continueExecuting() | net.minecraft.entity.ai.EntityAITarget | |
EntityAINearestAttackableTarget(EntityLiving par1EntityLiving, Class par2Class, float par3, int par4, boolean par5) | net.minecraft.entity.ai.EntityAINearestAttackableTarget | |
EntityAINearestAttackableTarget(EntityLiving par1EntityLiving, Class par2Class, float par3, int par4, boolean par5, boolean par6) | net.minecraft.entity.ai.EntityAINearestAttackableTarget | |
EntityAINearestAttackableTarget(EntityLiving par1, Class par2, float par3, int par4, boolean par5, boolean par6, IEntitySelector par7IEntitySelector) | net.minecraft.entity.ai.EntityAINearestAttackableTarget | |
EntityAITarget(EntityLiving par1EntityLiving, float par2, boolean par3) | net.minecraft.entity.ai.EntityAITarget | |
EntityAITarget(EntityLiving par1EntityLiving, float par2, boolean par3, boolean par4) | net.minecraft.entity.ai.EntityAITarget | |
getMutexBits() | net.minecraft.entity.ai.EntityAIBase | |
isInterruptible() | net.minecraft.entity.ai.EntityAIBase | |
isSuitableTarget(EntityLiving par1EntityLiving, boolean par2) | net.minecraft.entity.ai.EntityAITarget | protected |
resetTask() | net.minecraft.entity.ai.EntityAITarget | |
setMutexBits(int par1) | net.minecraft.entity.ai.EntityAIBase | |
shouldCheckSight | net.minecraft.entity.ai.EntityAITarget | protected |
shouldExecute() | net.minecraft.entity.ai.EntityAINearestAttackableTarget | virtual |
startExecuting() | net.minecraft.entity.ai.EntityAINearestAttackableTarget | |
targetDistance | net.minecraft.entity.ai.EntityAITarget | protected |
taskOwner | net.minecraft.entity.ai.EntityAITarget | protected |
updateTask() | net.minecraft.entity.ai.EntityAIBase | |