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net.minecraft.world.gen.structure.ComponentVillageWell Member List

This is the complete list of members for net.minecraft.world.gen.structure.ComponentVillageWell, including all inherited members.

addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)net.minecraft.world.gen.structure.ComponentVillageWellvirtual
boundingBoxnet.minecraft.world.gen.structure.StructureComponentprotected
buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)net.minecraft.world.gen.structure.ComponentVillageWell
canVillageGoDeeper(StructureBoundingBox par0StructureBoundingBox)net.minecraft.world.gen.structure.ComponentVillageprotectedstatic
clearCurrentPositionBlocksUpwards(World par1World, int par2, int par3, int par4, StructureBoundingBox par5StructureBoundingBox)net.minecraft.world.gen.structure.StructureComponentprotected
componentTypenet.minecraft.world.gen.structure.StructureComponentprotected
ComponentVillage(ComponentVillageStartPiece par1ComponentVillageStartPiece, int par2)net.minecraft.world.gen.structure.ComponentVillageprotected
ComponentVillageWell(ComponentVillageStartPiece par1ComponentVillageStartPiece, int par2, Random par3Random, int par4, int par5)net.minecraft.world.gen.structure.ComponentVillageWell
coordBaseModenet.minecraft.world.gen.structure.StructureComponentprotected
fillCurrentPositionBlocksDownwards(World par1World, int par2, int par3, int par4, int par5, int par6, StructureBoundingBox par7StructureBoundingBox)net.minecraft.world.gen.structure.ComponentVillageprotected
fillWithAir(World par1World, StructureBoundingBox par2StructureBoundingBox, int par3, int par4, int par5, int par6, int par7, int par8)net.minecraft.world.gen.structure.StructureComponentprotected
fillWithBlocks(World par1World, StructureBoundingBox par2StructureBoundingBox, int par3, int par4, int par5, int par6, int par7, int par8, int par9, int par10, boolean par11)net.minecraft.world.gen.structure.ComponentVillageprotected
fillWithMetadataBlocks(World par1World, StructureBoundingBox par2StructureBoundingBox, int par3, int par4, int par5, int par6, int par7, int par8, int par9, int par10, int par11, int par12, boolean par13)net.minecraft.world.gen.structure.StructureComponentprotected
fillWithRandomizedBlocks(World par1World, StructureBoundingBox par2StructureBoundingBox, int par3, int par4, int par5, int par6, int par7, int par8, boolean par9, Random par10Random, StructurePieceBlockSelector par11StructurePieceBlockSelector)net.minecraft.world.gen.structure.StructureComponentprotected
findIntersecting(List par0List, StructureBoundingBox par1StructureBoundingBox)net.minecraft.world.gen.structure.StructureComponentstatic
generateStructureChestContents(World par1World, StructureBoundingBox par2StructureBoundingBox, Random par3Random, int par4, int par5, int par6, WeightedRandomChestContent[] par7ArrayOfWeightedRandomChestContent, int par8)net.minecraft.world.gen.structure.StructureComponentprotected
generateStructureDispenserContents(World par1World, StructureBoundingBox par2StructureBoundingBox, Random par3Random, int par4, int par5, int par6, int par7, WeightedRandomChestContent[] par8ArrayOfWeightedRandomChestContent, int par9)net.minecraft.world.gen.structure.StructureComponentprotected
getAverageGroundLevel(World par1World, StructureBoundingBox par2StructureBoundingBox)net.minecraft.world.gen.structure.ComponentVillageprotected
getBiomeSpecificBlock(int par1, int par2)net.minecraft.world.gen.structure.ComponentVillageprotected
getBiomeSpecificBlockMetadata(int par1, int par2)net.minecraft.world.gen.structure.ComponentVillageprotected
getBlockIdAtCurrentPosition(World par1World, int par2, int par3, int par4, StructureBoundingBox par5StructureBoundingBox)net.minecraft.world.gen.structure.StructureComponentprotected
getBoundingBox()net.minecraft.world.gen.structure.StructureComponent
getCenter()net.minecraft.world.gen.structure.StructureComponent
getComponentType()net.minecraft.world.gen.structure.StructureComponent
getMetadataWithOffset(int par1, int par2)net.minecraft.world.gen.structure.StructureComponentprotected
getNextComponentNN(ComponentVillageStartPiece par1ComponentVillageStartPiece, List par2List, Random par3Random, int par4, int par5)net.minecraft.world.gen.structure.ComponentVillageprotected
getNextComponentPP(ComponentVillageStartPiece par1ComponentVillageStartPiece, List par2List, Random par3Random, int par4, int par5)net.minecraft.world.gen.structure.ComponentVillageprotected
getVillagerType(int par1)net.minecraft.world.gen.structure.ComponentVillageprotected
getXWithOffset(int par1, int par2)net.minecraft.world.gen.structure.StructureComponentprotected
getYWithOffset(int par1)net.minecraft.world.gen.structure.StructureComponentprotected
getZWithOffset(int par1, int par2)net.minecraft.world.gen.structure.StructureComponentprotected
isLiquidInStructureBoundingBox(World par1World, StructureBoundingBox par2StructureBoundingBox)net.minecraft.world.gen.structure.StructureComponentprotected
placeBlockAtCurrentPosition(World par1World, int par2, int par3, int par4, int par5, int par6, StructureBoundingBox par7StructureBoundingBox)net.minecraft.world.gen.structure.ComponentVillageprotected
placeDoorAtCurrentPosition(World par1World, StructureBoundingBox par2StructureBoundingBox, Random par3Random, int par4, int par5, int par6, int par7)net.minecraft.world.gen.structure.StructureComponentprotected
randomlyFillWithBlocks(World par1World, StructureBoundingBox par2StructureBoundingBox, Random par3Random, float par4, int par5, int par6, int par7, int par8, int par9, int par10, int par11, int par12, boolean par13)net.minecraft.world.gen.structure.StructureComponentprotected
randomlyPlaceBlock(World par1World, StructureBoundingBox par2StructureBoundingBox, Random par3Random, float par4, int par5, int par6, int par7, int par8, int par9)net.minecraft.world.gen.structure.StructureComponentprotected
randomlyRareFillWithBlocks(World par1World, StructureBoundingBox par2StructureBoundingBox, int par3, int par4, int par5, int par6, int par7, int par8, int par9, boolean par10)net.minecraft.world.gen.structure.StructureComponentprotected
spawnVillagers(World par1World, StructureBoundingBox par2StructureBoundingBox, int par3, int par4, int par5, int par6)net.minecraft.world.gen.structure.ComponentVillageprotected
startPiecenet.minecraft.world.gen.structure.ComponentVillageprotected
StructureComponent(int par1)net.minecraft.world.gen.structure.StructureComponentprotected