YATS/Forge Documentation
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Public Member Functions | |
ComponentVillageStartPiece (WorldChunkManager par1WorldChunkManager, int par2, Random par3Random, int par4, int par5, ArrayList par6ArrayList, int par7) | |
WorldChunkManager | getWorldChunkManager () |
Public Member Functions inherited from net.minecraft.world.gen.structure.ComponentVillageWell | |
ComponentVillageWell (ComponentVillageStartPiece par1ComponentVillageStartPiece, int par2, Random par3Random, int par4, int par5) | |
void | buildComponent (StructureComponent par1StructureComponent, List par2List, Random par3Random) |
boolean | addComponentParts (World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox) |
Public Attributes | |
final WorldChunkManager | worldChunkMngr |
final boolean | inDesert |
final BiomeGenBase | biome |
final int | terrainType |
StructureVillagePieceWeight | structVillagePieceWeight |
ArrayList | structureVillageWeightedPieceList |
ArrayList | field_74932_i = new ArrayList() |
ArrayList | field_74930_j = new ArrayList() |
Additional Inherited Members | |
Static Public Member Functions inherited from net.minecraft.world.gen.structure.StructureComponent | |
static StructureComponent | findIntersecting (List par0List, StructureBoundingBox par1StructureBoundingBox) |
Protected Member Functions inherited from net.minecraft.world.gen.structure.ComponentVillage | |
ComponentVillage (ComponentVillageStartPiece par1ComponentVillageStartPiece, int par2) | |
StructureComponent | getNextComponentNN (ComponentVillageStartPiece par1ComponentVillageStartPiece, List par2List, Random par3Random, int par4, int par5) |
StructureComponent | getNextComponentPP (ComponentVillageStartPiece par1ComponentVillageStartPiece, List par2List, Random par3Random, int par4, int par5) |
int | getAverageGroundLevel (World par1World, StructureBoundingBox par2StructureBoundingBox) |
void | spawnVillagers (World par1World, StructureBoundingBox par2StructureBoundingBox, int par3, int par4, int par5, int par6) |
int | getVillagerType (int par1) |
int | getBiomeSpecificBlock (int par1, int par2) |
int | getBiomeSpecificBlockMetadata (int par1, int par2) |
void | placeBlockAtCurrentPosition (World par1World, int par2, int par3, int par4, int par5, int par6, StructureBoundingBox par7StructureBoundingBox) |
void | fillWithBlocks (World par1World, StructureBoundingBox par2StructureBoundingBox, int par3, int par4, int par5, int par6, int par7, int par8, int par9, int par10, boolean par11) |
void | fillCurrentPositionBlocksDownwards (World par1World, int par2, int par3, int par4, int par5, int par6, StructureBoundingBox par7StructureBoundingBox) |
Static Protected Member Functions inherited from net.minecraft.world.gen.structure.ComponentVillage | |
static boolean | canVillageGoDeeper (StructureBoundingBox par0StructureBoundingBox) |
Protected Attributes inherited from net.minecraft.world.gen.structure.ComponentVillage | |
ComponentVillageStartPiece | startPiece |
net.minecraft.world.gen.structure.ComponentVillageStartPiece.ComponentVillageStartPiece | ( | WorldChunkManager | par1WorldChunkManager, |
int | par2, | ||
Random | par3Random, | ||
int | par4, | ||
int | par5, | ||
ArrayList | par6ArrayList, | ||
int | par7 | ||
) |
WorldChunkManager net.minecraft.world.gen.structure.ComponentVillageStartPiece.getWorldChunkManager | ( | ) |
final BiomeGenBase net.minecraft.world.gen.structure.ComponentVillageStartPiece.biome |
ArrayList net.minecraft.world.gen.structure.ComponentVillageStartPiece.field_74930_j = new ArrayList() |
ArrayList net.minecraft.world.gen.structure.ComponentVillageStartPiece.field_74932_i = new ArrayList() |
final boolean net.minecraft.world.gen.structure.ComponentVillageStartPiece.inDesert |
Boolean that determines if the village is in a desert or not.
ArrayList net.minecraft.world.gen.structure.ComponentVillageStartPiece.structureVillageWeightedPieceList |
Contains List of all spawnable Structure Piece Weights. If no more Pieces of a type can be spawned, they are removed from this list
StructureVillagePieceWeight net.minecraft.world.gen.structure.ComponentVillageStartPiece.structVillagePieceWeight |
final int net.minecraft.world.gen.structure.ComponentVillageStartPiece.terrainType |
World terrain type, 0 for normal, 1 for flap map
final WorldChunkManager net.minecraft.world.gen.structure.ComponentVillageStartPiece.worldChunkMngr |