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net.minecraft.entity.ai.EntityAITargetNonTamed Class Reference
Inheritance diagram for net.minecraft.entity.ai.EntityAITargetNonTamed:
net.minecraft.entity.ai.EntityAINearestAttackableTarget net.minecraft.entity.ai.EntityAITarget net.minecraft.entity.ai.EntityAIBase

Public Member Functions

 EntityAITargetNonTamed (EntityTameable par1EntityTameable, Class par2Class, float par3, int par4, boolean par5)
 
boolean shouldExecute ()
 
- Public Member Functions inherited from net.minecraft.entity.ai.EntityAINearestAttackableTarget
 EntityAINearestAttackableTarget (EntityLiving par1EntityLiving, Class par2Class, float par3, int par4, boolean par5)
 
 EntityAINearestAttackableTarget (EntityLiving par1EntityLiving, Class par2Class, float par3, int par4, boolean par5, boolean par6)
 
 EntityAINearestAttackableTarget (EntityLiving par1, Class par2, float par3, int par4, boolean par5, boolean par6, IEntitySelector par7IEntitySelector)
 
void startExecuting ()
 
- Public Member Functions inherited from net.minecraft.entity.ai.EntityAITarget
 EntityAITarget (EntityLiving par1EntityLiving, float par2, boolean par3)
 
 EntityAITarget (EntityLiving par1EntityLiving, float par2, boolean par3, boolean par4)
 
boolean continueExecuting ()
 
void startExecuting ()
 
void resetTask ()
 
- Public Member Functions inherited from net.minecraft.entity.ai.EntityAIBase
boolean continueExecuting ()
 
boolean isInterruptible ()
 
void startExecuting ()
 
void resetTask ()
 
void updateTask ()
 
void setMutexBits (int par1)
 
int getMutexBits ()
 

Additional Inherited Members

- Protected Member Functions inherited from net.minecraft.entity.ai.EntityAITarget
boolean isSuitableTarget (EntityLiving par1EntityLiving, boolean par2)
 
- Protected Attributes inherited from net.minecraft.entity.ai.EntityAITarget
EntityLiving taskOwner
 
float targetDistance
 
boolean shouldCheckSight
 

Constructor & Destructor Documentation

net.minecraft.entity.ai.EntityAITargetNonTamed.EntityAITargetNonTamed ( EntityTameable  par1EntityTameable,
Class  par2Class,
float  par3,
int  par4,
boolean  par5 
)

Member Function Documentation

boolean net.minecraft.entity.ai.EntityAITargetNonTamed.shouldExecute ( )
virtual

Returns whether the EntityAIBase should begin execution.

Reimplemented from net.minecraft.entity.ai.EntityAINearestAttackableTarget.


The documentation for this class was generated from the following file: