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| MapGenScatteredFeature () |
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| MapGenScatteredFeature (Map par1Map) |
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List | getScatteredFeatureSpawnList () |
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boolean | generateStructuresInChunk (World par1World, Random par2Random, int par3, int par4) |
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boolean | hasStructureAt (int par1, int par2, int par3) |
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ChunkPosition | getNearestInstance (World par1World, int par2, int par3, int par4) |
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void | generate (IChunkProvider par1IChunkProvider, World par2World, int par3, int par4, byte[] par5ArrayOfByte) |
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boolean | canSpawnStructureAtCoords (int par1, int par2) |
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StructureStart | getStructureStart (int par1, int par2) |
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void | recursiveGenerate (World par1World, int par2, int par3, int par4, int par5, byte[] par6ArrayOfByte) |
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List | getCoordList () |
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void | recursiveGenerate (World par1World, int par2, int par3, int par4, int par5, byte[] par6ArrayOfByte) |
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net.minecraft.world.gen.feature.MapGenScatteredFeature.MapGenScatteredFeature |
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net.minecraft.world.gen.feature.MapGenScatteredFeature.MapGenScatteredFeature |
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Map |
par1Map) | |
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boolean net.minecraft.world.gen.feature.MapGenScatteredFeature.canSpawnStructureAtCoords |
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int |
par1, |
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int |
par2 |
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protectedvirtual |
List net.minecraft.world.gen.feature.MapGenScatteredFeature.getScatteredFeatureSpawnList |
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returns possible spawns for scattered features
StructureStart net.minecraft.world.gen.feature.MapGenScatteredFeature.getStructureStart |
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int |
par1, |
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int |
par2 |
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) |
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protectedvirtual |
The documentation for this class was generated from the following file: