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net.minecraft.client.renderer.EntityRenderer Class Reference
Inheritance diagram for net.minecraft.client.renderer.EntityRenderer:
net.minecraft.src.EntityRendererProxy

Public Member Functions

 EntityRenderer (Minecraft par1Minecraft)
 
void updateRenderer ()
 
void getMouseOver (float par1)
 
void disableLightmap (double par1)
 
void enableLightmap (double par1)
 
void updateCameraAndRender (float par1)
 
void renderWorld (float par1, long par2)
 
void setupOverlayRendering ()
 

Static Public Member Functions

static int performanceToFps (int par0)
 

Public Attributes

ItemRenderer itemRenderer
 
int lightmapTexture
 
int debugViewDirection
 

Static Public Attributes

static boolean anaglyphEnable = false
 
static int anaglyphField
 

Protected Member Functions

void renderRainSnow (float par1)
 

Constructor & Destructor Documentation

net.minecraft.client.renderer.EntityRenderer.EntityRenderer ( Minecraft  par1Minecraft)

Member Function Documentation

void net.minecraft.client.renderer.EntityRenderer.disableLightmap ( double  par1)

Disable secondary texture unit used by lightmap

void net.minecraft.client.renderer.EntityRenderer.enableLightmap ( double  par1)

Enable lightmap in secondary texture unit

void net.minecraft.client.renderer.EntityRenderer.getMouseOver ( float  par1)

Finds what block or object the mouse is over at the specified partial tick time. Args: partialTickTime

static int net.minecraft.client.renderer.EntityRenderer.performanceToFps ( int  par0)
static

Converts performance value (0-2) to FPS (35-200)

void net.minecraft.client.renderer.EntityRenderer.renderRainSnow ( float  par1)
protected

Render rain and snow

void net.minecraft.client.renderer.EntityRenderer.renderWorld ( float  par1,
long  par2 
)
void net.minecraft.client.renderer.EntityRenderer.setupOverlayRendering ( )

Setup orthogonal projection for rendering GUI screen overlays

void net.minecraft.client.renderer.EntityRenderer.updateCameraAndRender ( float  par1)

Will update any inputs that effect the camera angle (mouse) and then render the world and GUI

void net.minecraft.client.renderer.EntityRenderer.updateRenderer ( )

Updates the entity renderer

Member Data Documentation

boolean net.minecraft.client.renderer.EntityRenderer.anaglyphEnable = false
static
int net.minecraft.client.renderer.EntityRenderer.anaglyphField
static

Anaglyph field (0=R, 1=GB)

int net.minecraft.client.renderer.EntityRenderer.debugViewDirection

Debug view direction (0=OFF, 1=Front, 2=Right, 3=Back, 4=Left, 5=TiltLeft, 6=TiltRight)

ItemRenderer net.minecraft.client.renderer.EntityRenderer.itemRenderer
int net.minecraft.client.renderer.EntityRenderer.lightmapTexture

The texture id of the blocklight/skylight texture used for lighting effects


The documentation for this class was generated from the following file: