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void | renderArrow (EntityArrow par1EntityArrow, double par2, double par4, double par6, float par8, float par9) |
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void | doRender (Entity par1Entity, double par2, double par4, double par6, float par8, float par9) |
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void | setRenderManager (RenderManager par1RenderManager) |
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void | doRenderShadowAndFire (Entity par1Entity, double par2, double par4, double par6, float par8, float par9) |
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FontRenderer | getFontRendererFromRenderManager () |
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void | updateIcons (IconRegister par1IconRegister) |
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void net.minecraft.client.renderer.entity.RenderArrow.doRender |
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Entity |
par1Entity, |
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double |
par2, |
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double |
par4, |
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double |
par6, |
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float |
par8, |
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float |
par9 |
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) |
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virtual |
Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
Implements net.minecraft.client.renderer.entity.Render.
void net.minecraft.client.renderer.entity.RenderArrow.renderArrow |
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EntityArrow |
par1EntityArrow, |
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double |
par2, |
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double |
par4, |
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double |
par6, |
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float |
par8, |
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float |
par9 |
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) |
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The documentation for this class was generated from the following file:
- C:/Users/LazDude/Downloads/MinecraftModding/YATS/forge/mcp/src/minecraft/net/minecraft/client/renderer/entity/RenderArrow.java