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| RenderItem () |
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void | doRenderItem (EntityItem par1EntityItem, double par2, double par4, double par6, float par8, float par9) |
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void | renderItemIntoGUI (FontRenderer par1FontRenderer, RenderEngine par2RenderEngine, ItemStack par3ItemStack, int par4, int par5) |
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void | renderItemAndEffectIntoGUI (FontRenderer par1FontRenderer, RenderEngine par2RenderEngine, ItemStack par3ItemStack, int par4, int par5) |
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void | renderItemOverlayIntoGUI (FontRenderer par1FontRenderer, RenderEngine par2RenderEngine, ItemStack par3ItemStack, int par4, int par5) |
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void | renderItemOverlayIntoGUI (FontRenderer par1FontRenderer, RenderEngine par2RenderEngine, ItemStack par3ItemStack, int par4, int par5, String par6Str) |
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void | renderIcon (int par1, int par2, Icon par3Icon, int par4, int par5) |
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void | doRender (Entity par1Entity, double par2, double par4, double par6, float par8, float par9) |
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boolean | shouldSpreadItems () |
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boolean | shouldBob () |
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byte | getMiniBlockCount (ItemStack stack) |
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byte | getMiniItemCount (ItemStack stack) |
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void | setRenderManager (RenderManager par1RenderManager) |
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void | doRenderShadowAndFire (Entity par1Entity, double par2, double par4, double par6, float par8, float par9) |
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FontRenderer | getFontRendererFromRenderManager () |
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void | updateIcons (IconRegister par1IconRegister) |
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net.minecraft.client.renderer.entity.RenderItem.RenderItem |
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void net.minecraft.client.renderer.entity.RenderItem.doRender |
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Entity |
par1Entity, |
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double |
par2, |
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double |
par4, |
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double |
par6, |
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float |
par8, |
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float |
par9 |
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virtual |
Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
Implements net.minecraft.client.renderer.entity.Render.
void net.minecraft.client.renderer.entity.RenderItem.doRenderItem |
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EntityItem |
par1EntityItem, |
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double |
par2, |
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double |
par4, |
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double |
par6, |
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float |
par8, |
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float |
par9 |
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byte net.minecraft.client.renderer.entity.RenderItem.getMiniBlockCount |
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ItemStack |
stack) | |
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byte net.minecraft.client.renderer.entity.RenderItem.getMiniItemCount |
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ItemStack |
stack) | |
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Allows for a subclass to override how many rendered items appear in a "mini item 3d stack"
- Parameters
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- Returns
void net.minecraft.client.renderer.entity.RenderItem.renderIcon |
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int |
par1, |
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int |
par2, |
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Icon |
par3Icon, |
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int |
par4, |
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int |
par5 |
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void net.minecraft.client.renderer.entity.RenderItem.renderItemAndEffectIntoGUI |
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FontRenderer |
par1FontRenderer, |
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RenderEngine |
par2RenderEngine, |
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ItemStack |
par3ItemStack, |
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int |
par4, |
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int |
par5 |
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Render the item's icon or block into the GUI, including the glint effect.
void net.minecraft.client.renderer.entity.RenderItem.renderItemIntoGUI |
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FontRenderer |
par1FontRenderer, |
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RenderEngine |
par2RenderEngine, |
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ItemStack |
par3ItemStack, |
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int |
par4, |
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int |
par5 |
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Renders the item's icon or block into the UI at the specified position.
void net.minecraft.client.renderer.entity.RenderItem.renderItemOverlayIntoGUI |
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FontRenderer |
par1FontRenderer, |
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RenderEngine |
par2RenderEngine, |
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ItemStack |
par3ItemStack, |
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int |
par4, |
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int |
par5 |
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Renders the item's overlay information. Examples being stack count or damage on top of the item's image at the specified position.
void net.minecraft.client.renderer.entity.RenderItem.renderItemOverlayIntoGUI |
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FontRenderer |
par1FontRenderer, |
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RenderEngine |
par2RenderEngine, |
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ItemStack |
par3ItemStack, |
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int |
par4, |
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int |
par5, |
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String |
par6Str |
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boolean net.minecraft.client.renderer.entity.RenderItem.shouldBob |
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Items should have a bob effect
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boolean net.minecraft.client.renderer.entity.RenderItem.shouldSpreadItems |
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Items should spread out when rendered in 3d?
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boolean net.minecraft.client.renderer.entity.RenderItem.renderInFrame = false |
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static |
boolean net.minecraft.client.renderer.entity.RenderItem.renderWithColor = true |
float net.minecraft.client.renderer.entity.RenderItem.zLevel = 0.0F |
Defines the zLevel of rendering of item on GUI.
The documentation for this class was generated from the following file:
- C:/Users/LazDude/Downloads/MinecraftModding/YATS/forge/mcp/src/minecraft/net/minecraft/client/renderer/entity/RenderItem.java