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| RenderPlayer () |
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void | renderPlayer (EntityPlayer par1EntityPlayer, double par2, double par4, double par6, float par8, float par9) |
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void | renderFirstPersonArm (EntityPlayer par1EntityPlayer) |
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void | doRenderLiving (EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9) |
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void | doRender (Entity par1Entity, double par2, double par4, double par6, float par8, float par9) |
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| RenderLiving (ModelBase par1ModelBase, float par2) |
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void | setRenderPassModel (ModelBase par1ModelBase) |
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void | doRenderLiving (EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9) |
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void | setRenderManager (RenderManager par1RenderManager) |
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void | doRenderShadowAndFire (Entity par1Entity, double par2, double par4, double par6, float par8, float par9) |
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FontRenderer | getFontRendererFromRenderManager () |
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void | updateIcons (IconRegister par1IconRegister) |
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void | func_98191_a (EntityPlayer par1EntityPlayer) |
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int | setArmorModel (EntityPlayer par1EntityPlayer, int par2, float par3) |
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void | func_82439_b (EntityPlayer par1EntityPlayer, int par2, float par3) |
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void | renderSpecials (EntityPlayer par1EntityPlayer, float par2) |
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void | renderPlayerScale (EntityPlayer par1EntityPlayer, float par2) |
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void | func_96450_a (EntityPlayer par1EntityPlayer, double par2, double par4, double par6, String par8Str, float par9, double par10) |
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void | renderPlayerSleep (EntityPlayer par1EntityPlayer, double par2, double par4, double par6) |
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void | rotatePlayer (EntityPlayer par1EntityPlayer, float par2, float par3, float par4) |
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void | func_96449_a (EntityLiving par1EntityLiving, double par2, double par4, double par6, String par8Str, float par9, double par10) |
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void | preRenderCallback (EntityLiving par1EntityLiving, float par2) |
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void | func_82408_c (EntityLiving par1EntityLiving, int par2, float par3) |
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int | shouldRenderPass (EntityLiving par1EntityLiving, int par2, float par3) |
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void | renderEquippedItems (EntityLiving par1EntityLiving, float par2) |
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void | rotateCorpse (EntityLiving par1EntityLiving, float par2, float par3, float par4) |
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void | renderLivingAt (EntityLiving par1EntityLiving, double par2, double par4, double par6) |
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void | func_98190_a (EntityLiving par1EntityLiving) |
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void | renderModel (EntityLiving par1EntityLiving, float par2, float par3, float par4, float par5, float par6, float par7) |
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void | func_98190_a (EntityLiving par1EntityLiving) |
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void | renderLivingAt (EntityLiving par1EntityLiving, double par2, double par4, double par6) |
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void | rotateCorpse (EntityLiving par1EntityLiving, float par2, float par3, float par4) |
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float | renderSwingProgress (EntityLiving par1EntityLiving, float par2) |
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float | handleRotationFloat (EntityLiving par1EntityLiving, float par2) |
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void | renderEquippedItems (EntityLiving par1EntityLiving, float par2) |
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void | renderArrowsStuckInEntity (EntityLiving par1EntityLiving, float par2) |
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int | inheritRenderPass (EntityLiving par1EntityLiving, int par2, float par3) |
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int | shouldRenderPass (EntityLiving par1EntityLiving, int par2, float par3) |
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void | func_82408_c (EntityLiving par1EntityLiving, int par2, float par3) |
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float | getDeathMaxRotation (EntityLiving par1EntityLiving) |
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int | getColorMultiplier (EntityLiving par1EntityLiving, float par2, float par3) |
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void | preRenderCallback (EntityLiving par1EntityLiving, float par2) |
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void | passSpecialRender (EntityLiving par1EntityLiving, double par2, double par4, double par6) |
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void | func_96449_a (EntityLiving par1EntityLiving, double par2, double par4, double par6, String par8Str, float par9, double par10) |
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void | renderLivingLabel (EntityLiving par1EntityLiving, String par2Str, double par3, double par5, double par7, int par9) |
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void | loadTexture (String par1Str) |
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boolean | loadDownloadableImageTexture (String par1Str, String par2Str) |
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