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| void | updateEntity () |
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| boolean | receiveClientEvent (int par1, int par2) |
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| void | invalidate () |
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| void | openChest () |
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| void | closeChest () |
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| boolean | isUseableByPlayer (EntityPlayer par1EntityPlayer) |
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| World | getWorldObj () |
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| void | setWorldObj (World par1World) |
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| boolean | func_70309_m () |
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| void | readFromNBT (NBTTagCompound par1NBTTagCompound) |
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| void | writeToNBT (NBTTagCompound par1NBTTagCompound) |
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| void | updateEntity () |
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| int | getBlockMetadata () |
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| void | onInventoryChanged () |
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| double | getDistanceFrom (double par1, double par3, double par5) |
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| double | getMaxRenderDistanceSquared () |
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| Block | getBlockType () |
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| Packet | getDescriptionPacket () |
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| boolean | isInvalid () |
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| void | invalidate () |
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| void | validate () |
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| boolean | receiveClientEvent (int par1, int par2) |
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| void | updateContainingBlockInfo () |
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| void | func_85027_a (CrashReportCategory par1CrashReportCategory) |
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| boolean | canUpdate () |
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| void | onDataPacket (INetworkManager net, Packet132TileEntityData pkt) |
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| void | onChunkUnload () |
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| boolean | shouldRefresh (int oldID, int newID, int oldMeta, int newMeta, World world, int x, int y, int z) |
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| boolean | shouldRenderInPass (int pass) |
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| AxisAlignedBB | getRenderBoundingBox () |
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| void net.minecraft.tileentity.TileEntityEnderChest.closeChest |
( |
) | |
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| void net.minecraft.tileentity.TileEntityEnderChest.invalidate |
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) | |
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invalidates a tile entity
| boolean net.minecraft.tileentity.TileEntityEnderChest.isUseableByPlayer |
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EntityPlayer |
par1EntityPlayer) | |
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| void net.minecraft.tileentity.TileEntityEnderChest.openChest |
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| boolean net.minecraft.tileentity.TileEntityEnderChest.receiveClientEvent |
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int |
par1, |
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int |
par2 |
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) |
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Called when a client event is received with the event number and argument, see World.sendClientEvent
| void net.minecraft.tileentity.TileEntityEnderChest.updateEntity |
( |
) | |
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Allows the entity to update its state. Overridden in most subclasses, e.g. the mob spawner uses this to count ticks and creates a new spawn inside its implementation.
| float net.minecraft.tileentity.TileEntityEnderChest.lidAngle |
The current angle of the chest lid (between 0 and 1)
| int net.minecraft.tileentity.TileEntityEnderChest.numUsingPlayers |
The number of players currently using this ender chest.
| float net.minecraft.tileentity.TileEntityEnderChest.prevLidAngle |
The angle of the chest lid last tick
The documentation for this class was generated from the following file: