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net.minecraft.entity.projectile.EntityWitherSkull Class Reference
Inheritance diagram for net.minecraft.entity.projectile.EntityWitherSkull:
net.minecraft.entity.projectile.EntityFireball net.minecraft.entity.Entity

Public Member Functions

 EntityWitherSkull (World par1World)
 
 EntityWitherSkull (World par1World, EntityLiving par2EntityLiving, double par3, double par5, double par7)
 
 EntityWitherSkull (World par1World, double par2, double par4, double par6, double par8, double par10, double par12)
 
boolean isBurning ()
 
float func_82146_a (Explosion par1Explosion, World par2World, int par3, int par4, int par5, Block par6Block)
 
boolean canBeCollidedWith ()
 
boolean attackEntityFrom (DamageSource par1DamageSource, int par2)
 
boolean isInvulnerable ()
 
void setInvulnerable (boolean par1)
 
- Public Member Functions inherited from net.minecraft.entity.projectile.EntityFireball
 EntityFireball (World par1World)
 
boolean isInRangeToRenderDist (double par1)
 
 EntityFireball (World par1World, double par2, double par4, double par6, double par8, double par10, double par12)
 
 EntityFireball (World par1World, EntityLiving par2EntityLiving, double par3, double par5, double par7)
 
void onUpdate ()
 
void writeEntityToNBT (NBTTagCompound par1NBTTagCompound)
 
void readEntityFromNBT (NBTTagCompound par1NBTTagCompound)
 
boolean canBeCollidedWith ()
 
float getCollisionBorderSize ()
 
boolean attackEntityFrom (DamageSource par1DamageSource, int par2)
 
float getShadowSize ()
 
float getBrightness (float par1)
 
int getBrightnessForRender (float par1)
 
- Public Member Functions inherited from net.minecraft.entity.Entity
 Entity (World par1World)
 
DataWatcher getDataWatcher ()
 
boolean equals (Object par1Obj)
 
int hashCode ()
 
void setDead ()
 
void setPosition (double par1, double par3, double par5)
 
void setAngles (float par1, float par2)
 
void onUpdate ()
 
void onEntityUpdate ()
 
int getMaxInPortalTime ()
 
void setFire (int par1)
 
void extinguish ()
 
boolean isOffsetPositionInLiquid (double par1, double par3, double par5)
 
void moveEntity (double par1, double par3, double par5)
 
void playSound (String par1Str, float par2, float par3)
 
AxisAlignedBB getBoundingBox ()
 
final boolean isImmuneToFire ()
 
boolean isWet ()
 
boolean isInWater ()
 
boolean handleWaterMovement ()
 
boolean isInsideOfMaterial (Material par1Material)
 
float getEyeHeight ()
 
boolean handleLavaMovement ()
 
void moveFlying (float par1, float par2, float par3)
 
int getBrightnessForRender (float par1)
 
float getBrightness (float par1)
 
void setWorld (World par1World)
 
void setPositionAndRotation (double par1, double par3, double par5, float par7, float par8)
 
void setLocationAndAngles (double par1, double par3, double par5, float par7, float par8)
 
float getDistanceToEntity (Entity par1Entity)
 
double getDistanceSq (double par1, double par3, double par5)
 
double getDistance (double par1, double par3, double par5)
 
double getDistanceSqToEntity (Entity par1Entity)
 
void onCollideWithPlayer (EntityPlayer par1EntityPlayer)
 
void applyEntityCollision (Entity par1Entity)
 
void addVelocity (double par1, double par3, double par5)
 
boolean attackEntityFrom (DamageSource par1DamageSource, int par2)
 
boolean canBeCollidedWith ()
 
boolean canBePushed ()
 
void addToPlayerScore (Entity par1Entity, int par2)
 
boolean addNotRiddenEntityID (NBTTagCompound par1NBTTagCompound)
 
boolean isInRangeToRenderVec3D (Vec3 par1Vec3)
 
boolean isInRangeToRenderDist (double par1)
 
String getTexture ()
 
boolean addEntityID (NBTTagCompound par1NBTTagCompound)
 
void writeToNBT (NBTTagCompound par1NBTTagCompound)
 
void readFromNBT (NBTTagCompound par1NBTTagCompound)
 
float getShadowSize ()
 
EntityItem dropItem (int par1, int par2)
 
EntityItem dropItemWithOffset (int par1, int par2, float par3)
 
EntityItem entityDropItem (ItemStack par1ItemStack, float par2)
 
boolean isEntityAlive ()
 
boolean isEntityInsideOpaqueBlock ()
 
boolean interact (EntityPlayer par1EntityPlayer)
 
AxisAlignedBB getCollisionBox (Entity par1Entity)
 
void updateRidden ()
 
void updateRiderPosition ()
 
double getYOffset ()
 
double getMountedYOffset ()
 
void mountEntity (Entity par1Entity)
 
void unmountEntity (Entity par1Entity)
 
void setPositionAndRotation2 (double par1, double par3, double par5, float par7, float par8, int par9)
 
float getCollisionBorderSize ()
 
Vec3 getLookVec ()
 
void setInPortal ()
 
int getPortalCooldown ()
 
void setVelocity (double par1, double par3, double par5)
 
void handleHealthUpdate (byte par1)
 
void performHurtAnimation ()
 
void updateCloak ()
 
ItemStack[] getLastActiveItems ()
 
void setCurrentItemOrArmor (int par1, ItemStack par2ItemStack)
 
boolean isBurning ()
 
boolean isRiding ()
 
boolean isSneaking ()
 
void setSneaking (boolean par1)
 
boolean isSprinting ()
 
void setSprinting (boolean par1)
 
boolean isInvisible ()
 
boolean func_98034_c (EntityPlayer par1EntityPlayer)
 
void setInvisible (boolean par1)
 
boolean isEating ()
 
void setEating (boolean par1)
 
int getAir ()
 
void setAir (int par1)
 
void onStruckByLightning (EntityLightningBolt par1EntityLightningBolt)
 
void onKillEntity (EntityLiving par1EntityLiving)
 
void setInWeb ()
 
String getEntityName ()
 
Entity[] getParts ()
 
boolean isEntityEqual (Entity par1Entity)
 
float getRotationYawHead ()
 
void setRotationYawHead (float par1)
 
boolean canAttackWithItem ()
 
boolean func_85031_j (Entity par1Entity)
 
String toString ()
 
boolean isEntityInvulnerable ()
 
void func_82149_j (Entity par1Entity)
 
void copyDataFrom (Entity par1Entity, boolean par2)
 
void travelToDimension (int par1)
 
float func_82146_a (Explosion par1Explosion, World par2World, int par3, int par4, int par5, Block par6Block)
 
boolean func_96091_a (Explosion par1Explosion, World par2World, int par3, int par4, int par5, int par6, float par7)
 
int func_82143_as ()
 
int getTeleportDirection ()
 
boolean doesEntityNotTriggerPressurePlate ()
 
void func_85029_a (CrashReportCategory par1CrashReportCategory)
 
boolean canRenderOnFire ()
 
boolean func_96092_aw ()
 
String getTranslatedEntityName ()
 
NBTTagCompound getEntityData ()
 
boolean shouldRiderSit ()
 
ItemStack getPickedResult (MovingObjectPosition target)
 
UUID getPersistentID ()
 
final void resetEntityId ()
 
boolean shouldRenderInPass (int pass)
 
boolean isCreatureType (EnumCreatureType type, boolean forSpawnCount)
 
String registerExtendedProperties (String identifier, IExtendedEntityProperties properties)
 
IExtendedEntityProperties getExtendedProperties (String identifier)
 

Protected Member Functions

float getMotionFactor ()
 
void onImpact (MovingObjectPosition par1MovingObjectPosition)
 
void entityInit ()
 
- Protected Member Functions inherited from net.minecraft.entity.projectile.EntityFireball
float getMotionFactor ()
 
- Protected Member Functions inherited from net.minecraft.entity.Entity
void preparePlayerToSpawn ()
 
void setSize (float par1, float par2)
 
void setRotation (float par1, float par2)
 
void setOnFireFromLava ()
 
void kill ()
 
void doBlockCollisions ()
 
void playStepSound (int par1, int par2, int par3, int par4)
 
boolean canTriggerWalking ()
 
void updateFallState (double par1, boolean par3)
 
void dealFireDamage (int par1)
 
void fall (float par1)
 
void setBeenAttacked ()
 
final String getEntityString ()
 
NBTTagList newDoubleNBTList (double...par1ArrayOfDouble)
 
NBTTagList newFloatNBTList (float...par1ArrayOfFloat)
 
boolean getFlag (int par1)
 
void setFlag (int par1, boolean par2)
 
boolean pushOutOfBlocks (double par1, double par3, double par5)
 

Additional Inherited Members

- Public Attributes inherited from net.minecraft.entity.projectile.EntityFireball
EntityLiving shootingEntity
 
double accelerationX
 
double accelerationY
 
double accelerationZ
 
- Protected Attributes inherited from net.minecraft.entity.Entity
boolean isInWeb
 
Random rand
 
boolean inWater
 
boolean isImmuneToFire
 
DataWatcher dataWatcher
 
boolean inPortal
 
int timeInPortal
 
int teleportDirection
 

Constructor & Destructor Documentation

net.minecraft.entity.projectile.EntityWitherSkull.EntityWitherSkull ( World  par1World)
net.minecraft.entity.projectile.EntityWitherSkull.EntityWitherSkull ( World  par1World,
EntityLiving  par2EntityLiving,
double  par3,
double  par5,
double  par7 
)
net.minecraft.entity.projectile.EntityWitherSkull.EntityWitherSkull ( World  par1World,
double  par2,
double  par4,
double  par6,
double  par8,
double  par10,
double  par12 
)

Member Function Documentation

boolean net.minecraft.entity.projectile.EntityWitherSkull.attackEntityFrom ( DamageSource  par1DamageSource,
int  par2 
)

Called when the entity is attacked.

boolean net.minecraft.entity.projectile.EntityWitherSkull.canBeCollidedWith ( )

Returns true if other Entities should be prevented from moving through this Entity.

void net.minecraft.entity.projectile.EntityWitherSkull.entityInit ( )
protectedvirtual
float net.minecraft.entity.projectile.EntityWitherSkull.func_82146_a ( Explosion  par1Explosion,
World  par2World,
int  par3,
int  par4,
int  par5,
Block  par6Block 
)
float net.minecraft.entity.projectile.EntityWitherSkull.getMotionFactor ( )
protected

Return the motion factor for this projectile. The factor is multiplied by the original motion.

boolean net.minecraft.entity.projectile.EntityWitherSkull.isBurning ( )

Returns true if the entity is on fire. Used by render to add the fire effect on rendering.

boolean net.minecraft.entity.projectile.EntityWitherSkull.isInvulnerable ( )

Return whether this skull comes from an invulnerable (aura) wither boss.

void net.minecraft.entity.projectile.EntityWitherSkull.onImpact ( MovingObjectPosition  par1MovingObjectPosition)
protectedvirtual

Called when this EntityFireball hits a block or entity.

Implements net.minecraft.entity.projectile.EntityFireball.

void net.minecraft.entity.projectile.EntityWitherSkull.setInvulnerable ( boolean  par1)

Set whether this skull comes from an invulnerable (aura) wither boss.


The documentation for this class was generated from the following file: