|
| EntityCow (World par1World) |
|
boolean | isAIEnabled () |
|
int | getMaxHealth () |
|
boolean | interact (EntityPlayer par1EntityPlayer) |
|
EntityCow | spawnBabyAnimal (EntityAgeable par1EntityAgeable) |
|
EntityAgeable | createChild (EntityAgeable par1EntityAgeable) |
|
| EntityAnimal (World par1World) |
|
void | onLivingUpdate () |
|
boolean | attackEntityFrom (DamageSource par1DamageSource, int par2) |
|
float | getBlockPathWeight (int par1, int par2, int par3) |
|
void | writeEntityToNBT (NBTTagCompound par1NBTTagCompound) |
|
void | readEntityFromNBT (NBTTagCompound par1NBTTagCompound) |
|
boolean | getCanSpawnHere () |
|
int | getTalkInterval () |
|
boolean | isBreedingItem (ItemStack par1ItemStack) |
|
boolean | interact (EntityPlayer par1EntityPlayer) |
|
boolean | isInLove () |
|
void | resetInLove () |
|
boolean | canMateWith (EntityAnimal par1EntityAnimal) |
|
| EntityAgeable (World par1World) |
|
boolean | interact (EntityPlayer par1EntityPlayer) |
|
int | getGrowingAge () |
|
void | setGrowingAge (int par1) |
|
void | onLivingUpdate () |
|
boolean | isChild () |
|
void | func_98054_a (boolean par1) |
|
| EntityCreature (World par1World) |
|
float | getBlockPathWeight (int par1, int par2, int par3) |
|
boolean | getCanSpawnHere () |
|
boolean | hasPath () |
|
void | setPathToEntity (PathEntity par1PathEntity) |
|
Entity | getEntityToAttack () |
|
void | setTarget (Entity par1Entity) |
|
float | getSpeedModifier () |
|
| EntityLiving (World par1World) |
|
EntityLookHelper | getLookHelper () |
|
EntityMoveHelper | getMoveHelper () |
|
EntityJumpHelper | getJumpHelper () |
|
PathNavigate | getNavigator () |
|
EntitySenses | getEntitySenses () |
|
Random | getRNG () |
|
EntityLiving | getAITarget () |
|
EntityLiving | getLastAttackingEntity () |
|
void | setLastAttackingEntity (Entity par1Entity) |
|
int | getAge () |
|
float | getRotationYawHead () |
|
void | setRotationYawHead (float par1) |
|
float | getAIMoveSpeed () |
|
void | setAIMoveSpeed (float par1) |
|
boolean | attackEntityAsMob (Entity par1Entity) |
|
EntityLiving | getAttackTarget () |
|
void | setAttackTarget (EntityLiving par1EntityLiving) |
|
boolean | canAttackClass (Class par1Class) |
|
void | eatGrassBonus () |
|
boolean | isWithinHomeDistanceCurrentPosition () |
|
boolean | isWithinHomeDistance (int par1, int par2, int par3) |
|
void | setHomeArea (int par1, int par2, int par3, int par4) |
|
ChunkCoordinates | getHomePosition () |
|
float | getMaximumHomeDistance () |
|
void | detachHome () |
|
boolean | hasHome () |
|
void | setRevengeTarget (EntityLiving par1EntityLiving) |
|
boolean | canEntityBeSeen (Entity par1Entity) |
|
String | getTexture () |
|
boolean | canBeCollidedWith () |
|
boolean | canBePushed () |
|
float | getEyeHeight () |
|
int | getTalkInterval () |
|
void | playLivingSound () |
|
void | onEntityUpdate () |
|
void | spawnExplosionParticle () |
|
void | updateRidden () |
|
void | setPositionAndRotation2 (double par1, double par3, double par5, float par7, float par8, int par9) |
|
void | onUpdate () |
|
void | heal (int par1) |
|
int | getHealth () |
|
void | setEntityHealth (int par1) |
|
boolean | attackEntityFrom (DamageSource par1DamageSource, int par2) |
|
void | performHurtAnimation () |
|
int | getTotalArmorValue () |
|
void | knockBack (Entity par1Entity, int par2, double par3, double par5) |
|
void | onDeath (DamageSource par1DamageSource) |
|
void | moveEntityWithHeading (float par1, float par2) |
|
boolean | isOnLadder () |
|
boolean | isEntityAlive () |
|
boolean | canBreatheUnderwater () |
|
void | setMoveForward (float par1) |
|
void | setJumping (boolean par1) |
|
void | onLivingUpdate () |
|
boolean | isBlocking () |
|
int | getVerticalFaceSpeed () |
|
void | faceEntity (Entity par1Entity, float par2, float par3) |
|
boolean | getCanSpawnHere () |
|
float | getSwingProgress (float par1) |
|
Vec3 | getPosition (float par1) |
|
Vec3 | getLookVec () |
|
Vec3 | getLook (float par1) |
|
float | getRenderSizeModifier () |
|
MovingObjectPosition | rayTrace (double par1, float par3) |
|
int | getMaxSpawnedInChunk () |
|
void | handleHealthUpdate (byte par1) |
|
boolean | isPlayerSleeping () |
|
Icon | getItemIcon (ItemStack par1ItemStack, int par2) |
|
void | clearActivePotions () |
|
Collection | getActivePotionEffects () |
|
boolean | isPotionActive (int par1) |
|
boolean | isPotionActive (Potion par1Potion) |
|
PotionEffect | getActivePotionEffect (Potion par1Potion) |
|
void | addPotionEffect (PotionEffect par1PotionEffect) |
|
boolean | isPotionApplicable (PotionEffect par1PotionEffect) |
|
boolean | isEntityUndead () |
|
void | removePotionEffectClient (int par1) |
|
void | removePotionEffect (int par1) |
|
float | getSpeedModifier () |
|
void | setPositionAndUpdate (double par1, double par3, double par5) |
|
boolean | isChild () |
|
EnumCreatureAttribute | getCreatureAttribute () |
|
void | renderBrokenItemStack (ItemStack par1ItemStack) |
|
int | func_82143_as () |
|
ItemStack | getHeldItem () |
|
ItemStack | getCurrentItemOrArmor (int par1) |
|
ItemStack | getCurrentArmor (int par1) |
|
void | setCurrentItemOrArmor (int par1, ItemStack par2ItemStack) |
|
ItemStack[] | getLastActiveItems () |
|
void | onItemPickup (Entity par1Entity, int par2) |
|
void | initCreature () |
|
void | swingItem () |
|
boolean | canBeSteered () |
|
final int | getArrowCountInEntity () |
|
final void | setArrowCountInEntity (int par1) |
|
EntityLiving | func_94060_bK () |
|
String | getEntityName () |
|
void | func_94058_c (String par1Str) |
|
String | func_94057_bL () |
|
boolean | func_94056_bM () |
|
void | func_94061_f (boolean par1) |
|
boolean | func_94062_bN () |
|
boolean | func_94059_bO () |
|
void | func_96120_a (int par1, float par2) |
|
boolean | canPickUpLoot () |
|
void | setCanPickUpLoot (boolean par1) |
|
boolean | func_104002_bU () |
|
void | curePotionEffects (ItemStack curativeItem) |
|
boolean | shouldRiderFaceForward (EntityPlayer player) |
|
| Entity (World par1World) |
|
DataWatcher | getDataWatcher () |
|
boolean | equals (Object par1Obj) |
|
int | hashCode () |
|
void | setDead () |
|
void | setPosition (double par1, double par3, double par5) |
|
void | setAngles (float par1, float par2) |
|
void | onUpdate () |
|
void | onEntityUpdate () |
|
int | getMaxInPortalTime () |
|
void | setFire (int par1) |
|
void | extinguish () |
|
boolean | isOffsetPositionInLiquid (double par1, double par3, double par5) |
|
void | moveEntity (double par1, double par3, double par5) |
|
void | playSound (String par1Str, float par2, float par3) |
|
AxisAlignedBB | getBoundingBox () |
|
final boolean | isImmuneToFire () |
|
boolean | isWet () |
|
boolean | isInWater () |
|
boolean | handleWaterMovement () |
|
boolean | isInsideOfMaterial (Material par1Material) |
|
float | getEyeHeight () |
|
boolean | handleLavaMovement () |
|
void | moveFlying (float par1, float par2, float par3) |
|
int | getBrightnessForRender (float par1) |
|
float | getBrightness (float par1) |
|
void | setWorld (World par1World) |
|
void | setPositionAndRotation (double par1, double par3, double par5, float par7, float par8) |
|
void | setLocationAndAngles (double par1, double par3, double par5, float par7, float par8) |
|
float | getDistanceToEntity (Entity par1Entity) |
|
double | getDistanceSq (double par1, double par3, double par5) |
|
double | getDistance (double par1, double par3, double par5) |
|
double | getDistanceSqToEntity (Entity par1Entity) |
|
void | onCollideWithPlayer (EntityPlayer par1EntityPlayer) |
|
void | applyEntityCollision (Entity par1Entity) |
|
void | addVelocity (double par1, double par3, double par5) |
|
boolean | attackEntityFrom (DamageSource par1DamageSource, int par2) |
|
boolean | canBeCollidedWith () |
|
boolean | canBePushed () |
|
void | addToPlayerScore (Entity par1Entity, int par2) |
|
boolean | addNotRiddenEntityID (NBTTagCompound par1NBTTagCompound) |
|
boolean | isInRangeToRenderVec3D (Vec3 par1Vec3) |
|
boolean | isInRangeToRenderDist (double par1) |
|
String | getTexture () |
|
boolean | addEntityID (NBTTagCompound par1NBTTagCompound) |
|
void | writeToNBT (NBTTagCompound par1NBTTagCompound) |
|
void | readFromNBT (NBTTagCompound par1NBTTagCompound) |
|
float | getShadowSize () |
|
EntityItem | dropItem (int par1, int par2) |
|
EntityItem | dropItemWithOffset (int par1, int par2, float par3) |
|
EntityItem | entityDropItem (ItemStack par1ItemStack, float par2) |
|
boolean | isEntityAlive () |
|
boolean | isEntityInsideOpaqueBlock () |
|
boolean | interact (EntityPlayer par1EntityPlayer) |
|
AxisAlignedBB | getCollisionBox (Entity par1Entity) |
|
void | updateRidden () |
|
void | updateRiderPosition () |
|
double | getYOffset () |
|
double | getMountedYOffset () |
|
void | mountEntity (Entity par1Entity) |
|
void | unmountEntity (Entity par1Entity) |
|
void | setPositionAndRotation2 (double par1, double par3, double par5, float par7, float par8, int par9) |
|
float | getCollisionBorderSize () |
|
Vec3 | getLookVec () |
|
void | setInPortal () |
|
int | getPortalCooldown () |
|
void | setVelocity (double par1, double par3, double par5) |
|
void | handleHealthUpdate (byte par1) |
|
void | performHurtAnimation () |
|
void | updateCloak () |
|
ItemStack[] | getLastActiveItems () |
|
void | setCurrentItemOrArmor (int par1, ItemStack par2ItemStack) |
|
boolean | isBurning () |
|
boolean | isRiding () |
|
boolean | isSneaking () |
|
void | setSneaking (boolean par1) |
|
boolean | isSprinting () |
|
void | setSprinting (boolean par1) |
|
boolean | isInvisible () |
|
boolean | func_98034_c (EntityPlayer par1EntityPlayer) |
|
void | setInvisible (boolean par1) |
|
boolean | isEating () |
|
void | setEating (boolean par1) |
|
int | getAir () |
|
void | setAir (int par1) |
|
void | onStruckByLightning (EntityLightningBolt par1EntityLightningBolt) |
|
void | onKillEntity (EntityLiving par1EntityLiving) |
|
void | setInWeb () |
|
String | getEntityName () |
|
Entity[] | getParts () |
|
boolean | isEntityEqual (Entity par1Entity) |
|
float | getRotationYawHead () |
|
void | setRotationYawHead (float par1) |
|
boolean | canAttackWithItem () |
|
boolean | func_85031_j (Entity par1Entity) |
|
String | toString () |
|
boolean | isEntityInvulnerable () |
|
void | func_82149_j (Entity par1Entity) |
|
void | copyDataFrom (Entity par1Entity, boolean par2) |
|
void | travelToDimension (int par1) |
|
float | func_82146_a (Explosion par1Explosion, World par2World, int par3, int par4, int par5, Block par6Block) |
|
boolean | func_96091_a (Explosion par1Explosion, World par2World, int par3, int par4, int par5, int par6, float par7) |
|
int | func_82143_as () |
|
int | getTeleportDirection () |
|
boolean | doesEntityNotTriggerPressurePlate () |
|
void | func_85029_a (CrashReportCategory par1CrashReportCategory) |
|
boolean | canRenderOnFire () |
|
boolean | func_96092_aw () |
|
String | getTranslatedEntityName () |
|
NBTTagCompound | getEntityData () |
|
boolean | shouldRiderSit () |
|
ItemStack | getPickedResult (MovingObjectPosition target) |
|
UUID | getPersistentID () |
|
final void | resetEntityId () |
|
boolean | shouldRenderInPass (int pass) |
|
boolean | isCreatureType (EnumCreatureType type, boolean forSpawnCount) |
|
String | registerExtendedProperties (String identifier, IExtendedEntityProperties properties) |
|
IExtendedEntityProperties | getExtendedProperties (String identifier) |
|
|
String | getLivingSound () |
|
String | getHurtSound () |
|
String | getDeathSound () |
|
void | playStepSound (int par1, int par2, int par3, int par4) |
|
float | getSoundVolume () |
|
int | getDropItemId () |
|
void | dropFewItems (boolean par1, int par2) |
|
void | updateAITick () |
|
void | attackEntity (Entity par1Entity, float par2) |
|
Entity | findPlayerToAttack () |
|
boolean | canDespawn () |
|
int | getExperiencePoints (EntityPlayer par1EntityPlayer) |
|
void | entityInit () |
|
final void | setSize (float par1, float par2) |
|
boolean | isMovementCeased () |
|
void | updateEntityActionState () |
|
void | updateWanderPath () |
|
void | attackEntity (Entity par1Entity, float par2) |
|
Entity | findPlayerToAttack () |
|
int | func_96121_ay () |
|
void | updateFallState (double par1, boolean par3) |
|
void | entityInit () |
|
void | onDeathUpdate () |
|
int | decreaseAirSupply (int par1) |
|
int | getExperiencePoints (EntityPlayer par1EntityPlayer) |
|
boolean | isPlayer () |
|
float | getSoundPitch () |
|
void | damageArmor (int par1) |
|
int | applyArmorCalculations (DamageSource par1DamageSource, int par2) |
|
int | applyPotionDamageCalculations (DamageSource par1DamageSource, int par2) |
|
void | damageEntity (DamageSource par1DamageSource, int par2) |
|
float | getSoundVolume () |
|
String | getLivingSound () |
|
String | getHurtSound () |
|
String | getDeathSound () |
|
void | dropRareDrop (int par1) |
|
void | dropFewItems (boolean par1, int par2) |
|
int | getDropItemId () |
|
void | fall (float par1) |
|
void | func_85033_bc () |
|
void | collideWithEntity (Entity par1Entity) |
|
boolean | isAIEnabled () |
|
boolean | isClientWorld () |
|
boolean | isMovementBlocked () |
|
void | jump () |
|
boolean | canDespawn () |
|
void | despawnEntity () |
|
void | updateAITasks () |
|
void | updateAITick () |
|
void | updateEntityActionState () |
|
void | updateArmSwingProgress () |
|
void | kill () |
|
void | updatePotionEffects () |
|
void | onNewPotionEffect (PotionEffect par1PotionEffect) |
|
void | onChangedPotionEffect (PotionEffect par1PotionEffect) |
|
void | onFinishedPotionEffect (PotionEffect par1PotionEffect) |
|
void | dropEquipment (boolean par1, int par2) |
|
void | addRandomArmor () |
|
void | func_82162_bC () |
|
void | preparePlayerToSpawn () |
|
void | setSize (float par1, float par2) |
|
void | setRotation (float par1, float par2) |
|
void | setOnFireFromLava () |
|
void | kill () |
|
void | doBlockCollisions () |
|
void | playStepSound (int par1, int par2, int par3, int par4) |
|
boolean | canTriggerWalking () |
|
void | updateFallState (double par1, boolean par3) |
|
void | dealFireDamage (int par1) |
|
void | fall (float par1) |
|
void | setBeenAttacked () |
|
final String | getEntityString () |
|
NBTTagList | newDoubleNBTList (double...par1ArrayOfDouble) |
|
NBTTagList | newFloatNBTList (float...par1ArrayOfFloat) |
|
boolean | getFlag (int par1) |
|
void | setFlag (int par1, boolean par2) |
|
boolean | pushOutOfBlocks (double par1, double par3, double par5) |
|