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| | ContainerBeacon (InventoryPlayer par1InventoryPlayer, TileEntityBeacon par2TileEntityBeacon) |
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| void | addCraftingToCrafters (ICrafting par1ICrafting) |
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| void | detectAndSendChanges () |
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| void | updateProgressBar (int par1, int par2) |
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| TileEntityBeacon | getBeacon () |
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| boolean | canInteractWith (EntityPlayer par1EntityPlayer) |
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| ItemStack | transferStackInSlot (EntityPlayer par1EntityPlayer, int par2) |
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| void | addCraftingToCrafters (ICrafting par1ICrafting) |
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| List | getInventory () |
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| void | removeCraftingFromCrafters (ICrafting par1ICrafting) |
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| void | detectAndSendChanges () |
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| boolean | enchantItem (EntityPlayer par1EntityPlayer, int par2) |
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| Slot | getSlotFromInventory (IInventory par1IInventory, int par2) |
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| Slot | getSlot (int par1) |
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| ItemStack | transferStackInSlot (EntityPlayer par1EntityPlayer, int par2) |
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| ItemStack | slotClick (int par1, int par2, int par3, EntityPlayer par4EntityPlayer) |
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| boolean | func_94530_a (ItemStack par1ItemStack, Slot par2Slot) |
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| void | onCraftGuiClosed (EntityPlayer par1EntityPlayer) |
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| void | onCraftMatrixChanged (IInventory par1IInventory) |
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| void | putStackInSlot (int par1, ItemStack par2ItemStack) |
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| void | putStacksInSlots (ItemStack[] par1ArrayOfItemStack) |
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| void | updateProgressBar (int par1, int par2) |
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| short | getNextTransactionID (InventoryPlayer par1InventoryPlayer) |
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| boolean | isPlayerNotUsingContainer (EntityPlayer par1EntityPlayer) |
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| void | setPlayerIsPresent (EntityPlayer par1EntityPlayer, boolean par2) |
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| boolean | func_94531_b (Slot par1Slot) |
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| static int | func_94529_b (int par0) |
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| static int | func_94532_c (int par0) |
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| static int | func_94534_d (int par0, int par1) |
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| static boolean | func_94528_d (int par0) |
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| static boolean | func_94527_a (Slot par0Slot, ItemStack par1ItemStack, boolean par2) |
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| static void | func_94525_a (Set par0Set, int par1, ItemStack par2ItemStack, int par3) |
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| static int | calcRedstoneFromInventory (IInventory par0IInventory) |
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| List | inventoryItemStacks = new ArrayList() |
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| List | inventorySlots = new ArrayList() |
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| int | windowId = 0 |
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| Slot | addSlotToContainer (Slot par1Slot) |
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| void | retrySlotClick (int par1, int par2, boolean par3, EntityPlayer par4EntityPlayer) |
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| boolean | mergeItemStack (ItemStack par1ItemStack, int par2, int par3, boolean par4) |
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| void | func_94533_d () |
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| List | crafters = new ArrayList() |
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| void net.minecraft.inventory.ContainerBeacon.addCraftingToCrafters |
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ICrafting |
par1ICrafting) | |
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| boolean net.minecraft.inventory.ContainerBeacon.canInteractWith |
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EntityPlayer |
par1EntityPlayer) | |
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virtual |
| void net.minecraft.inventory.ContainerBeacon.detectAndSendChanges |
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Looks for changes made in the container, sends them to every listener.
Returns the Tile Entity behind this beacon inventory / container
| ItemStack net.minecraft.inventory.ContainerBeacon.transferStackInSlot |
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EntityPlayer |
par1EntityPlayer, |
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int |
par2 |
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Called when a player shift-clicks on a slot. You must override this or you will crash when someone does that.
| void net.minecraft.inventory.ContainerBeacon.updateProgressBar |
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int |
par1, |
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int |
par2 |
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The documentation for this class was generated from the following file:
- C:/Users/LazDude/Downloads/MinecraftModding/YATS/forge/mcp/src/minecraft/net/minecraft/inventory/ContainerBeacon.java