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net.minecraft.world.gen.structure.ComponentVillageWell Class Reference
Inheritance diagram for net.minecraft.world.gen.structure.ComponentVillageWell:
net.minecraft.world.gen.structure.ComponentVillage net.minecraft.world.gen.structure.StructureComponent net.minecraft.world.gen.structure.ComponentVillageStartPiece

Public Member Functions

 ComponentVillageWell (ComponentVillageStartPiece par1ComponentVillageStartPiece, int par2, Random par3Random, int par4, int par5)
 
void buildComponent (StructureComponent par1StructureComponent, List par2List, Random par3Random)
 
boolean addComponentParts (World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
 

Additional Inherited Members

- Static Public Member Functions inherited from net.minecraft.world.gen.structure.StructureComponent
static StructureComponent findIntersecting (List par0List, StructureBoundingBox par1StructureBoundingBox)
 
- Protected Member Functions inherited from net.minecraft.world.gen.structure.ComponentVillage
 ComponentVillage (ComponentVillageStartPiece par1ComponentVillageStartPiece, int par2)
 
StructureComponent getNextComponentNN (ComponentVillageStartPiece par1ComponentVillageStartPiece, List par2List, Random par3Random, int par4, int par5)
 
StructureComponent getNextComponentPP (ComponentVillageStartPiece par1ComponentVillageStartPiece, List par2List, Random par3Random, int par4, int par5)
 
int getAverageGroundLevel (World par1World, StructureBoundingBox par2StructureBoundingBox)
 
void spawnVillagers (World par1World, StructureBoundingBox par2StructureBoundingBox, int par3, int par4, int par5, int par6)
 
int getVillagerType (int par1)
 
int getBiomeSpecificBlock (int par1, int par2)
 
int getBiomeSpecificBlockMetadata (int par1, int par2)
 
void placeBlockAtCurrentPosition (World par1World, int par2, int par3, int par4, int par5, int par6, StructureBoundingBox par7StructureBoundingBox)
 
void fillWithBlocks (World par1World, StructureBoundingBox par2StructureBoundingBox, int par3, int par4, int par5, int par6, int par7, int par8, int par9, int par10, boolean par11)
 
void fillCurrentPositionBlocksDownwards (World par1World, int par2, int par3, int par4, int par5, int par6, StructureBoundingBox par7StructureBoundingBox)
 
- Static Protected Member Functions inherited from net.minecraft.world.gen.structure.ComponentVillage
static boolean canVillageGoDeeper (StructureBoundingBox par0StructureBoundingBox)
 
- Protected Attributes inherited from net.minecraft.world.gen.structure.ComponentVillage
ComponentVillageStartPiece startPiece
 

Constructor & Destructor Documentation

net.minecraft.world.gen.structure.ComponentVillageWell.ComponentVillageWell ( ComponentVillageStartPiece  par1ComponentVillageStartPiece,
int  par2,
Random  par3Random,
int  par4,
int  par5 
)

Member Function Documentation

boolean net.minecraft.world.gen.structure.ComponentVillageWell.addComponentParts ( World  par1World,
Random  par2Random,
StructureBoundingBox  par3StructureBoundingBox 
)
virtual

second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...

Implements net.minecraft.world.gen.structure.StructureComponent.

void net.minecraft.world.gen.structure.ComponentVillageWell.buildComponent ( StructureComponent  par1StructureComponent,
List  par2List,
Random  par3Random 
)

Initiates construction of the Structure Component picked, at the current Location of StructGen


The documentation for this class was generated from the following file: