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| MapGenStronghold () |
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| MapGenStronghold (Map par1Map) |
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boolean | generateStructuresInChunk (World par1World, Random par2Random, int par3, int par4) |
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boolean | hasStructureAt (int par1, int par2, int par3) |
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ChunkPosition | getNearestInstance (World par1World, int par2, int par3, int par4) |
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void | generate (IChunkProvider par1IChunkProvider, World par2World, int par3, int par4, byte[] par5ArrayOfByte) |
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static ArrayList< BiomeGenBase > | allowedBiomes = new ArrayList<BiomeGenBase>(Arrays.asList(BiomeGenBase.desert, BiomeGenBase.forest, BiomeGenBase.extremeHills, BiomeGenBase.swampland, BiomeGenBase.taiga, BiomeGenBase.icePlains, BiomeGenBase.iceMountains, BiomeGenBase.desertHills, BiomeGenBase.forestHills, BiomeGenBase.extremeHillsEdge, BiomeGenBase.jungle, BiomeGenBase.jungleHills)) |
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boolean | canSpawnStructureAtCoords (int par1, int par2) |
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List | getCoordList () |
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StructureStart | getStructureStart (int par1, int par2) |
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void | recursiveGenerate (World par1World, int par2, int par3, int par4, int par5, byte[] par6ArrayOfByte) |
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List | getCoordList () |
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void | recursiveGenerate (World par1World, int par2, int par3, int par4, int par5, byte[] par6ArrayOfByte) |
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net.minecraft.world.gen.structure.MapGenStronghold.MapGenStronghold |
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net.minecraft.world.gen.structure.MapGenStronghold.MapGenStronghold |
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Map |
par1Map) | |
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boolean net.minecraft.world.gen.structure.MapGenStronghold.canSpawnStructureAtCoords |
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int |
par1, |
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int |
par2 |
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protectedvirtual |
List net.minecraft.world.gen.structure.MapGenStronghold.getCoordList |
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Returns a list of other locations at which the structure generation has been run, or null if not relevant to this structure generator.
StructureStart net.minecraft.world.gen.structure.MapGenStronghold.getStructureStart |
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int |
par1, |
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int |
par2 |
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protectedvirtual |
ArrayList<BiomeGenBase> net.minecraft.world.gen.structure.MapGenStronghold.allowedBiomes = new ArrayList<BiomeGenBase>(Arrays.asList(BiomeGenBase.desert, BiomeGenBase.forest, BiomeGenBase.extremeHills, BiomeGenBase.swampland, BiomeGenBase.taiga, BiomeGenBase.icePlains, BiomeGenBase.iceMountains, BiomeGenBase.desertHills, BiomeGenBase.forestHills, BiomeGenBase.extremeHillsEdge, BiomeGenBase.jungle, BiomeGenBase.jungleHills)) |
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The documentation for this class was generated from the following file:
- C:/Users/LazDude/Downloads/MinecraftModding/YATS/forge/mcp/src/minecraft/net/minecraft/world/gen/structure/MapGenStronghold.java