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| EntityAINearestAttackableTarget (EntityLiving par1EntityLiving, Class par2Class, float par3, int par4, boolean par5) |
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| EntityAINearestAttackableTarget (EntityLiving par1EntityLiving, Class par2Class, float par3, int par4, boolean par5, boolean par6) |
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| EntityAINearestAttackableTarget (EntityLiving par1, Class par2, float par3, int par4, boolean par5, boolean par6, IEntitySelector par7IEntitySelector) |
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boolean | shouldExecute () |
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void | startExecuting () |
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| EntityAITarget (EntityLiving par1EntityLiving, float par2, boolean par3) |
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| EntityAITarget (EntityLiving par1EntityLiving, float par2, boolean par3, boolean par4) |
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boolean | continueExecuting () |
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void | startExecuting () |
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void | resetTask () |
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boolean | continueExecuting () |
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boolean | isInterruptible () |
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void | startExecuting () |
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void | resetTask () |
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void | updateTask () |
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void | setMutexBits (int par1) |
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int | getMutexBits () |
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net.minecraft.entity.ai.EntityAINearestAttackableTarget.EntityAINearestAttackableTarget |
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EntityLiving |
par1EntityLiving, |
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Class |
par2Class, |
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float |
par3, |
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int |
par4, |
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boolean |
par5 |
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) |
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net.minecraft.entity.ai.EntityAINearestAttackableTarget.EntityAINearestAttackableTarget |
( |
EntityLiving |
par1EntityLiving, |
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Class |
par2Class, |
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float |
par3, |
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int |
par4, |
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boolean |
par5, |
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boolean |
par6 |
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) |
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net.minecraft.entity.ai.EntityAINearestAttackableTarget.EntityAINearestAttackableTarget |
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EntityLiving |
par1, |
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Class |
par2, |
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float |
par3, |
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int |
par4, |
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boolean |
par5, |
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boolean |
par6, |
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IEntitySelector |
par7IEntitySelector |
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) |
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boolean net.minecraft.entity.ai.EntityAINearestAttackableTarget.shouldExecute |
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virtual |
void net.minecraft.entity.ai.EntityAINearestAttackableTarget.startExecuting |
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Execute a one shot task or start executing a continuous task
The documentation for this class was generated from the following file: