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| WorldClient (NetClientHandler par1NetClientHandler, WorldSettings par2WorldSettings, int par3, int par4, Profiler par5Profiler, ILogAgent par6ILogAgent) |
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void | tick () |
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void | invalidateBlockReceiveRegion (int par1, int par2, int par3, int par4, int par5, int par6) |
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void | doPreChunk (int par1, int par2, boolean par3) |
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boolean | spawnEntityInWorld (Entity par1Entity) |
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void | removeEntity (Entity par1Entity) |
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void | releaseEntitySkin (Entity par1Entity) |
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void | addEntityToWorld (int par1, Entity par2Entity) |
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Entity | getEntityByID (int par1) |
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Entity | removeEntityFromWorld (int par1) |
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boolean | setBlockAndMetadataAndInvalidate (int par1, int par2, int par3, int par4, int par5) |
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void | sendQuittingDisconnectingPacket () |
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IUpdatePlayerListBox | func_82735_a (EntityMinecart par1EntityMinecart) |
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void | updateWeatherBody () |
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void | doVoidFogParticles (int par1, int par2, int par3) |
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void | removeAllEntities () |
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CrashReportCategory | addWorldInfoToCrashReport (CrashReport par1CrashReport) |
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void | playSound (double par1, double par3, double par5, String par7Str, float par8, float par9, boolean par10) |
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void | func_92088_a (double par1, double par3, double par5, double par7, double par9, double par11, NBTTagCompound par13NBTTagCompound) |
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void | func_96443_a (Scoreboard par1Scoreboard) |
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BiomeGenBase | getBiomeGenForCoords (int par1, int par2) |
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BiomeGenBase | getBiomeGenForCoordsBody (int par1, int par2) |
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WorldChunkManager | getWorldChunkManager () |
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| World (ISaveHandler par1ISaveHandler, String par2Str, WorldProvider par3WorldProvider, WorldSettings par4WorldSettings, Profiler par5Profiler, ILogAgent par6ILogAgent) |
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| World (ISaveHandler par1ISaveHandler, String par2Str, WorldSettings par3WorldSettings, WorldProvider par4WorldProvider, Profiler par5Profiler, ILogAgent par6ILogAgent) |
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void | setSpawnLocation () |
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int | getFirstUncoveredBlock (int par1, int par2) |
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int | getBlockId (int par1, int par2, int par3) |
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boolean | isAirBlock (int par1, int par2, int par3) |
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boolean | blockHasTileEntity (int par1, int par2, int par3) |
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int | blockGetRenderType (int par1, int par2, int par3) |
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boolean | blockExists (int par1, int par2, int par3) |
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boolean | doChunksNearChunkExist (int par1, int par2, int par3, int par4) |
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boolean | checkChunksExist (int par1, int par2, int par3, int par4, int par5, int par6) |
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Chunk | getChunkFromBlockCoords (int par1, int par2) |
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Chunk | getChunkFromChunkCoords (int par1, int par2) |
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boolean | setBlock (int par1, int par2, int par3, int par4, int par5, int par6) |
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Material | getBlockMaterial (int par1, int par2, int par3) |
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int | getBlockMetadata (int par1, int par2, int par3) |
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boolean | setBlockMetadataWithNotify (int par1, int par2, int par3, int par4, int par5) |
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boolean | setBlockToAir (int par1, int par2, int par3) |
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boolean | destroyBlock (int par1, int par2, int par3, boolean par4) |
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boolean | setBlock (int par1, int par2, int par3, int par4) |
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void | markBlockForUpdate (int par1, int par2, int par3) |
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void | notifyBlockChange (int par1, int par2, int par3, int par4) |
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void | markBlocksDirtyVertical (int par1, int par2, int par3, int par4) |
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void | markBlockRangeForRenderUpdate (int par1, int par2, int par3, int par4, int par5, int par6) |
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void | notifyBlocksOfNeighborChange (int par1, int par2, int par3, int par4) |
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void | notifyBlocksOfNeighborChange (int par1, int par2, int par3, int par4, int par5) |
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void | notifyBlockOfNeighborChange (int par1, int par2, int par3, int par4) |
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boolean | isBlockTickScheduled (int par1, int par2, int par3, int par4) |
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boolean | canBlockSeeTheSky (int par1, int par2, int par3) |
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int | getFullBlockLightValue (int par1, int par2, int par3) |
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int | getBlockLightValue (int par1, int par2, int par3) |
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int | getBlockLightValue_do (int par1, int par2, int par3, boolean par4) |
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int | getHeightValue (int par1, int par2) |
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int | getChunkHeightMapMinimum (int par1, int par2) |
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int | getSkyBlockTypeBrightness (EnumSkyBlock par1EnumSkyBlock, int par2, int par3, int par4) |
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int | getSavedLightValue (EnumSkyBlock par1EnumSkyBlock, int par2, int par3, int par4) |
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void | setLightValue (EnumSkyBlock par1EnumSkyBlock, int par2, int par3, int par4, int par5) |
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void | markBlockForRenderUpdate (int par1, int par2, int par3) |
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int | getLightBrightnessForSkyBlocks (int par1, int par2, int par3, int par4) |
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float | getBrightness (int par1, int par2, int par3, int par4) |
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float | getLightBrightness (int par1, int par2, int par3) |
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boolean | isDaytime () |
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MovingObjectPosition | rayTraceBlocks (Vec3 par1Vec3, Vec3 par2Vec3) |
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MovingObjectPosition | rayTraceBlocks_do (Vec3 par1Vec3, Vec3 par2Vec3, boolean par3) |
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MovingObjectPosition | rayTraceBlocks_do_do (Vec3 par1Vec3, Vec3 par2Vec3, boolean par3, boolean par4) |
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void | playSoundAtEntity (Entity par1Entity, String par2Str, float par3, float par4) |
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void | playSoundToNearExcept (EntityPlayer par1EntityPlayer, String par2Str, float par3, float par4) |
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void | playSoundEffect (double par1, double par3, double par5, String par7Str, float par8, float par9) |
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void | playSound (double par1, double par3, double par5, String par7Str, float par8, float par9, boolean par10) |
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void | playRecord (String par1Str, int par2, int par3, int par4) |
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void | spawnParticle (String par1Str, double par2, double par4, double par6, double par8, double par10, double par12) |
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boolean | addWeatherEffect (Entity par1Entity) |
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boolean | spawnEntityInWorld (Entity par1Entity) |
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void | releaseEntitySkin (Entity par1Entity) |
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void | removeEntity (Entity par1Entity) |
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void | removePlayerEntityDangerously (Entity par1Entity) |
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void | addWorldAccess (IWorldAccess par1IWorldAccess) |
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List | getCollidingBoundingBoxes (Entity par1Entity, AxisAlignedBB par2AxisAlignedBB) |
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List | getCollidingBlockBounds (AxisAlignedBB par1AxisAlignedBB) |
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int | calculateSkylightSubtracted (float par1) |
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void | removeWorldAccess (IWorldAccess par1IWorldAccess) |
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float | getSunBrightness (float par1) |
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Vec3 | getSkyColor (Entity par1Entity, float par2) |
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Vec3 | getSkyColorBody (Entity par1Entity, float par2) |
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float | getCelestialAngle (float par1) |
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int | getMoonPhase () |
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float | getCelestialAngleRadians (float par1) |
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Vec3 | getCloudColour (float par1) |
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Vec3 | drawCloudsBody (float par1) |
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Vec3 | getFogColor (float par1) |
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int | getPrecipitationHeight (int par1, int par2) |
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int | getTopSolidOrLiquidBlock (int par1, int par2) |
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float | getStarBrightness (float par1) |
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float | getStarBrightnessBody (float par1) |
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void | scheduleBlockUpdate (int par1, int par2, int par3, int par4, int par5) |
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void | func_82740_a (int par1, int par2, int par3, int par4, int par5, int par6) |
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void | scheduleBlockUpdateFromLoad (int par1, int par2, int par3, int par4, int par5, int par6) |
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void | updateEntities () |
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void | addTileEntity (Collection par1Collection) |
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void | updateEntity (Entity par1Entity) |
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void | updateEntityWithOptionalForce (Entity par1Entity, boolean par2) |
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boolean | checkNoEntityCollision (AxisAlignedBB par1AxisAlignedBB) |
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boolean | checkNoEntityCollision (AxisAlignedBB par1AxisAlignedBB, Entity par2Entity) |
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boolean | checkBlockCollision (AxisAlignedBB par1AxisAlignedBB) |
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boolean | isAnyLiquid (AxisAlignedBB par1AxisAlignedBB) |
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boolean | isBoundingBoxBurning (AxisAlignedBB par1AxisAlignedBB) |
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boolean | handleMaterialAcceleration (AxisAlignedBB par1AxisAlignedBB, Material par2Material, Entity par3Entity) |
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boolean | isMaterialInBB (AxisAlignedBB par1AxisAlignedBB, Material par2Material) |
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boolean | isAABBInMaterial (AxisAlignedBB par1AxisAlignedBB, Material par2Material) |
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Explosion | createExplosion (Entity par1Entity, double par2, double par4, double par6, float par8, boolean par9) |
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Explosion | newExplosion (Entity par1Entity, double par2, double par4, double par6, float par8, boolean par9, boolean par10) |
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float | getBlockDensity (Vec3 par1Vec3, AxisAlignedBB par2AxisAlignedBB) |
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boolean | extinguishFire (EntityPlayer par1EntityPlayer, int par2, int par3, int par4, int par5) |
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String | getDebugLoadedEntities () |
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String | getProviderName () |
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TileEntity | getBlockTileEntity (int par1, int par2, int par3) |
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void | setBlockTileEntity (int par1, int par2, int par3, TileEntity par4TileEntity) |
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void | removeBlockTileEntity (int par1, int par2, int par3) |
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void | markTileEntityForDespawn (TileEntity par1TileEntity) |
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boolean | isBlockOpaqueCube (int par1, int par2, int par3) |
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boolean | isBlockNormalCube (int par1, int par2, int par3) |
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boolean | func_85174_u (int par1, int par2, int par3) |
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boolean | doesBlockHaveSolidTopSurface (int par1, int par2, int par3) |
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boolean | isBlockTopFacingSurfaceSolid (Block par1Block, int par2) |
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boolean | isBlockNormalCubeDefault (int par1, int par2, int par3, boolean par4) |
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void | calculateInitialSkylight () |
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void | setAllowedSpawnTypes (boolean par1, boolean par2) |
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void | tick () |
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void | calculateInitialWeatherBody () |
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void | updateWeatherBody () |
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void | toggleRain () |
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boolean | isBlockFreezable (int par1, int par2, int par3) |
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boolean | isBlockFreezableNaturally (int par1, int par2, int par3) |
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boolean | canBlockFreeze (int par1, int par2, int par3, boolean par4) |
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boolean | canBlockFreezeBody (int par1, int par2, int par3, boolean par4) |
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boolean | canSnowAt (int par1, int par2, int par3) |
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boolean | canSnowAtBody (int par1, int par2, int par3) |
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void | updateAllLightTypes (int par1, int par2, int par3) |
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void | updateLightByType (EnumSkyBlock par1EnumSkyBlock, int par2, int par3, int par4) |
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boolean | tickUpdates (boolean par1) |
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List | getPendingBlockUpdates (Chunk par1Chunk, boolean par2) |
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List | getEntitiesWithinAABBExcludingEntity (Entity par1Entity, AxisAlignedBB par2AxisAlignedBB) |
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List | getEntitiesWithinAABBExcludingEntity (Entity par1Entity, AxisAlignedBB par2AxisAlignedBB, IEntitySelector par3IEntitySelector) |
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List | getEntitiesWithinAABB (Class par1Class, AxisAlignedBB par2AxisAlignedBB) |
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List | selectEntitiesWithinAABB (Class par1Class, AxisAlignedBB par2AxisAlignedBB, IEntitySelector par3IEntitySelector) |
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Entity | findNearestEntityWithinAABB (Class par1Class, AxisAlignedBB par2AxisAlignedBB, Entity par3Entity) |
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List | getLoadedEntityList () |
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void | updateTileEntityChunkAndDoNothing (int par1, int par2, int par3, TileEntity par4TileEntity) |
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int | countEntities (Class par1Class) |
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void | addLoadedEntities (List par1List) |
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void | unloadEntities (List par1List) |
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boolean | canPlaceEntityOnSide (int par1, int par2, int par3, int par4, boolean par5, int par6, Entity par7Entity, ItemStack par8ItemStack) |
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PathEntity | getPathEntityToEntity (Entity par1Entity, Entity par2Entity, float par3, boolean par4, boolean par5, boolean par6, boolean par7) |
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PathEntity | getEntityPathToXYZ (Entity par1Entity, int par2, int par3, int par4, float par5, boolean par6, boolean par7, boolean par8, boolean par9) |
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int | isBlockProvidingPowerTo (int par1, int par2, int par3, int par4) |
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int | getBlockPowerInput (int par1, int par2, int par3) |
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boolean | getIndirectPowerOutput (int par1, int par2, int par3, int par4) |
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int | getIndirectPowerLevelTo (int par1, int par2, int par3, int par4) |
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boolean | isBlockIndirectlyGettingPowered (int par1, int par2, int par3) |
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int | getStrongestIndirectPower (int par1, int par2, int par3) |
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EntityPlayer | getClosestPlayerToEntity (Entity par1Entity, double par2) |
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EntityPlayer | getClosestPlayer (double par1, double par3, double par5, double par7) |
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EntityPlayer | getClosestVulnerablePlayerToEntity (Entity par1Entity, double par2) |
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EntityPlayer | getClosestVulnerablePlayer (double par1, double par3, double par5, double par7) |
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EntityPlayer | getPlayerEntityByName (String par1Str) |
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void | sendQuittingDisconnectingPacket () |
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void | checkSessionLock () throws MinecraftException |
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void | func_82738_a (long par1) |
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long | getSeed () |
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long | getTotalWorldTime () |
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long | getWorldTime () |
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void | setWorldTime (long par1) |
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ChunkCoordinates | getSpawnPoint () |
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void | setSpawnLocation (int par1, int par2, int par3) |
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void | joinEntityInSurroundings (Entity par1Entity) |
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boolean | canMineBlock (EntityPlayer par1EntityPlayer, int par2, int par3, int par4) |
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boolean | canMineBlockBody (EntityPlayer par1EntityPlayer, int par2, int par3, int par4) |
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void | setEntityState (Entity par1Entity, byte par2) |
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IChunkProvider | getChunkProvider () |
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void | addBlockEvent (int par1, int par2, int par3, int par4, int par5, int par6) |
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ISaveHandler | getSaveHandler () |
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WorldInfo | getWorldInfo () |
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GameRules | getGameRules () |
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void | updateAllPlayersSleepingFlag () |
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float | getWeightedThunderStrength (float par1) |
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float | getRainStrength (float par1) |
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void | setRainStrength (float par1) |
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boolean | isThundering () |
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boolean | isRaining () |
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boolean | canLightningStrikeAt (int par1, int par2, int par3) |
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boolean | isBlockHighHumidity (int par1, int par2, int par3) |
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void | setItemData (String par1Str, WorldSavedData par2WorldSavedData) |
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WorldSavedData | loadItemData (Class par1Class, String par2Str) |
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int | getUniqueDataId (String par1Str) |
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void | func_82739_e (int par1, int par2, int par3, int par4, int par5) |
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void | playAuxSFX (int par1, int par2, int par3, int par4, int par5) |
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void | playAuxSFXAtEntity (EntityPlayer par1EntityPlayer, int par2, int par3, int par4, int par5, int par6) |
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int | getHeight () |
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int | getActualHeight () |
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IUpdatePlayerListBox | func_82735_a (EntityMinecart par1EntityMinecart) |
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Random | setRandomSeed (int par1, int par2, int par3) |
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ChunkPosition | findClosestStructure (String par1Str, int par2, int par3, int par4) |
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boolean | extendedLevelsInChunkCache () |
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double | getHorizon () |
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CrashReportCategory | addWorldInfoToCrashReport (CrashReport par1CrashReport) |
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void | destroyBlockInWorldPartially (int par1, int par2, int par3, int par4, int par5) |
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Vec3Pool | getWorldVec3Pool () |
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Calendar | getCurrentDate () |
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void | func_92088_a (double par1, double par3, double par5, double par7, double par9, double par11, NBTTagCompound par13NBTTagCompound) |
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Scoreboard | getScoreboard () |
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void | func_96440_m (int par1, int par2, int par3, int par4) |
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ILogAgent | getWorldLogAgent () |
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void | addTileEntity (TileEntity entity) |
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boolean | isBlockSolidOnSide (int x, int y, int z, ForgeDirection side) |
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boolean | isBlockSolidOnSide (int x, int y, int z, ForgeDirection side, boolean _default) |
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ImmutableSetMultimap
< ChunkCoordIntPair, Ticket > | getPersistentChunks () |
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int | getBlockLightOpacity (int x, int y, int z) |
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int | countEntities (EnumCreatureType type, boolean forSpawnCount) |
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