net.minecraft.entity.ai.EntityAITarget.EntityAITarget |
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EntityLiving |
par1EntityLiving, |
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float |
par2, |
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boolean |
par3 |
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net.minecraft.entity.ai.EntityAITarget.EntityAITarget |
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EntityLiving |
par1EntityLiving, |
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float |
par2, |
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boolean |
par3, |
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boolean |
par4 |
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) |
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boolean net.minecraft.entity.ai.EntityAITarget.continueExecuting |
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Returns whether an in-progress EntityAIBase should continue executing
boolean net.minecraft.entity.ai.EntityAITarget.isSuitableTarget |
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EntityLiving |
par1EntityLiving, |
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boolean |
par2 |
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) |
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protected |
A method used to see if an entity is a suitable target through a number of checks.
void net.minecraft.entity.ai.EntityAITarget.resetTask |
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void net.minecraft.entity.ai.EntityAITarget.startExecuting |
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Execute a one shot task or start executing a continuous task
boolean net.minecraft.entity.ai.EntityAITarget.shouldCheckSight |
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protected |
If true, EntityAI targets must be able to be seen (cannot be blocked by walls) to be suitable targets.
float net.minecraft.entity.ai.EntityAITarget.targetDistance |
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protected |
EntityLiving net.minecraft.entity.ai.EntityAITarget.taskOwner |
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protected |
The entity that this task belongs to
The documentation for this class was generated from the following file:
- C:/Users/LazDude/Downloads/MinecraftModding/YATS/forge/mcp/src/minecraft/net/minecraft/entity/ai/EntityAITarget.java