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| | WorldClient (NetClientHandler par1NetClientHandler, WorldSettings par2WorldSettings, int par3, int par4, Profiler par5Profiler, ILogAgent par6ILogAgent) |
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| void | tick () |
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| void | invalidateBlockReceiveRegion (int par1, int par2, int par3, int par4, int par5, int par6) |
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| void | doPreChunk (int par1, int par2, boolean par3) |
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| boolean | spawnEntityInWorld (Entity par1Entity) |
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| void | removeEntity (Entity par1Entity) |
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| void | releaseEntitySkin (Entity par1Entity) |
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| void | addEntityToWorld (int par1, Entity par2Entity) |
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| Entity | getEntityByID (int par1) |
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| Entity | removeEntityFromWorld (int par1) |
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| boolean | setBlockAndMetadataAndInvalidate (int par1, int par2, int par3, int par4, int par5) |
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| void | sendQuittingDisconnectingPacket () |
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| IUpdatePlayerListBox | func_82735_a (EntityMinecart par1EntityMinecart) |
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| void | updateWeatherBody () |
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| void | doVoidFogParticles (int par1, int par2, int par3) |
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| void | removeAllEntities () |
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| CrashReportCategory | addWorldInfoToCrashReport (CrashReport par1CrashReport) |
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| void | playSound (double par1, double par3, double par5, String par7Str, float par8, float par9, boolean par10) |
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| void | func_92088_a (double par1, double par3, double par5, double par7, double par9, double par11, NBTTagCompound par13NBTTagCompound) |
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| void | func_96443_a (Scoreboard par1Scoreboard) |
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| BiomeGenBase | getBiomeGenForCoords (int par1, int par2) |
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| BiomeGenBase | getBiomeGenForCoordsBody (int par1, int par2) |
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| WorldChunkManager | getWorldChunkManager () |
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| | World (ISaveHandler par1ISaveHandler, String par2Str, WorldProvider par3WorldProvider, WorldSettings par4WorldSettings, Profiler par5Profiler, ILogAgent par6ILogAgent) |
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| | World (ISaveHandler par1ISaveHandler, String par2Str, WorldSettings par3WorldSettings, WorldProvider par4WorldProvider, Profiler par5Profiler, ILogAgent par6ILogAgent) |
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| void | setSpawnLocation () |
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| int | getFirstUncoveredBlock (int par1, int par2) |
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| int | getBlockId (int par1, int par2, int par3) |
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| boolean | isAirBlock (int par1, int par2, int par3) |
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| boolean | blockHasTileEntity (int par1, int par2, int par3) |
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| int | blockGetRenderType (int par1, int par2, int par3) |
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| boolean | blockExists (int par1, int par2, int par3) |
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| boolean | doChunksNearChunkExist (int par1, int par2, int par3, int par4) |
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| boolean | checkChunksExist (int par1, int par2, int par3, int par4, int par5, int par6) |
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| Chunk | getChunkFromBlockCoords (int par1, int par2) |
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| Chunk | getChunkFromChunkCoords (int par1, int par2) |
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| boolean | setBlock (int par1, int par2, int par3, int par4, int par5, int par6) |
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| Material | getBlockMaterial (int par1, int par2, int par3) |
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| int | getBlockMetadata (int par1, int par2, int par3) |
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| boolean | setBlockMetadataWithNotify (int par1, int par2, int par3, int par4, int par5) |
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| boolean | setBlockToAir (int par1, int par2, int par3) |
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| boolean | destroyBlock (int par1, int par2, int par3, boolean par4) |
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| boolean | setBlock (int par1, int par2, int par3, int par4) |
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| void | markBlockForUpdate (int par1, int par2, int par3) |
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| void | notifyBlockChange (int par1, int par2, int par3, int par4) |
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| void | markBlocksDirtyVertical (int par1, int par2, int par3, int par4) |
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| void | markBlockRangeForRenderUpdate (int par1, int par2, int par3, int par4, int par5, int par6) |
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| void | notifyBlocksOfNeighborChange (int par1, int par2, int par3, int par4) |
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| void | notifyBlocksOfNeighborChange (int par1, int par2, int par3, int par4, int par5) |
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| void | notifyBlockOfNeighborChange (int par1, int par2, int par3, int par4) |
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| boolean | isBlockTickScheduled (int par1, int par2, int par3, int par4) |
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| boolean | canBlockSeeTheSky (int par1, int par2, int par3) |
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| int | getFullBlockLightValue (int par1, int par2, int par3) |
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| int | getBlockLightValue (int par1, int par2, int par3) |
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| int | getBlockLightValue_do (int par1, int par2, int par3, boolean par4) |
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| int | getHeightValue (int par1, int par2) |
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| int | getChunkHeightMapMinimum (int par1, int par2) |
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| int | getSkyBlockTypeBrightness (EnumSkyBlock par1EnumSkyBlock, int par2, int par3, int par4) |
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| int | getSavedLightValue (EnumSkyBlock par1EnumSkyBlock, int par2, int par3, int par4) |
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| void | setLightValue (EnumSkyBlock par1EnumSkyBlock, int par2, int par3, int par4, int par5) |
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| void | markBlockForRenderUpdate (int par1, int par2, int par3) |
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| int | getLightBrightnessForSkyBlocks (int par1, int par2, int par3, int par4) |
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| float | getBrightness (int par1, int par2, int par3, int par4) |
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| float | getLightBrightness (int par1, int par2, int par3) |
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| boolean | isDaytime () |
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| MovingObjectPosition | rayTraceBlocks (Vec3 par1Vec3, Vec3 par2Vec3) |
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| MovingObjectPosition | rayTraceBlocks_do (Vec3 par1Vec3, Vec3 par2Vec3, boolean par3) |
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| MovingObjectPosition | rayTraceBlocks_do_do (Vec3 par1Vec3, Vec3 par2Vec3, boolean par3, boolean par4) |
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| void | playSoundAtEntity (Entity par1Entity, String par2Str, float par3, float par4) |
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| void | playSoundToNearExcept (EntityPlayer par1EntityPlayer, String par2Str, float par3, float par4) |
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| void | playSoundEffect (double par1, double par3, double par5, String par7Str, float par8, float par9) |
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| void | playSound (double par1, double par3, double par5, String par7Str, float par8, float par9, boolean par10) |
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| void | playRecord (String par1Str, int par2, int par3, int par4) |
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| void | spawnParticle (String par1Str, double par2, double par4, double par6, double par8, double par10, double par12) |
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| boolean | addWeatherEffect (Entity par1Entity) |
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| boolean | spawnEntityInWorld (Entity par1Entity) |
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| void | releaseEntitySkin (Entity par1Entity) |
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| void | removeEntity (Entity par1Entity) |
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| void | removePlayerEntityDangerously (Entity par1Entity) |
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| void | addWorldAccess (IWorldAccess par1IWorldAccess) |
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| List | getCollidingBoundingBoxes (Entity par1Entity, AxisAlignedBB par2AxisAlignedBB) |
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| List | getCollidingBlockBounds (AxisAlignedBB par1AxisAlignedBB) |
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| int | calculateSkylightSubtracted (float par1) |
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| void | removeWorldAccess (IWorldAccess par1IWorldAccess) |
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| float | getSunBrightness (float par1) |
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| Vec3 | getSkyColor (Entity par1Entity, float par2) |
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| Vec3 | getSkyColorBody (Entity par1Entity, float par2) |
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| float | getCelestialAngle (float par1) |
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| int | getMoonPhase () |
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| float | getCelestialAngleRadians (float par1) |
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| Vec3 | getCloudColour (float par1) |
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| Vec3 | drawCloudsBody (float par1) |
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| Vec3 | getFogColor (float par1) |
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| int | getPrecipitationHeight (int par1, int par2) |
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| int | getTopSolidOrLiquidBlock (int par1, int par2) |
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| float | getStarBrightness (float par1) |
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| float | getStarBrightnessBody (float par1) |
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| void | scheduleBlockUpdate (int par1, int par2, int par3, int par4, int par5) |
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| void | func_82740_a (int par1, int par2, int par3, int par4, int par5, int par6) |
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| void | scheduleBlockUpdateFromLoad (int par1, int par2, int par3, int par4, int par5, int par6) |
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| void | updateEntities () |
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| void | addTileEntity (Collection par1Collection) |
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| void | updateEntity (Entity par1Entity) |
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| void | updateEntityWithOptionalForce (Entity par1Entity, boolean par2) |
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| boolean | checkNoEntityCollision (AxisAlignedBB par1AxisAlignedBB) |
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| boolean | checkNoEntityCollision (AxisAlignedBB par1AxisAlignedBB, Entity par2Entity) |
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| boolean | checkBlockCollision (AxisAlignedBB par1AxisAlignedBB) |
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| boolean | isAnyLiquid (AxisAlignedBB par1AxisAlignedBB) |
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| boolean | isBoundingBoxBurning (AxisAlignedBB par1AxisAlignedBB) |
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| boolean | handleMaterialAcceleration (AxisAlignedBB par1AxisAlignedBB, Material par2Material, Entity par3Entity) |
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| boolean | isMaterialInBB (AxisAlignedBB par1AxisAlignedBB, Material par2Material) |
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| boolean | isAABBInMaterial (AxisAlignedBB par1AxisAlignedBB, Material par2Material) |
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| Explosion | createExplosion (Entity par1Entity, double par2, double par4, double par6, float par8, boolean par9) |
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| Explosion | newExplosion (Entity par1Entity, double par2, double par4, double par6, float par8, boolean par9, boolean par10) |
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| float | getBlockDensity (Vec3 par1Vec3, AxisAlignedBB par2AxisAlignedBB) |
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| boolean | extinguishFire (EntityPlayer par1EntityPlayer, int par2, int par3, int par4, int par5) |
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| String | getDebugLoadedEntities () |
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| String | getProviderName () |
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| TileEntity | getBlockTileEntity (int par1, int par2, int par3) |
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| void | setBlockTileEntity (int par1, int par2, int par3, TileEntity par4TileEntity) |
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| void | removeBlockTileEntity (int par1, int par2, int par3) |
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| void | markTileEntityForDespawn (TileEntity par1TileEntity) |
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| boolean | isBlockOpaqueCube (int par1, int par2, int par3) |
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| boolean | isBlockNormalCube (int par1, int par2, int par3) |
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| boolean | func_85174_u (int par1, int par2, int par3) |
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| boolean | doesBlockHaveSolidTopSurface (int par1, int par2, int par3) |
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| boolean | isBlockTopFacingSurfaceSolid (Block par1Block, int par2) |
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| boolean | isBlockNormalCubeDefault (int par1, int par2, int par3, boolean par4) |
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| void | calculateInitialSkylight () |
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| void | setAllowedSpawnTypes (boolean par1, boolean par2) |
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| void | tick () |
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| void | calculateInitialWeatherBody () |
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| void | updateWeatherBody () |
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| void | toggleRain () |
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| boolean | isBlockFreezable (int par1, int par2, int par3) |
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| boolean | isBlockFreezableNaturally (int par1, int par2, int par3) |
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| boolean | canBlockFreeze (int par1, int par2, int par3, boolean par4) |
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| boolean | canBlockFreezeBody (int par1, int par2, int par3, boolean par4) |
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| boolean | canSnowAt (int par1, int par2, int par3) |
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| boolean | canSnowAtBody (int par1, int par2, int par3) |
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| void | updateAllLightTypes (int par1, int par2, int par3) |
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| void | updateLightByType (EnumSkyBlock par1EnumSkyBlock, int par2, int par3, int par4) |
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| boolean | tickUpdates (boolean par1) |
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| List | getPendingBlockUpdates (Chunk par1Chunk, boolean par2) |
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| List | getEntitiesWithinAABBExcludingEntity (Entity par1Entity, AxisAlignedBB par2AxisAlignedBB) |
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| List | getEntitiesWithinAABBExcludingEntity (Entity par1Entity, AxisAlignedBB par2AxisAlignedBB, IEntitySelector par3IEntitySelector) |
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| List | getEntitiesWithinAABB (Class par1Class, AxisAlignedBB par2AxisAlignedBB) |
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| List | selectEntitiesWithinAABB (Class par1Class, AxisAlignedBB par2AxisAlignedBB, IEntitySelector par3IEntitySelector) |
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| Entity | findNearestEntityWithinAABB (Class par1Class, AxisAlignedBB par2AxisAlignedBB, Entity par3Entity) |
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| List | getLoadedEntityList () |
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| void | updateTileEntityChunkAndDoNothing (int par1, int par2, int par3, TileEntity par4TileEntity) |
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| int | countEntities (Class par1Class) |
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| void | addLoadedEntities (List par1List) |
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| void | unloadEntities (List par1List) |
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| boolean | canPlaceEntityOnSide (int par1, int par2, int par3, int par4, boolean par5, int par6, Entity par7Entity, ItemStack par8ItemStack) |
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| PathEntity | getPathEntityToEntity (Entity par1Entity, Entity par2Entity, float par3, boolean par4, boolean par5, boolean par6, boolean par7) |
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| PathEntity | getEntityPathToXYZ (Entity par1Entity, int par2, int par3, int par4, float par5, boolean par6, boolean par7, boolean par8, boolean par9) |
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| int | isBlockProvidingPowerTo (int par1, int par2, int par3, int par4) |
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| int | getBlockPowerInput (int par1, int par2, int par3) |
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| boolean | getIndirectPowerOutput (int par1, int par2, int par3, int par4) |
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| int | getIndirectPowerLevelTo (int par1, int par2, int par3, int par4) |
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| boolean | isBlockIndirectlyGettingPowered (int par1, int par2, int par3) |
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| int | getStrongestIndirectPower (int par1, int par2, int par3) |
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| EntityPlayer | getClosestPlayerToEntity (Entity par1Entity, double par2) |
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| EntityPlayer | getClosestPlayer (double par1, double par3, double par5, double par7) |
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| EntityPlayer | getClosestVulnerablePlayerToEntity (Entity par1Entity, double par2) |
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| EntityPlayer | getClosestVulnerablePlayer (double par1, double par3, double par5, double par7) |
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| EntityPlayer | getPlayerEntityByName (String par1Str) |
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| void | sendQuittingDisconnectingPacket () |
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| void | checkSessionLock () throws MinecraftException |
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| void | func_82738_a (long par1) |
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| long | getSeed () |
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| long | getTotalWorldTime () |
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| long | getWorldTime () |
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| void | setWorldTime (long par1) |
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| ChunkCoordinates | getSpawnPoint () |
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| void | setSpawnLocation (int par1, int par2, int par3) |
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| void | joinEntityInSurroundings (Entity par1Entity) |
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| boolean | canMineBlock (EntityPlayer par1EntityPlayer, int par2, int par3, int par4) |
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| boolean | canMineBlockBody (EntityPlayer par1EntityPlayer, int par2, int par3, int par4) |
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| void | setEntityState (Entity par1Entity, byte par2) |
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| IChunkProvider | getChunkProvider () |
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| void | addBlockEvent (int par1, int par2, int par3, int par4, int par5, int par6) |
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| ISaveHandler | getSaveHandler () |
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| WorldInfo | getWorldInfo () |
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| GameRules | getGameRules () |
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| void | updateAllPlayersSleepingFlag () |
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| float | getWeightedThunderStrength (float par1) |
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| float | getRainStrength (float par1) |
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| void | setRainStrength (float par1) |
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| boolean | isThundering () |
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| boolean | isRaining () |
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| boolean | canLightningStrikeAt (int par1, int par2, int par3) |
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| boolean | isBlockHighHumidity (int par1, int par2, int par3) |
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| void | setItemData (String par1Str, WorldSavedData par2WorldSavedData) |
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| WorldSavedData | loadItemData (Class par1Class, String par2Str) |
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| int | getUniqueDataId (String par1Str) |
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| void | func_82739_e (int par1, int par2, int par3, int par4, int par5) |
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| void | playAuxSFX (int par1, int par2, int par3, int par4, int par5) |
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| void | playAuxSFXAtEntity (EntityPlayer par1EntityPlayer, int par2, int par3, int par4, int par5, int par6) |
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| int | getHeight () |
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| int | getActualHeight () |
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| IUpdatePlayerListBox | func_82735_a (EntityMinecart par1EntityMinecart) |
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| Random | setRandomSeed (int par1, int par2, int par3) |
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| ChunkPosition | findClosestStructure (String par1Str, int par2, int par3, int par4) |
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| boolean | extendedLevelsInChunkCache () |
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| double | getHorizon () |
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| CrashReportCategory | addWorldInfoToCrashReport (CrashReport par1CrashReport) |
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| void | destroyBlockInWorldPartially (int par1, int par2, int par3, int par4, int par5) |
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| Vec3Pool | getWorldVec3Pool () |
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| Calendar | getCurrentDate () |
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| void | func_92088_a (double par1, double par3, double par5, double par7, double par9, double par11, NBTTagCompound par13NBTTagCompound) |
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| Scoreboard | getScoreboard () |
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| void | func_96440_m (int par1, int par2, int par3, int par4) |
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| ILogAgent | getWorldLogAgent () |
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| void | addTileEntity (TileEntity entity) |
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| boolean | isBlockSolidOnSide (int x, int y, int z, ForgeDirection side) |
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| boolean | isBlockSolidOnSide (int x, int y, int z, ForgeDirection side, boolean _default) |
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ImmutableSetMultimap
< ChunkCoordIntPair, Ticket > | getPersistentChunks () |
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| int | getBlockLightOpacity (int x, int y, int z) |
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| int | countEntities (EnumCreatureType type, boolean forSpawnCount) |
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