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void | updateEntity () |
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World | getWorldObj () |
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void | setWorldObj (World par1World) |
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boolean | func_70309_m () |
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void | readFromNBT (NBTTagCompound par1NBTTagCompound) |
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void | writeToNBT (NBTTagCompound par1NBTTagCompound) |
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void | updateEntity () |
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int | getBlockMetadata () |
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void | onInventoryChanged () |
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double | getDistanceFrom (double par1, double par3, double par5) |
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double | getMaxRenderDistanceSquared () |
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Block | getBlockType () |
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Packet | getDescriptionPacket () |
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boolean | isInvalid () |
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void | invalidate () |
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void | validate () |
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boolean | receiveClientEvent (int par1, int par2) |
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void | updateContainingBlockInfo () |
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void | func_85027_a (CrashReportCategory par1CrashReportCategory) |
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boolean | canUpdate () |
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void | onDataPacket (INetworkManager net, Packet132TileEntityData pkt) |
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void | onChunkUnload () |
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boolean | shouldRefresh (int oldID, int newID, int oldMeta, int newMeta, World world, int x, int y, int z) |
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boolean | shouldRenderInPass (int pass) |
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AxisAlignedBB | getRenderBoundingBox () |
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void net.minecraft.tileentity.TileEntityDaylightDetector.updateEntity |
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Allows the entity to update its state. Overridden in most subclasses, e.g. the mob spawner uses this to count ticks and creates a new spawn inside its implementation.
The documentation for this class was generated from the following file: