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| EntitySpider (World par1World) |
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void | onUpdate () |
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int | getMaxHealth () |
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double | getMountedYOffset () |
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boolean | isOnLadder () |
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void | setInWeb () |
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float | spiderScaleAmount () |
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EnumCreatureAttribute | getCreatureAttribute () |
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boolean | isPotionApplicable (PotionEffect par1PotionEffect) |
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boolean | isBesideClimbableBlock () |
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void | setBesideClimbableBlock (boolean par1) |
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void | initCreature () |
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| EntityMob (World par1World) |
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void | onLivingUpdate () |
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void | onUpdate () |
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boolean | attackEntityFrom (DamageSource par1DamageSource, int par2) |
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boolean | attackEntityAsMob (Entity par1Entity) |
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float | getBlockPathWeight (int par1, int par2, int par3) |
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boolean | getCanSpawnHere () |
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int | getAttackStrength (Entity par1Entity) |
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| EntityCreature (World par1World) |
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float | getBlockPathWeight (int par1, int par2, int par3) |
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boolean | getCanSpawnHere () |
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boolean | hasPath () |
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void | setPathToEntity (PathEntity par1PathEntity) |
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Entity | getEntityToAttack () |
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void | setTarget (Entity par1Entity) |
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float | getSpeedModifier () |
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| EntityLiving (World par1World) |
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EntityLookHelper | getLookHelper () |
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EntityMoveHelper | getMoveHelper () |
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EntityJumpHelper | getJumpHelper () |
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PathNavigate | getNavigator () |
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EntitySenses | getEntitySenses () |
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Random | getRNG () |
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EntityLiving | getAITarget () |
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EntityLiving | getLastAttackingEntity () |
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void | setLastAttackingEntity (Entity par1Entity) |
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int | getAge () |
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float | getRotationYawHead () |
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void | setRotationYawHead (float par1) |
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float | getAIMoveSpeed () |
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void | setAIMoveSpeed (float par1) |
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boolean | attackEntityAsMob (Entity par1Entity) |
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EntityLiving | getAttackTarget () |
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void | setAttackTarget (EntityLiving par1EntityLiving) |
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boolean | canAttackClass (Class par1Class) |
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void | eatGrassBonus () |
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boolean | isWithinHomeDistanceCurrentPosition () |
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boolean | isWithinHomeDistance (int par1, int par2, int par3) |
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void | setHomeArea (int par1, int par2, int par3, int par4) |
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ChunkCoordinates | getHomePosition () |
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float | getMaximumHomeDistance () |
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void | detachHome () |
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boolean | hasHome () |
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void | setRevengeTarget (EntityLiving par1EntityLiving) |
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boolean | canEntityBeSeen (Entity par1Entity) |
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String | getTexture () |
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boolean | canBeCollidedWith () |
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boolean | canBePushed () |
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float | getEyeHeight () |
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int | getTalkInterval () |
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void | playLivingSound () |
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void | onEntityUpdate () |
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void | spawnExplosionParticle () |
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void | updateRidden () |
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void | setPositionAndRotation2 (double par1, double par3, double par5, float par7, float par8, int par9) |
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void | onUpdate () |
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void | heal (int par1) |
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int | getHealth () |
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void | setEntityHealth (int par1) |
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boolean | attackEntityFrom (DamageSource par1DamageSource, int par2) |
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void | performHurtAnimation () |
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int | getTotalArmorValue () |
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void | knockBack (Entity par1Entity, int par2, double par3, double par5) |
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void | onDeath (DamageSource par1DamageSource) |
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void | moveEntityWithHeading (float par1, float par2) |
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boolean | isOnLadder () |
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void | writeEntityToNBT (NBTTagCompound par1NBTTagCompound) |
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void | readEntityFromNBT (NBTTagCompound par1NBTTagCompound) |
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boolean | isEntityAlive () |
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boolean | canBreatheUnderwater () |
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void | setMoveForward (float par1) |
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void | setJumping (boolean par1) |
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void | onLivingUpdate () |
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boolean | isBlocking () |
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int | getVerticalFaceSpeed () |
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void | faceEntity (Entity par1Entity, float par2, float par3) |
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boolean | getCanSpawnHere () |
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float | getSwingProgress (float par1) |
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Vec3 | getPosition (float par1) |
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Vec3 | getLookVec () |
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Vec3 | getLook (float par1) |
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float | getRenderSizeModifier () |
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MovingObjectPosition | rayTrace (double par1, float par3) |
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int | getMaxSpawnedInChunk () |
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void | handleHealthUpdate (byte par1) |
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boolean | isPlayerSleeping () |
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Icon | getItemIcon (ItemStack par1ItemStack, int par2) |
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void | clearActivePotions () |
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Collection | getActivePotionEffects () |
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boolean | isPotionActive (int par1) |
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boolean | isPotionActive (Potion par1Potion) |
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PotionEffect | getActivePotionEffect (Potion par1Potion) |
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void | addPotionEffect (PotionEffect par1PotionEffect) |
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boolean | isPotionApplicable (PotionEffect par1PotionEffect) |
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boolean | isEntityUndead () |
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void | removePotionEffectClient (int par1) |
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void | removePotionEffect (int par1) |
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float | getSpeedModifier () |
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void | setPositionAndUpdate (double par1, double par3, double par5) |
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boolean | isChild () |
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EnumCreatureAttribute | getCreatureAttribute () |
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void | renderBrokenItemStack (ItemStack par1ItemStack) |
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int | func_82143_as () |
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ItemStack | getHeldItem () |
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ItemStack | getCurrentItemOrArmor (int par1) |
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ItemStack | getCurrentArmor (int par1) |
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void | setCurrentItemOrArmor (int par1, ItemStack par2ItemStack) |
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ItemStack[] | getLastActiveItems () |
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void | onItemPickup (Entity par1Entity, int par2) |
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void | initCreature () |
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void | swingItem () |
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boolean | canBeSteered () |
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final int | getArrowCountInEntity () |
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final void | setArrowCountInEntity (int par1) |
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EntityLiving | func_94060_bK () |
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String | getEntityName () |
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void | func_94058_c (String par1Str) |
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String | func_94057_bL () |
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boolean | func_94056_bM () |
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void | func_94061_f (boolean par1) |
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boolean | func_94062_bN () |
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boolean | func_94059_bO () |
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void | func_96120_a (int par1, float par2) |
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boolean | canPickUpLoot () |
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void | setCanPickUpLoot (boolean par1) |
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boolean | func_104002_bU () |
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void | curePotionEffects (ItemStack curativeItem) |
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boolean | shouldRiderFaceForward (EntityPlayer player) |
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| Entity (World par1World) |
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DataWatcher | getDataWatcher () |
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boolean | equals (Object par1Obj) |
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int | hashCode () |
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void | setDead () |
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void | setPosition (double par1, double par3, double par5) |
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void | setAngles (float par1, float par2) |
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void | onUpdate () |
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void | onEntityUpdate () |
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int | getMaxInPortalTime () |
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void | setFire (int par1) |
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void | extinguish () |
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boolean | isOffsetPositionInLiquid (double par1, double par3, double par5) |
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void | moveEntity (double par1, double par3, double par5) |
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void | playSound (String par1Str, float par2, float par3) |
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AxisAlignedBB | getBoundingBox () |
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final boolean | isImmuneToFire () |
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boolean | isWet () |
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boolean | isInWater () |
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boolean | handleWaterMovement () |
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boolean | isInsideOfMaterial (Material par1Material) |
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float | getEyeHeight () |
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boolean | handleLavaMovement () |
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void | moveFlying (float par1, float par2, float par3) |
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int | getBrightnessForRender (float par1) |
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float | getBrightness (float par1) |
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void | setWorld (World par1World) |
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void | setPositionAndRotation (double par1, double par3, double par5, float par7, float par8) |
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void | setLocationAndAngles (double par1, double par3, double par5, float par7, float par8) |
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float | getDistanceToEntity (Entity par1Entity) |
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double | getDistanceSq (double par1, double par3, double par5) |
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double | getDistance (double par1, double par3, double par5) |
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double | getDistanceSqToEntity (Entity par1Entity) |
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void | onCollideWithPlayer (EntityPlayer par1EntityPlayer) |
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void | applyEntityCollision (Entity par1Entity) |
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void | addVelocity (double par1, double par3, double par5) |
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boolean | attackEntityFrom (DamageSource par1DamageSource, int par2) |
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boolean | canBeCollidedWith () |
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boolean | canBePushed () |
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void | addToPlayerScore (Entity par1Entity, int par2) |
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boolean | addNotRiddenEntityID (NBTTagCompound par1NBTTagCompound) |
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boolean | isInRangeToRenderVec3D (Vec3 par1Vec3) |
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boolean | isInRangeToRenderDist (double par1) |
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String | getTexture () |
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boolean | addEntityID (NBTTagCompound par1NBTTagCompound) |
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void | writeToNBT (NBTTagCompound par1NBTTagCompound) |
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void | readFromNBT (NBTTagCompound par1NBTTagCompound) |
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float | getShadowSize () |
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EntityItem | dropItem (int par1, int par2) |
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EntityItem | dropItemWithOffset (int par1, int par2, float par3) |
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EntityItem | entityDropItem (ItemStack par1ItemStack, float par2) |
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boolean | isEntityAlive () |
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boolean | isEntityInsideOpaqueBlock () |
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boolean | interact (EntityPlayer par1EntityPlayer) |
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AxisAlignedBB | getCollisionBox (Entity par1Entity) |
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void | updateRidden () |
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void | updateRiderPosition () |
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double | getYOffset () |
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double | getMountedYOffset () |
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void | mountEntity (Entity par1Entity) |
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void | unmountEntity (Entity par1Entity) |
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void | setPositionAndRotation2 (double par1, double par3, double par5, float par7, float par8, int par9) |
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float | getCollisionBorderSize () |
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Vec3 | getLookVec () |
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void | setInPortal () |
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int | getPortalCooldown () |
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void | setVelocity (double par1, double par3, double par5) |
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void | handleHealthUpdate (byte par1) |
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void | performHurtAnimation () |
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void | updateCloak () |
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ItemStack[] | getLastActiveItems () |
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void | setCurrentItemOrArmor (int par1, ItemStack par2ItemStack) |
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boolean | isBurning () |
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boolean | isRiding () |
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boolean | isSneaking () |
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void | setSneaking (boolean par1) |
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boolean | isSprinting () |
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void | setSprinting (boolean par1) |
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boolean | isInvisible () |
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boolean | func_98034_c (EntityPlayer par1EntityPlayer) |
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void | setInvisible (boolean par1) |
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boolean | isEating () |
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void | setEating (boolean par1) |
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int | getAir () |
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void | setAir (int par1) |
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void | onStruckByLightning (EntityLightningBolt par1EntityLightningBolt) |
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void | onKillEntity (EntityLiving par1EntityLiving) |
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void | setInWeb () |
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String | getEntityName () |
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Entity[] | getParts () |
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boolean | isEntityEqual (Entity par1Entity) |
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float | getRotationYawHead () |
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void | setRotationYawHead (float par1) |
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boolean | canAttackWithItem () |
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boolean | func_85031_j (Entity par1Entity) |
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String | toString () |
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boolean | isEntityInvulnerable () |
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void | func_82149_j (Entity par1Entity) |
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void | copyDataFrom (Entity par1Entity, boolean par2) |
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void | travelToDimension (int par1) |
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float | func_82146_a (Explosion par1Explosion, World par2World, int par3, int par4, int par5, Block par6Block) |
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boolean | func_96091_a (Explosion par1Explosion, World par2World, int par3, int par4, int par5, int par6, float par7) |
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int | func_82143_as () |
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int | getTeleportDirection () |
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boolean | doesEntityNotTriggerPressurePlate () |
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void | func_85029_a (CrashReportCategory par1CrashReportCategory) |
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boolean | canRenderOnFire () |
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boolean | func_96092_aw () |
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String | getTranslatedEntityName () |
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NBTTagCompound | getEntityData () |
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boolean | shouldRiderSit () |
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ItemStack | getPickedResult (MovingObjectPosition target) |
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UUID | getPersistentID () |
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final void | resetEntityId () |
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boolean | shouldRenderInPass (int pass) |
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boolean | isCreatureType (EnumCreatureType type, boolean forSpawnCount) |
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String | registerExtendedProperties (String identifier, IExtendedEntityProperties properties) |
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IExtendedEntityProperties | getExtendedProperties (String identifier) |
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void | entityInit () |
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Entity | findPlayerToAttack () |
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String | getLivingSound () |
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String | getHurtSound () |
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String | getDeathSound () |
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void | playStepSound (int par1, int par2, int par3, int par4) |
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void | attackEntity (Entity par1Entity, float par2) |
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int | getDropItemId () |
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void | dropFewItems (boolean par1, int par2) |
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Entity | findPlayerToAttack () |
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void | attackEntity (Entity par1Entity, float par2) |
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boolean | isValidLightLevel () |
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boolean | isMovementCeased () |
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void | updateEntityActionState () |
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void | updateWanderPath () |
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void | attackEntity (Entity par1Entity, float par2) |
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Entity | findPlayerToAttack () |
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int | func_96121_ay () |
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void | updateFallState (double par1, boolean par3) |
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void | onDeathUpdate () |
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int | decreaseAirSupply (int par1) |
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int | getExperiencePoints (EntityPlayer par1EntityPlayer) |
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boolean | isPlayer () |
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float | getSoundPitch () |
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void | damageArmor (int par1) |
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int | applyArmorCalculations (DamageSource par1DamageSource, int par2) |
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int | applyPotionDamageCalculations (DamageSource par1DamageSource, int par2) |
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void | damageEntity (DamageSource par1DamageSource, int par2) |
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float | getSoundVolume () |
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String | getLivingSound () |
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String | getHurtSound () |
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String | getDeathSound () |
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void | dropRareDrop (int par1) |
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void | dropFewItems (boolean par1, int par2) |
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int | getDropItemId () |
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void | fall (float par1) |
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void | func_85033_bc () |
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void | collideWithEntity (Entity par1Entity) |
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boolean | isAIEnabled () |
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boolean | isClientWorld () |
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boolean | isMovementBlocked () |
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void | jump () |
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boolean | canDespawn () |
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void | despawnEntity () |
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void | updateAITasks () |
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void | updateAITick () |
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void | updateEntityActionState () |
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void | updateArmSwingProgress () |
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void | kill () |
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void | updatePotionEffects () |
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void | onNewPotionEffect (PotionEffect par1PotionEffect) |
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void | onChangedPotionEffect (PotionEffect par1PotionEffect) |
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void | onFinishedPotionEffect (PotionEffect par1PotionEffect) |
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void | dropEquipment (boolean par1, int par2) |
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void | addRandomArmor () |
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void | func_82162_bC () |
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void | preparePlayerToSpawn () |
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void | setSize (float par1, float par2) |
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void | setRotation (float par1, float par2) |
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void | setOnFireFromLava () |
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void | kill () |
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void | doBlockCollisions () |
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void | playStepSound (int par1, int par2, int par3, int par4) |
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boolean | canTriggerWalking () |
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void | updateFallState (double par1, boolean par3) |
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void | dealFireDamage (int par1) |
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void | fall (float par1) |
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void | setBeenAttacked () |
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final String | getEntityString () |
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NBTTagList | newDoubleNBTList (double...par1ArrayOfDouble) |
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NBTTagList | newFloatNBTList (float...par1ArrayOfFloat) |
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boolean | getFlag (int par1) |
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void | setFlag (int par1, boolean par2) |
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boolean | pushOutOfBlocks (double par1, double par3, double par5) |
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