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final void | registerWorld (World par1World) |
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IChunkProvider | createChunkGenerator () |
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boolean | canCoordinateBeSpawn (int par1, int par2) |
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float | calculateCelestialAngle (long par1, float par3) |
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int | getMoonPhase (long par1) |
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boolean | isSurfaceWorld () |
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float[] | calcSunriseSunsetColors (float par1, float par2) |
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Vec3 | getFogColor (float par1, float par2) |
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boolean | canRespawnHere () |
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float | getCloudHeight () |
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boolean | isSkyColored () |
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ChunkCoordinates | getEntrancePortalLocation () |
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int | getAverageGroundLevel () |
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boolean | getWorldHasVoidParticles () |
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double | getVoidFogYFactor () |
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boolean | doesXZShowFog (int par1, int par2) |
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abstract String | getDimensionName () |
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void | setDimension (int dim) |
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String | getSaveFolder () |
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String | getWelcomeMessage () |
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String | getDepartMessage () |
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double | getMovementFactor () |
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IRenderHandler | getSkyRenderer () |
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void | setSkyRenderer (IRenderHandler skyRenderer) |
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IRenderHandler | getCloudRenderer () |
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void | setCloudRenderer (IRenderHandler renderer) |
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ChunkCoordinates | getRandomizedSpawnPoint () |
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boolean | shouldMapSpin (String entity, double x, double y, double z) |
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int | getRespawnDimension (EntityPlayerMP player) |
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BiomeGenBase | getBiomeGenForCoords (int x, int z) |
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boolean | isDaytime () |
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Vec3 | getSkyColor (Entity cameraEntity, float partialTicks) |
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Vec3 | drawClouds (float partialTicks) |
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float | getStarBrightness (float par1) |
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void | setAllowedSpawnTypes (boolean allowHostile, boolean allowPeaceful) |
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void | calculateInitialWeather () |
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void | updateWeather () |
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void | toggleRain () |
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boolean | canBlockFreeze (int x, int y, int z, boolean byWater) |
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boolean | canSnowAt (int x, int y, int z) |
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void | setWorldTime (long time) |
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long | getSeed () |
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long | getWorldTime () |
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ChunkCoordinates | getSpawnPoint () |
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void | setSpawnPoint (int x, int y, int z) |
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boolean | canMineBlock (EntityPlayer player, int x, int y, int z) |
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boolean | isBlockHighHumidity (int x, int y, int z) |
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int | getHeight () |
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int | getActualHeight () |
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double | getHorizon () |
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void | resetRainAndThunder () |
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boolean | canDoLightning (Chunk chunk) |
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boolean | canDoRainSnowIce (Chunk chunk) |
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float [] net.minecraft.world.WorldProvider.calcSunriseSunsetColors |
( |
float |
par1, |
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float |
par2 |
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) |
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Returns array with sunrise/sunset colors
float net.minecraft.world.WorldProvider.calculateCelestialAngle |
( |
long |
par1, |
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float |
par3 |
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) |
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Calculates the angle of sun and moon in the sky relative to a specified time (usually worldTime)
void net.minecraft.world.WorldProvider.calculateInitialWeather |
( |
) | |
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boolean net.minecraft.world.WorldProvider.canBlockFreeze |
( |
int |
x, |
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int |
y, |
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int |
z, |
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boolean |
byWater |
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) |
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boolean net.minecraft.world.WorldProvider.canCoordinateBeSpawn |
( |
int |
par1, |
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int |
par2 |
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) |
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Will check if the x, z position specified is alright to be set as the map spawn point
boolean net.minecraft.world.WorldProvider.canDoLightning |
( |
Chunk |
chunk) | |
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boolean net.minecraft.world.WorldProvider.canDoRainSnowIce |
( |
Chunk |
chunk) | |
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boolean net.minecraft.world.WorldProvider.canMineBlock |
( |
EntityPlayer |
player, |
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int |
x, |
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int |
y, |
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int |
z |
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) |
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boolean net.minecraft.world.WorldProvider.canRespawnHere |
( |
) | |
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True if the player can respawn in this dimension (true = overworld, false = nether).
boolean net.minecraft.world.WorldProvider.canSnowAt |
( |
int |
x, |
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int |
y, |
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int |
z |
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) |
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IChunkProvider net.minecraft.world.WorldProvider.createChunkGenerator |
( |
) | |
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Returns a new chunk provider which generates chunks for this world
boolean net.minecraft.world.WorldProvider.doesXZShowFog |
( |
int |
par1, |
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int |
par2 |
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) |
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Returns true if the given X,Z coordinate should show environmental fog.
Vec3 net.minecraft.world.WorldProvider.drawClouds |
( |
float |
partialTicks) | |
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void net.minecraft.world.WorldProvider.generateLightBrightnessTable |
( |
) | |
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protected |
Creates the light to brightness table
int net.minecraft.world.WorldProvider.getActualHeight |
( |
) | |
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int net.minecraft.world.WorldProvider.getAverageGroundLevel |
( |
) | |
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BiomeGenBase net.minecraft.world.WorldProvider.getBiomeGenForCoords |
( |
int |
x, |
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int |
z |
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) |
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float net.minecraft.world.WorldProvider.getCloudHeight |
( |
) | |
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the y level at which clouds are rendered.
String net.minecraft.world.WorldProvider.getDepartMessage |
( |
) | |
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A Message to display to the user when they transfer out of this dismension.
- Returns
- The message to be displayed
abstract String net.minecraft.world.WorldProvider.getDimensionName |
( |
) | |
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pure virtual |
ChunkCoordinates net.minecraft.world.WorldProvider.getEntrancePortalLocation |
( |
) | |
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Gets the hard-coded portal location to use when entering this dimension.
Vec3 net.minecraft.world.WorldProvider.getFogColor |
( |
float |
par1, |
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float |
par2 |
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) |
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Return Vec3D with biome specific fog color
int net.minecraft.world.WorldProvider.getHeight |
( |
) | |
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double net.minecraft.world.WorldProvider.getHorizon |
( |
) | |
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int net.minecraft.world.WorldProvider.getMoonPhase |
( |
long |
par1) | |
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double net.minecraft.world.WorldProvider.getMovementFactor |
( |
) | |
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The dimensions movement factor. Relative to normal overworld. It is applied to the players position when they transfer dimensions. Exa: Nether movement is 8.0
- Returns
- The movement factor
static WorldProvider net.minecraft.world.WorldProvider.getProviderForDimension |
( |
int |
par0) | |
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static |
int net.minecraft.world.WorldProvider.getRespawnDimension |
( |
EntityPlayerMP |
player) | |
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Determines the dimension the player will be respawned in, typically this brings them back to the overworld.
- Parameters
-
player | The player that is respawning |
- Returns
- The dimension to respawn the player in
String net.minecraft.world.WorldProvider.getSaveFolder |
( |
) | |
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Returns the sub-folder of the world folder that this WorldProvider saves to. EXA: DIM1, DIM-1
- Returns
- The sub-folder name to save this world's chunks to.
long net.minecraft.world.WorldProvider.getSeed |
( |
) | |
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Vec3 net.minecraft.world.WorldProvider.getSkyColor |
( |
Entity |
cameraEntity, |
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float |
partialTicks |
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) |
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float net.minecraft.world.WorldProvider.getStarBrightness |
( |
float |
par1) | |
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double net.minecraft.world.WorldProvider.getVoidFogYFactor |
( |
) | |
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Returns a double value representing the Y value relative to the top of the map at which void fog is at its maximum. The default factor of 0.03125 relative to 256, for example, means the void fog will be at its maximum at (256*0.03125), or 8.
String net.minecraft.world.WorldProvider.getWelcomeMessage |
( |
) | |
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A message to display to the user when they transfer to this dimension.
- Returns
- The message to be displayed
boolean net.minecraft.world.WorldProvider.getWorldHasVoidParticles |
( |
) | |
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returns true if this dimension is supposed to display void particles and pull in the far plane based on the user's Y offset.
long net.minecraft.world.WorldProvider.getWorldTime |
( |
) | |
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boolean net.minecraft.world.WorldProvider.isBlockHighHumidity |
( |
int |
x, |
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int |
y, |
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int |
z |
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) |
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boolean net.minecraft.world.WorldProvider.isDaytime |
( |
) | |
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boolean net.minecraft.world.WorldProvider.isSkyColored |
( |
) | |
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boolean net.minecraft.world.WorldProvider.isSurfaceWorld |
( |
) | |
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Returns 'true' if in the "main surface world", but 'false' if in the Nether or End dimensions.
final void net.minecraft.world.WorldProvider.registerWorld |
( |
World |
par1World) | |
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associate an existing world with a World provider, and setup its lightbrightness table
void net.minecraft.world.WorldProvider.registerWorldChunkManager |
( |
) | |
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protected |
void net.minecraft.world.WorldProvider.resetRainAndThunder |
( |
) | |
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void net.minecraft.world.WorldProvider.setAllowedSpawnTypes |
( |
boolean |
allowHostile, |
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boolean |
allowPeaceful |
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) |
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void net.minecraft.world.WorldProvider.setCloudRenderer |
( |
IRenderHandler |
renderer) | |
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void net.minecraft.world.WorldProvider.setDimension |
( |
int |
dim) | |
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Sets the providers current dimension ID, used in default getSaveFolder() Added to allow default providers to be registered for multiple dimensions.
- Parameters
-
void net.minecraft.world.WorldProvider.setSkyRenderer |
( |
IRenderHandler |
skyRenderer) | |
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void net.minecraft.world.WorldProvider.setSpawnPoint |
( |
int |
x, |
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int |
y, |
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int |
z |
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) |
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void net.minecraft.world.WorldProvider.setWorldTime |
( |
long |
time) | |
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boolean net.minecraft.world.WorldProvider.shouldMapSpin |
( |
String |
entity, |
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double |
x, |
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double |
y, |
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double |
z |
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) |
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Determine if the cusor on the map should 'spin' when rendered, like it does for the player in the nether.
- Parameters
-
entity | The entity holding the map, playername, or frame-ENTITYID |
x | X Position |
y | Y Position |
z | Z Postion |
- Returns
- True to 'spin' the cursor
void net.minecraft.world.WorldProvider.toggleRain |
( |
) | |
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void net.minecraft.world.WorldProvider.updateWeather |
( |
) | |
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int net.minecraft.world.WorldProvider.dimensionId = 0 |
The id for the dimension (ex. -1: Nether, 0: Overworld, 1: The End)
String net.minecraft.world.WorldProvider.field_82913_c |
boolean net.minecraft.world.WorldProvider.hasNoSky = false |
A boolean that tells if a world does not have a sky. Used in calculating weather and skylight
boolean net.minecraft.world.WorldProvider.isHellWorld = false |
States whether the Hell world provider is used(true) or if the normal world provider is used(false)
float [] net.minecraft.world.WorldProvider.lightBrightnessTable = new float[16] |
Light to brightness conversion table
WorldType net.minecraft.world.WorldProvider.terrainType |
World chunk manager being used to generate chunks
World net.minecraft.world.WorldProvider.worldObj |
The documentation for this class was generated from the following file:
- C:/Users/LazDude/Downloads/MinecraftModding/YATS/forge/mcp/src/minecraft/net/minecraft/world/WorldProvider.java