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| void | registerWorldChunkManager () |
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| Vec3 | getFogColor (float par1, float par2) |
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| IChunkProvider | createChunkGenerator () |
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| boolean | isSurfaceWorld () |
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| boolean | canCoordinateBeSpawn (int par1, int par2) |
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| float | calculateCelestialAngle (long par1, float par3) |
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| boolean | canRespawnHere () |
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| boolean | doesXZShowFog (int par1, int par2) |
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| String | getDimensionName () |
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| final void | registerWorld (World par1World) |
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| IChunkProvider | createChunkGenerator () |
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| boolean | canCoordinateBeSpawn (int par1, int par2) |
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| float | calculateCelestialAngle (long par1, float par3) |
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| int | getMoonPhase (long par1) |
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| boolean | isSurfaceWorld () |
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| float[] | calcSunriseSunsetColors (float par1, float par2) |
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| Vec3 | getFogColor (float par1, float par2) |
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| boolean | canRespawnHere () |
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| float | getCloudHeight () |
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| boolean | isSkyColored () |
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| ChunkCoordinates | getEntrancePortalLocation () |
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| int | getAverageGroundLevel () |
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| boolean | getWorldHasVoidParticles () |
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| double | getVoidFogYFactor () |
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| boolean | doesXZShowFog (int par1, int par2) |
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| void | setDimension (int dim) |
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| String | getSaveFolder () |
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| String | getWelcomeMessage () |
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| String | getDepartMessage () |
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| double | getMovementFactor () |
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| IRenderHandler | getSkyRenderer () |
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| void | setSkyRenderer (IRenderHandler skyRenderer) |
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| IRenderHandler | getCloudRenderer () |
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| void | setCloudRenderer (IRenderHandler renderer) |
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| ChunkCoordinates | getRandomizedSpawnPoint () |
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| boolean | shouldMapSpin (String entity, double x, double y, double z) |
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| int | getRespawnDimension (EntityPlayerMP player) |
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| BiomeGenBase | getBiomeGenForCoords (int x, int z) |
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| boolean | isDaytime () |
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| Vec3 | getSkyColor (Entity cameraEntity, float partialTicks) |
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| Vec3 | drawClouds (float partialTicks) |
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| float | getStarBrightness (float par1) |
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| void | setAllowedSpawnTypes (boolean allowHostile, boolean allowPeaceful) |
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| void | calculateInitialWeather () |
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| void | updateWeather () |
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| void | toggleRain () |
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| boolean | canBlockFreeze (int x, int y, int z, boolean byWater) |
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| boolean | canSnowAt (int x, int y, int z) |
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| void | setWorldTime (long time) |
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| long | getSeed () |
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| long | getWorldTime () |
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| ChunkCoordinates | getSpawnPoint () |
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| void | setSpawnPoint (int x, int y, int z) |
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| boolean | canMineBlock (EntityPlayer player, int x, int y, int z) |
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| boolean | isBlockHighHumidity (int x, int y, int z) |
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| int | getHeight () |
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| int | getActualHeight () |
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| double | getHorizon () |
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| void | resetRainAndThunder () |
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| boolean | canDoLightning (Chunk chunk) |
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| boolean | canDoRainSnowIce (Chunk chunk) |
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