffect (Entity par1Entity) | 
|  | 
| void | setEntityState (Entity par1Entity, byte par2) | 
|  | 
| Explosion | newExplosion (Entity par1Entity, double par2, double par4, double par6, float par8, boolean par9, boolean par10) | 
|  | 
| void | addBlockEvent (int par1, int par2, int par3, int par4, int par5, int par6) | 
|  | 
| void | flush () | 
|  | 
| MinecraftServer | getMinecraftServer () | 
|  | 
| EntityTracker | getEntityTracker () | 
|  | 
| PlayerManager | getPlayerManager () | 
|  | 
| Teleporter | getDefaultTeleporter () | 
|  | 
| File | getChunkSaveLocation () | 
|  | 
| BiomeGenBase | getBiomeGenForCoords (int par1, int par2) | 
|  | 
| BiomeGenBase | getBiomeGenForCoordsBody (int par1, int par2) | 
|  | 
| WorldChunkManager | getWorldChunkManager () | 
|  | 
|  | World (ISaveHandler par1ISaveHandler, String par2Str, WorldProvider par3WorldProvider, WorldSettings par4WorldSettings, Profiler par5Profiler, ILogAgent par6ILogAgent) | 
|  | 
|  | World (ISaveHandler par1ISaveHandler, String par2Str, WorldSettings par3WorldSettings, WorldProvider par4WorldProvider, Profiler par5Profiler, ILogAgent par6ILogAgent) | 
|  | 
| void | setSpawnLocation () | 
|  | 
| int | getFirstUncoveredBlock (int par1, int par2) | 
|  | 
| int | getBlockId (int par1, int par2, int par3) | 
|  | 
| boolean | isAirBlock (int par1, int par2, int par3) | 
|  | 
| boolean | blockHasTileEntity (int par1, int par2, int par3) | 
|  | 
| int | blockGetRenderType (int par1, int par2, int par3) | 
|  | 
| boolean | blockExists (int par1, int par2, int par3) | 
|  | 
| boolean | doChunksNearChunkExist (int par1, int par2, int par3, int par4) | 
|  | 
| boolean | checkChunksExist (int par1, int par2, int par3, int par4, int par5, int par6) | 
|  | 
| Chunk | getChunkFromBlockCoords (int par1, int par2) | 
|  | 
| Chunk | getChunkFromChunkCoords (int par1, int par2) | 
|  | 
| boolean | setBlock (int par1, int par2, int par3, int par4, int par5, int par6) | 
|  | 
| Material | getBlockMaterial (int par1, int par2, int par3) | 
|  | 
| int | getBlockMetadata (int par1, int par2, int par3) | 
|  | 
| boolean | setBlockMetadataWithNotify (int par1, int par2, int par3, int par4, int par5) | 
|  | 
| boolean | setBlockToAir (int par1, int par2, int par3) | 
|  | 
| boolean | destroyBlock (int par1, int par2, int par3, boolean par4) | 
|  | 
| boolean | setBlock (int par1, int par2, int par3, int par4) | 
|  | 
| void | markBlockForUpdate (int par1, int par2, int par3) | 
|  | 
| void | notifyBlockChange (int par1, int par2, int par3, int par4) | 
|  | 
| void | markBlocksDirtyVertical (int par1, int par2, int par3, int par4) | 
|  | 
| void | markBlockRangeForRenderUpdate (int par1, int par2, int par3, int par4, int par5, int par6) | 
|  | 
| void | notifyBlocksOfNeighborChange (int par1, int par2, int par3, int par4) | 
|  | 
| void | notifyBlocksOfNeighborChange (int par1, int par2, int par3, int par4, int par5) | 
|  | 
| void | notifyBlockOfNeighborChange (int par1, int par2, int par3, int par4) | 
|  | 
| boolean | isBlockTickScheduled (int par1, int par2, int par3, int par4) | 
|  | 
| boolean | canBlockSeeTheSky (int par1, int par2, int par3) | 
|  | 
| int | getFullBlockLightValue (int par1, int par2, int par3) | 
|  | 
| int | getBlockLightValue (int par1, int par2, int par3) | 
|  | 
| int | getBlockLightValue_do (int par1, int par2, int par3, boolean par4) | 
|  | 
| int | getHeightValue (int par1, int par2) | 
|  | 
| int | getChunkHeightMapMinimum (int par1, int par2) | 
|  | 
| int | getSkyBlockTypeBrightness (EnumSkyBlock par1EnumSkyBlock, int par2, int par3, int par4) | 
|  | 
| int | getSavedLightValue (EnumSkyBlock par1EnumSkyBlock, int par2, int par3, int par4) | 
|  | 
| void | setLightValue (EnumSkyBlock par1EnumSkyBlock, int par2, int par3, int par4, int par5) | 
|  | 
| void | markBlockForRenderUpdate (int par1, int par2, int par3) | 
|  | 
| int | getLightBrightnessForSkyBlocks (int par1, int par2, int par3, int par4) | 
|  | 
| float | getBrightness (int par1, int par2, int par3, int par4) | 
|  | 
| float | getLightBrightness (int par1, int par2, int par3) | 
|  | 
| boolean | isDaytime () | 
|  | 
| MovingObjectPosition | rayTraceBlocks (Vec3 par1Vec3, Vec3 par2Vec3) | 
|  | 
| MovingObjectPosition | rayTraceBlocks_do (Vec3 par1Vec3, Vec3 par2Vec3, boolean par3) | 
|  | 
| MovingObjectPosition | rayTraceBlocks_do_do (Vec3 par1Vec3, Vec3 par2Vec3, boolean par3, boolean par4) | 
|  | 
| void | playSoundAtEntity (Entity par1Entity, String par2Str, float par3, float par4) | 
|  | 
| void | playSoundToNearExcept (EntityPlayer par1EntityPlayer, String par2Str, float par3, float par4) | 
|  | 
| void | playSoundEffect (double par1, double par3, double par5, String par7Str, float par8, float par9) | 
|  | 
| void | playSound (double par1, double par3, double par5, String par7Str, float par8, float par9, boolean par10) | 
|  | 
| void | playRecord (String par1Str, int par2, int par3, int par4) | 
|  | 
| void | spawnParticle (String par1Str, double par2, double par4, double par6, double par8, double par10, double par12) | 
|  | 
| boolean | addWeatherEffect (Entity par1Entity) | 
|  | 
| boolean | spawnEntityInWorld (Entity par1Entity) | 
|  | 
| void | releaseEntitySkin (Entity par1Entity) | 
|  | 
| void | removeEntity (Entity par1Entity) | 
|  | 
| void | removePlayerEntityDangerously (Entity par1Entity) | 
|  | 
| void | addWorldAccess (IWorldAccess par1IWorldAccess) | 
|  | 
| List | getCollidingBoundingBoxes (Entity par1Entity, AxisAlignedBB par2AxisAlignedBB) | 
|  | 
| List | getCollidingBlockBounds (AxisAlignedBB par1AxisAlignedBB) | 
|  | 
| int | calculateSkylightSubtracted (float par1) | 
|  | 
| void | removeWorldAccess (IWorldAccess par1IWorldAccess) | 
|  | 
| float | getSunBrightness (float par1) | 
|  | 
| Vec3 | getSkyColor (Entity par1Entity, float par2) | 
|  | 
| Vec3 | getSkyColorBody (Entity par1Entity, float par2) | 
|  | 
| float | getCelestialAngle (float par1) | 
|  | 
| int | getMoonPhase () | 
|  | 
| float | getCelestialAngleRadians (float par1) | 
|  | 
| Vec3 | getCloudColour (float par1) | 
|  | 
| Vec3 | drawCloudsBody (float par1) | 
|  | 
| Vec3 | getFogColor (float par1) | 
|  | 
| int | getPrecipitationHeight (int par1, int par2) | 
|  | 
| int | getTopSolidOrLiquidBlock (int par1, int par2) | 
|  | 
| float | getStarBrightness (float par1) | 
|  | 
| float | getStarBrightnessBody (float par1) | 
|  | 
| void | scheduleBlockUpdate (int par1, int par2, int par3, int par4, int par5) | 
|  | 
| void | func_82740_a (int par1, int par2, int par3, int par4, int par5, int par6) | 
|  | 
| void | scheduleBlockUpdateFromLoad (int par1, int par2, int par3, int par4, int par5, int par6) | 
|  | 
| void | updateEntities () | 
|  | 
| void | addTileEntity (Collection par1Collection) | 
|  | 
| void | updateEntity (Entity par1Entity) | 
|  | 
| void | updateEntityWithOptionalForce (Entity par1Entity, boolean par2) | 
|  | 
| boolean | checkNoEntityCollision (AxisAlignedBB par1AxisAlignedBB) | 
|  | 
| boolean | checkNoEntityCollision (AxisAlignedBB par1AxisAlignedBB, Entity par2Entity) | 
|  | 
| boolean | checkBlockCollision (AxisAlignedBB par1AxisAlignedBB) | 
|  | 
| boolean | isAnyLiquid (AxisAlignedBB par1AxisAlignedBB) | 
|  | 
| boolean | isBoundingBoxBurning (AxisAlignedBB par1AxisAlignedBB) | 
|  | 
| boolean | handleMaterialAcceleration (AxisAlignedBB par1AxisAlignedBB, Material par2Material, Entity par3Entity) | 
|  | 
| boolean | isMaterialInBB (AxisAlignedBB par1AxisAlignedBB, Material par2Material) | 
|  | 
| boolean | isAABBInMaterial (AxisAlignedBB par1AxisAlignedBB, Material par2Material) | 
|  | 
| Explosion | createExplosion (Entity par1Entity, double par2, double par4, double par6, float par8, boolean par9) | 
|  | 
| Explosion | newExplosion (Entity par1Entity, double par2, double par4, double par6, float par8, boolean par9, boolean par10) | 
|  | 
| float | getBlockDensity (Vec3 par1Vec3, AxisAlignedBB par2AxisAlignedBB) | 
|  | 
| boolean | extinguishFire (EntityPlayer par1EntityPlayer, int par2, int par3, int par4, int par5) | 
|  | 
| String | getDebugLoadedEntities () | 
|  | 
| String | getProviderName () | 
|  | 
| TileEntity | getBlockTileEntity (int par1, int par2, int par3) | 
|  | 
| void | setBlockTileEntity (int par1, int par2, int par3, TileEntity par4TileEntity) | 
|  | 
| void | removeBlockTileEntity (int par1, int par2, int par3) | 
|  | 
| void | markTileEntityForDespawn (TileEntity par1TileEntity) | 
|  | 
| boolean | isBlockOpaqueCube (int par1, int par2, int par3) | 
|  | 
| boolean | isBlockNormalCube (int par1, int par2, int par3) | 
|  | 
| boolean | func_85174_u (int par1, int par2, int par3) | 
|  | 
| boolean | doesBlockHaveSolidTopSurface (int par1, int par2, int par3) | 
|  | 
| boolean | isBlockTopFacingSurfaceSolid (Block par1Block, int par2) | 
|  | 
| boolean | isBlockNormalCubeDefault (int par1, int par2, int par3, boolean par4) | 
|  | 
| void | calculateInitialSkylight () | 
|  | 
| void | setAllowedSpawnTypes (boolean par1, boolean par2) | 
|  | 
| void | tick () | 
|  | 
| void | calculateInitialWeatherBody () | 
|  | 
| void | updateWeatherBody () | 
|  | 
| void | toggleRain () | 
|  | 
| boolean | isBlockFreezable (int par1, int par2, int par3) | 
|  | 
| boolean | isBlockFreezableNaturally (int par1, int par2, int par3) | 
|  | 
| boolean | canBlockFreeze (int par1, int par2, int par3, boolean par4) | 
|  | 
| boolean | canBlockFreezeBody (int par1, int par2, int par3, boolean par4) | 
|  | 
| boolean | canSnowAt (int par1, int par2, int par3) | 
|  | 
| boolean | canSnowAtBody (int par1, int par2, int par3) | 
|  | 
| void | updateAllLightTypes (int par1, int par2, int par3) | 
|  | 
| void | updateLightByType (EnumSkyBlock par1EnumSkyBlock, int par2, int par3, int par4) | 
|  | 
| boolean | tickUpdates (boolean par1) | 
|  | 
| List | getPendingBlockUpdates (Chunk par1Chunk, boolean par2) | 
|  | 
| List | getEntitiesWithinAABBExcludingEntity (Entity par1Entity, AxisAlignedBB par2AxisAlignedBB) | 
|  | 
| List | getEntitiesWithinAABBExcludingEntity (Entity par1Entity, AxisAlignedBB par2AxisAlignedBB, IEntitySelector par3IEntitySelector) | 
|  | 
| List | getEntitiesWithinAABB (Class par1Class, AxisAlignedBB par2AxisAlignedBB) | 
|  | 
| List | selectEntitiesWithinAABB (Class par1Class, AxisAlignedBB par2AxisAlignedBB, IEntitySelector par3IEntitySelector) | 
|  | 
| Entity | findNearestEntityWithinAABB (Class par1Class, AxisAlignedBB par2AxisAlignedBB, Entity par3Entity) | 
|  | 
| List | getLoadedEntityList () | 
|  | 
| void | updateTileEntityChunkAndDoNothing (int par1, int par2, int par3, TileEntity par4TileEntity) | 
|  | 
| int | countEntities (Class par1Class) | 
|  | 
| void | addLoadedEntities (List par1List) | 
|  | 
| void | unloadEntities (List par1List) | 
|  | 
| boolean | canPlaceEntityOnSide (int par1, int par2, int par3, int par4, boolean par5, int par6, Entity par7Entity, ItemStack par8ItemStack) | 
|  | 
| PathEntity | getPathEntityToEntity (Entity par1Entity, Entity par2Entity, float par3, boolean par4, boolean par5, boolean par6, boolean par7) | 
|  | 
| PathEntity | getEntityPathToXYZ (Entity par1Entity, int par2, int par3, int par4, float par5, boolean par6, boolean par7, boolean par8, boolean par9) | 
|  | 
| int | isBlockProvidingPowerTo (int par1, int par2, int par3, int par4) | 
|  | 
| int | getBlockPowerInput (int par1, int par2, int par3) | 
|  | 
| boolean | getIndirectPowerOutput (int par1, int par2, int par3, int par4) | 
|  | 
| int | getIndirectPowerLevelTo (int par1, int par2, int par3, int par4) | 
|  | 
| boolean | isBlockIndirectlyGettingPowered (int par1, int par2, int par3) | 
|  | 
| int | getStrongestIndirectPower (int par1, int par2, int par3) | 
|  | 
| EntityPlayer | getClosestPlayerToEntity (Entity par1Entity, double par2) | 
|  | 
| EntityPlayer | getClosestPlayer (double par1, double par3, double par5, double par7) | 
|  | 
| EntityPlayer | getClosestVulnerablePlayerToEntity (Entity par1Entity, double par2) | 
|  | 
| EntityPlayer | getClosestVulnerablePlayer (double par1, double par3, double par5, double par7) | 
|  | 
| EntityPlayer | getPlayerEntityByName (String par1Str) | 
|  | 
| void | sendQuittingDisconnectingPacket () | 
|  | 
| void | checkSessionLock ()  throws MinecraftException | 
|  | 
| void | func_82738_a (long par1) | 
|  | 
| long | getSeed () | 
|  | 
| long | getTotalWorldTime () | 
|  | 
| long | getWorldTime () | 
|  | 
| void | setWorldTime (long par1) | 
|  | 
| ChunkCoordinates | getSpawnPoint () | 
|  | 
| void | setSpawnLocation (int par1, int par2, int par3) | 
|  | 
| void | joinEntityInSurroundings (Entity par1Entity) | 
|  | 
| boolean | canMineBlock (EntityPlayer par1EntityPlayer, int par2, int par3, int par4) | 
|  | 
| boolean | canMineBlockBody (EntityPlayer par1EntityPlayer, int par2, int par3, int par4) | 
|  | 
| void | setEntityState (Entity par1Entity, byte par2) | 
|  | 
| IChunkProvider | getChunkProvider () | 
|  | 
| void | addBlockEvent (int par1, int par2, int par3, int par4, int par5, int par6) | 
|  | 
| ISaveHandler | getSaveHandler () | 
|  | 
| WorldInfo | getWorldInfo () | 
|  | 
| GameRules | getGameRules () | 
|  | 
| void | updateAllPlayersSleepingFlag () | 
|  | 
| float | getWeightedThunderStrength (float par1) | 
|  | 
| float | getRainStrength (float par1) | 
|  | 
| void | setRainStrength (float par1) | 
|  | 
| boolean | isThundering () | 
|  | 
| boolean | isRaining () | 
|  | 
| boolean | canLightningStrikeAt (int par1, int par2, int par3) | 
|  | 
| boolean | isBlockHighHumidity (int par1, int par2, int par3) | 
|  | 
| void | setItemData (String par1Str, WorldSavedData par2WorldSavedData) | 
|  | 
| WorldSavedData | loadItemData (Class par1Class, String par2Str) | 
|  | 
| int | getUniqueDataId (String par1Str) | 
|  | 
| void | func_82739_e (int par1, int par2, int par3, int par4, int par5) | 
|  | 
| void | playAuxSFX (int par1, int par2, int par3, int par4, int par5) | 
|  | 
| void | playAuxSFXAtEntity (EntityPlayer par1EntityPlayer, int par2, int par3, int par4, int par5, int par6) | 
|  | 
| int | getHeight () | 
|  | 
| int | getActualHeight () | 
|  | 
| IUpdatePlayerListBox | func_82735_a (EntityMinecart par1EntityMinecart) | 
|  | 
| Random | setRandomSeed (int par1, int par2, int par3) | 
|  | 
| ChunkPosition | findClosestStructure (String par1Str, int par2, int par3, int par4) | 
|  | 
| boolean | extendedLevelsInChunkCache () | 
|  | 
| double | getHorizon () | 
|  | 
| CrashReportCategory | addWorldInfoToCrashReport (CrashReport par1CrashReport) | 
|  | 
| void | destroyBlockInWorldPartially (int par1, int par2, int par3, int par4, int par5) | 
|  | 
| Vec3Pool | getWorldVec3Pool () | 
|  | 
| Calendar | getCurrentDate () | 
|  | 
| void | func_92088_a (double par1, double par3, double par5, double par7, double par9, double par11, NBTTagCompound par13NBTTagCompound) | 
|  | 
| Scoreboard | getScoreboard () | 
|  | 
| void | func_96440_m (int par1, int par2, int par3, int par4) | 
|  | 
| ILogAgent | getWorldLogAgent () | 
|  | 
| void | addTileEntity (TileEntity entity) | 
|  | 
| boolean | isBlockSolidOnSide (int x, int y, int z, ForgeDirection side) | 
|  | 
| boolean | isBlockSolidOnSide (int x, int y, int z, ForgeDirection side, boolean _default) | 
|  | 
| ImmutableSetMultimap < ChunkCoordIntPair, Ticket >
 | getPersistentChunks () | 
|  | 
| int | getBlockLightOpacity (int x, int y, int z) | 
|  | 
| int | countEntities (EnumCreatureType type, boolean forSpawnCount) | 
|  |