| net.minecraft.village.Village.Village |
( |
) | |
|
| net.minecraft.village.Village.Village |
( |
World |
par1World) | |
|
| void net.minecraft.village.Village.addOrRenewAgressor |
( |
EntityLiving |
par1EntityLiving) | |
|
| void net.minecraft.village.Village.addVillageDoorInfo |
( |
VillageDoorInfo |
par1VillageDoorInfo) | |
|
| void net.minecraft.village.Village.endMatingSeason |
( |
) | |
|
Prevent villager breeding for a fixed interval of time
| VillageDoorInfo net.minecraft.village.Village.findNearestDoor |
( |
int |
par1, |
|
|
int |
par2, |
|
|
int |
par3 |
|
) |
| |
| VillageDoorInfo net.minecraft.village.Village.findNearestDoorUnrestricted |
( |
int |
par1, |
|
|
int |
par2, |
|
|
int |
par3 |
|
) |
| |
Find a door suitable for shelter. If there are more doors in a distance of 16 blocks, then the least restricted one (i.e. the one protecting the lowest number of villagers) of them is chosen, else the nearest one regardless of restriction.
| void net.minecraft.village.Village.func_82683_b |
( |
int |
par1) | |
|
| void net.minecraft.village.Village.func_82691_a |
( |
World |
par1World) | |
|
| int net.minecraft.village.Village.getNumVillageDoors |
( |
) | |
|
Actually get num village door info entries, but that boils down to number of doors. Called by EntityAIVillagerMate and VillageSiege
| int net.minecraft.village.Village.getNumVillagers |
( |
) | |
|
| int net.minecraft.village.Village.getReputationForPlayer |
( |
String |
par1Str) | |
|
Return the village reputation for a player
| int net.minecraft.village.Village.getTicksSinceLastDoorAdding |
( |
) | |
|
| VillageDoorInfo net.minecraft.village.Village.getVillageDoorAt |
( |
int |
par1, |
|
|
int |
par2, |
|
|
int |
par3 |
|
) |
| |
| List net.minecraft.village.Village.getVillageDoorInfoList |
( |
) | |
|
called only by class EntityAIMoveThroughVillage
| int net.minecraft.village.Village.getVillageRadius |
( |
) | |
|
| boolean net.minecraft.village.Village.isAnnihilated |
( |
) | |
|
Returns true, if there is not a single village door left. Called by VillageCollection
| boolean net.minecraft.village.Village.isInRange |
( |
int |
par1, |
|
|
int |
par2, |
|
|
int |
par3 |
|
) |
| |
Returns true, if the given coordinates are within the bounding box of the village.
| boolean net.minecraft.village.Village.isMatingSeason |
( |
) | |
|
Return whether villagers mating refractory period has passed
| boolean net.minecraft.village.Village.isPlayerReputationTooLow |
( |
String |
par1Str) | |
|
Return whether this player has a too low reputation with this village.
| void net.minecraft.village.Village.readVillageDataFromNBT |
( |
NBTTagCompound |
par1NBTTagCompound) | |
|
Read this village's data from NBT.
| int net.minecraft.village.Village.setReputationForPlayer |
( |
String |
par1Str, |
|
|
int |
par2 |
|
) |
| |
Set the village reputation for a player.
| void net.minecraft.village.Village.tick |
( |
int |
par1) | |
|
| void net.minecraft.village.Village.writeVillageDataToNBT |
( |
NBTTagCompound |
par1NBTTagCompound) | |
|
Write this village's data to NBT.
The documentation for this class was generated from the following file:
- C:/Users/LazDude/Downloads/MinecraftModding/YATS/forge/mcp/src/minecraft/net/minecraft/village/Village.java