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| | EntityAmbientCreature (World par1World) |
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| | EntityLiving (World par1World) |
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| EntityLookHelper | getLookHelper () |
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| EntityMoveHelper | getMoveHelper () |
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| EntityJumpHelper | getJumpHelper () |
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| PathNavigate | getNavigator () |
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| EntitySenses | getEntitySenses () |
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| Random | getRNG () |
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| EntityLiving | getAITarget () |
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| EntityLiving | getLastAttackingEntity () |
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| void | setLastAttackingEntity (Entity par1Entity) |
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| int | getAge () |
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| float | getRotationYawHead () |
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| void | setRotationYawHead (float par1) |
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| float | getAIMoveSpeed () |
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| void | setAIMoveSpeed (float par1) |
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| boolean | attackEntityAsMob (Entity par1Entity) |
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| EntityLiving | getAttackTarget () |
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| void | setAttackTarget (EntityLiving par1EntityLiving) |
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| boolean | canAttackClass (Class par1Class) |
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| void | eatGrassBonus () |
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| boolean | isWithinHomeDistanceCurrentPosition () |
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| boolean | isWithinHomeDistance (int par1, int par2, int par3) |
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| void | setHomeArea (int par1, int par2, int par3, int par4) |
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| ChunkCoordinates | getHomePosition () |
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| float | getMaximumHomeDistance () |
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| void | detachHome () |
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| boolean | hasHome () |
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| void | setRevengeTarget (EntityLiving par1EntityLiving) |
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| boolean | canEntityBeSeen (Entity par1Entity) |
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| String | getTexture () |
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| boolean | canBeCollidedWith () |
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| boolean | canBePushed () |
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| float | getEyeHeight () |
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| int | getTalkInterval () |
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| void | playLivingSound () |
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| void | onEntityUpdate () |
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| void | spawnExplosionParticle () |
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| void | updateRidden () |
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| void | setPositionAndRotation2 (double par1, double par3, double par5, float par7, float par8, int par9) |
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| void | onUpdate () |
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| void | heal (int par1) |
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| abstract int | getMaxHealth () |
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| int | getHealth () |
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| void | setEntityHealth (int par1) |
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| boolean | attackEntityFrom (DamageSource par1DamageSource, int par2) |
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| void | performHurtAnimation () |
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| int | getTotalArmorValue () |
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| void | knockBack (Entity par1Entity, int par2, double par3, double par5) |
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| void | onDeath (DamageSource par1DamageSource) |
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| void | moveEntityWithHeading (float par1, float par2) |
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| boolean | isOnLadder () |
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| void | writeEntityToNBT (NBTTagCompound par1NBTTagCompound) |
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| void | readEntityFromNBT (NBTTagCompound par1NBTTagCompound) |
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| boolean | isEntityAlive () |
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| boolean | canBreatheUnderwater () |
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| void | setMoveForward (float par1) |
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| void | setJumping (boolean par1) |
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| void | onLivingUpdate () |
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| boolean | isBlocking () |
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| int | getVerticalFaceSpeed () |
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| void | faceEntity (Entity par1Entity, float par2, float par3) |
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| boolean | getCanSpawnHere () |
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| float | getSwingProgress (float par1) |
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| Vec3 | getPosition (float par1) |
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| Vec3 | getLookVec () |
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| Vec3 | getLook (float par1) |
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| float | getRenderSizeModifier () |
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| MovingObjectPosition | rayTrace (double par1, float par3) |
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| int | getMaxSpawnedInChunk () |
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| void | handleHealthUpdate (byte par1) |
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| boolean | isPlayerSleeping () |
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| Icon | getItemIcon (ItemStack par1ItemStack, int par2) |
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| void | clearActivePotions () |
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| Collection | getActivePotionEffects () |
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| boolean | isPotionActive (int par1) |
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| boolean | isPotionActive (Potion par1Potion) |
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| PotionEffect | getActivePotionEffect (Potion par1Potion) |
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| void | addPotionEffect (PotionEffect par1PotionEffect) |
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| boolean | isPotionApplicable (PotionEffect par1PotionEffect) |
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| boolean | isEntityUndead () |
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| void | removePotionEffectClient (int par1) |
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| void | removePotionEffect (int par1) |
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| float | getSpeedModifier () |
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| void | setPositionAndUpdate (double par1, double par3, double par5) |
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| boolean | isChild () |
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| EnumCreatureAttribute | getCreatureAttribute () |
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| void | renderBrokenItemStack (ItemStack par1ItemStack) |
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| int | func_82143_as () |
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| ItemStack | getHeldItem () |
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| ItemStack | getCurrentItemOrArmor (int par1) |
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| ItemStack | getCurrentArmor (int par1) |
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| void | setCurrentItemOrArmor (int par1, ItemStack par2ItemStack) |
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| ItemStack[] | getLastActiveItems () |
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| void | onItemPickup (Entity par1Entity, int par2) |
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| void | initCreature () |
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| void | swingItem () |
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| boolean | canBeSteered () |
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| final int | getArrowCountInEntity () |
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| final void | setArrowCountInEntity (int par1) |
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| EntityLiving | func_94060_bK () |
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| String | getEntityName () |
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| void | func_94058_c (String par1Str) |
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| String | func_94057_bL () |
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| boolean | func_94056_bM () |
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| void | func_94061_f (boolean par1) |
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| boolean | func_94062_bN () |
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| boolean | func_94059_bO () |
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| void | func_96120_a (int par1, float par2) |
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| boolean | canPickUpLoot () |
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| void | setCanPickUpLoot (boolean par1) |
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| boolean | func_104002_bU () |
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| void | curePotionEffects (ItemStack curativeItem) |
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| boolean | shouldRiderFaceForward (EntityPlayer player) |
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| | Entity (World par1World) |
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| DataWatcher | getDataWatcher () |
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| boolean | equals (Object par1Obj) |
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| int | hashCode () |
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| void | setDead () |
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| void | setPosition (double par1, double par3, double par5) |
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| void | setAngles (float par1, float par2) |
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| void | onUpdate () |
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| void | onEntityUpdate () |
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| int | getMaxInPortalTime () |
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| void | setFire (int par1) |
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| void | extinguish () |
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| boolean | isOffsetPositionInLiquid (double par1, double par3, double par5) |
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| void | moveEntity (double par1, double par3, double par5) |
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| void | playSound (String par1Str, float par2, float par3) |
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| AxisAlignedBB | getBoundingBox () |
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| final boolean | isImmuneToFire () |
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| boolean | isWet () |
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| boolean | isInWater () |
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| boolean | handleWaterMovement () |
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| boolean | isInsideOfMaterial (Material par1Material) |
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| float | getEyeHeight () |
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| boolean | handleLavaMovement () |
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| void | moveFlying (float par1, float par2, float par3) |
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| int | getBrightnessForRender (float par1) |
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| float | getBrightness (float par1) |
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| void | setWorld (World par1World) |
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| void | setPositionAndRotation (double par1, double par3, double par5, float par7, float par8) |
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| void | setLocationAndAngles (double par1, double par3, double par5, float par7, float par8) |
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| float | getDistanceToEntity (Entity par1Entity) |
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| double | getDistanceSq (double par1, double par3, double par5) |
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| double | getDistance (double par1, double par3, double par5) |
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| double | getDistanceSqToEntity (Entity par1Entity) |
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| void | onCollideWithPlayer (EntityPlayer par1EntityPlayer) |
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| void | applyEntityCollision (Entity par1Entity) |
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| void | addVelocity (double par1, double par3, double par5) |
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| boolean | attackEntityFrom (DamageSource par1DamageSource, int par2) |
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| boolean | canBeCollidedWith () |
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| boolean | canBePushed () |
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| void | addToPlayerScore (Entity par1Entity, int par2) |
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| boolean | addNotRiddenEntityID (NBTTagCompound par1NBTTagCompound) |
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| boolean | isInRangeToRenderVec3D (Vec3 par1Vec3) |
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| boolean | isInRangeToRenderDist (double par1) |
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| String | getTexture () |
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| boolean | addEntityID (NBTTagCompound par1NBTTagCompound) |
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| void | writeToNBT (NBTTagCompound par1NBTTagCompound) |
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| void | readFromNBT (NBTTagCompound par1NBTTagCompound) |
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| float | getShadowSize () |
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| EntityItem | dropItem (int par1, int par2) |
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| EntityItem | dropItemWithOffset (int par1, int par2, float par3) |
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| EntityItem | entityDropItem (ItemStack par1ItemStack, float par2) |
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| boolean | isEntityAlive () |
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| boolean | isEntityInsideOpaqueBlock () |
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| boolean | interact (EntityPlayer par1EntityPlayer) |
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| AxisAlignedBB | getCollisionBox (Entity par1Entity) |
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| void | updateRidden () |
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| void | updateRiderPosition () |
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| double | getYOffset () |
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| double | getMountedYOffset () |
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| void | mountEntity (Entity par1Entity) |
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| void | unmountEntity (Entity par1Entity) |
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| void | setPositionAndRotation2 (double par1, double par3, double par5, float par7, float par8, int par9) |
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| float | getCollisionBorderSize () |
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| Vec3 | getLookVec () |
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| void | setInPortal () |
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| int | getPortalCooldown () |
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| void | setVelocity (double par1, double par3, double par5) |
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| void | handleHealthUpdate (byte par1) |
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| void | performHurtAnimation () |
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| void | updateCloak () |
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| ItemStack[] | getLastActiveItems () |
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| void | setCurrentItemOrArmor (int par1, ItemStack par2ItemStack) |
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| boolean | isBurning () |
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| boolean | isRiding () |
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| boolean | isSneaking () |
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| void | setSneaking (boolean par1) |
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| boolean | isSprinting () |
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| void | setSprinting (boolean par1) |
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| boolean | isInvisible () |
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| boolean | func_98034_c (EntityPlayer par1EntityPlayer) |
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| void | setInvisible (boolean par1) |
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| boolean | isEating () |
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| void | setEating (boolean par1) |
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| int | getAir () |
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| void | setAir (int par1) |
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| void | onStruckByLightning (EntityLightningBolt par1EntityLightningBolt) |
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| void | onKillEntity (EntityLiving par1EntityLiving) |
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| void | setInWeb () |
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| String | getEntityName () |
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| Entity[] | getParts () |
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| boolean | isEntityEqual (Entity par1Entity) |
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| float | getRotationYawHead () |
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| void | setRotationYawHead (float par1) |
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| boolean | canAttackWithItem () |
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| boolean | func_85031_j (Entity par1Entity) |
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| String | toString () |
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| boolean | isEntityInvulnerable () |
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| void | func_82149_j (Entity par1Entity) |
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| void | copyDataFrom (Entity par1Entity, boolean par2) |
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| void | travelToDimension (int par1) |
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| float | func_82146_a (Explosion par1Explosion, World par2World, int par3, int par4, int par5, Block par6Block) |
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| boolean | func_96091_a (Explosion par1Explosion, World par2World, int par3, int par4, int par5, int par6, float par7) |
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| int | func_82143_as () |
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| int | getTeleportDirection () |
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| boolean | doesEntityNotTriggerPressurePlate () |
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| void | func_85029_a (CrashReportCategory par1CrashReportCategory) |
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| boolean | canRenderOnFire () |
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| boolean | func_96092_aw () |
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| String | getTranslatedEntityName () |
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| NBTTagCompound | getEntityData () |
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| boolean | shouldRiderSit () |
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| ItemStack | getPickedResult (MovingObjectPosition target) |
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| UUID | getPersistentID () |
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| final void | resetEntityId () |
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| boolean | shouldRenderInPass (int pass) |
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| boolean | isCreatureType (EnumCreatureType type, boolean forSpawnCount) |
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| String | registerExtendedProperties (String identifier, IExtendedEntityProperties properties) |
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| IExtendedEntityProperties | getExtendedProperties (String identifier) |
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| static int | getArmorPosition (ItemStack par0ItemStack) |
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| static Item | getArmorItemForSlot (int par0, int par1) |
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| int | maxHurtResistantTime = 20 |
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| float | field_70769_ao |
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| float | field_70770_ap |
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| float | renderYawOffset = 0.0F |
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| float | prevRenderYawOffset = 0.0F |
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| float | rotationYawHead = 0.0F |
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| float | prevRotationYawHead = 0.0F |
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| float | landMovementFactor = 0.1F |
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| float | jumpMovementFactor = 0.02F |
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| float | prevSwingProgress |
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| float | swingProgress |
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| int | prevHealth |
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| int | carryoverDamage |
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| int | livingSoundTime |
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| int | hurtTime |
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| int | maxHurtTime |
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| float | attackedAtYaw = 0.0F |
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| int | deathTime = 0 |
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| int | attackTime = 0 |
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| float | prevCameraPitch |
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| float | cameraPitch |
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| int | experienceValue |
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| int | field_70731_aW = -1 |
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| float | field_70730_aX = (float)(Math.random() * 0.8999999761581421D + 0.10000000149011612D) |
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| float | prevLimbYaw |
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| float | limbYaw |
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| float | limbSwing |
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| int | arrowHitTimer = 0 |
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| final EntityAITasks | tasks |
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| final EntityAITasks | targetTasks |
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| boolean | isSwingInProgress = false |
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| int | swingProgressInt = 0 |
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| final CombatTracker | field_94063_bt = new CombatTracker(this) |
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| boolean | isJumping = false |
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| static final float[] | pickUpLootProability = new float[] {0.0F, 0.1F, 0.15F, 0.45F} |
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| int | func_96121_ay () |
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| void | updateFallState (double par1, boolean par3) |
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| void | entityInit () |
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| void | onDeathUpdate () |
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| int | decreaseAirSupply (int par1) |
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| int | getExperiencePoints (EntityPlayer par1EntityPlayer) |
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| boolean | isPlayer () |
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| float | getSoundPitch () |
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| void | damageArmor (int par1) |
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| int | applyArmorCalculations (DamageSource par1DamageSource, int par2) |
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| int | applyPotionDamageCalculations (DamageSource par1DamageSource, int par2) |
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| void | damageEntity (DamageSource par1DamageSource, int par2) |
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| float | getSoundVolume () |
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| String | getLivingSound () |
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| String | getHurtSound () |
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| String | getDeathSound () |
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| void | dropRareDrop (int par1) |
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| void | dropFewItems (boolean par1, int par2) |
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| int | getDropItemId () |
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| void | fall (float par1) |
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| void | func_85033_bc () |
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| void | collideWithEntity (Entity par1Entity) |
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| boolean | isAIEnabled () |
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| boolean | isClientWorld () |
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| boolean | isMovementBlocked () |
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| void | jump () |
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| boolean | canDespawn () |
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| void | despawnEntity () |
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| void | updateAITasks () |
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| void | updateAITick () |
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| void | updateEntityActionState () |
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| void | updateArmSwingProgress () |
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| void | kill () |
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| void | updatePotionEffects () |
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| void | onNewPotionEffect (PotionEffect par1PotionEffect) |
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| void | onChangedPotionEffect (PotionEffect par1PotionEffect) |
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| void | onFinishedPotionEffect (PotionEffect par1PotionEffect) |
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| void | dropEquipment (boolean par1, int par2) |
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| void | addRandomArmor () |
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| void | func_82162_bC () |
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| float | field_70768_au |
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| float | field_70766_av |
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| float | field_70764_aw |
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| float | field_70763_ax |
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| boolean | field_70753_ay = true |
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| String | texture = "/mob/char.png" |
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| boolean | field_70740_aA = true |
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| float | field_70741_aB = 0.0F |
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| String | entityType = null |
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| float | field_70743_aD = 1.0F |
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| int | scoreValue = 0 |
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| float | field_70745_aF = 0.0F |
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| int | health = this.getMaxHealth() |
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| boolean | dead = false |
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| EntityPlayer | attackingPlayer = null |
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| int | recentlyHit = 0 |
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| HashMap | activePotionsMap = new HashMap() |
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| float[] | equipmentDropChances = new float[5] |
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| int | newPosRotationIncrements |
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| double | newPosX |
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| double | newPosY |
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| double | newPosZ |
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| double | newRotationYaw |
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| double | newRotationPitch |
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| int | lastDamage = 0 |
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| int | entityAge = 0 |
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| float | moveStrafing |
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| float | moveForward |
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| float | randomYawVelocity |
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| float | defaultPitch = 0.0F |
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| float | moveSpeed = 0.7F |
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| int | numTicksToChaseTarget = 0 |
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