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| SlotCrafting (EntityPlayer par1EntityPlayer, IInventory par2IInventory, IInventory par3IInventory, int par4, int par5, int par6) |
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boolean | isItemValid (ItemStack par1ItemStack) |
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ItemStack | decrStackSize (int par1) |
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void | onPickupFromSlot (EntityPlayer par1EntityPlayer, ItemStack par2ItemStack) |
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| Slot (IInventory par1IInventory, int par2, int par3, int par4) |
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void | onSlotChange (ItemStack par1ItemStack, ItemStack par2ItemStack) |
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void | onPickupFromSlot (EntityPlayer par1EntityPlayer, ItemStack par2ItemStack) |
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boolean | isItemValid (ItemStack par1ItemStack) |
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ItemStack | getStack () |
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boolean | getHasStack () |
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void | putStack (ItemStack par1ItemStack) |
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void | onSlotChanged () |
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int | getSlotStackLimit () |
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ItemStack | decrStackSize (int par1) |
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boolean | isSlotInInventory (IInventory par1IInventory, int par2) |
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boolean | canTakeStack (EntityPlayer par1EntityPlayer) |
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Icon | getBackgroundIconIndex () |
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String | getBackgroundIconTexture () |
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void | setBackgroundIconIndex (Icon icon) |
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void | setBackgroundIconTexture (String textureFilename) |
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int | getSlotIndex () |
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net.minecraft.inventory.SlotCrafting.SlotCrafting |
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EntityPlayer |
par1EntityPlayer, |
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IInventory |
par2IInventory, |
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IInventory |
par3IInventory, |
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int |
par4, |
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int |
par5, |
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int |
par6 |
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) |
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ItemStack net.minecraft.inventory.SlotCrafting.decrStackSize |
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int |
par1) | |
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Decrease the size of the stack in slot (first int arg) by the amount of the second int arg. Returns the new stack.
boolean net.minecraft.inventory.SlotCrafting.isItemValid |
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ItemStack |
par1ItemStack) | |
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Check if the stack is a valid item for this slot. Always true beside for the armor slots.
void net.minecraft.inventory.SlotCrafting.onCrafting |
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ItemStack |
par1ItemStack, |
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int |
par2 |
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) |
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protected |
the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood. Typically increases an internal count then calls onCrafting(item).
void net.minecraft.inventory.SlotCrafting.onCrafting |
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ItemStack |
par1ItemStack) | |
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protected |
the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood.
void net.minecraft.inventory.SlotCrafting.onPickupFromSlot |
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EntityPlayer |
par1EntityPlayer, |
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ItemStack |
par2ItemStack |
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) |
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The documentation for this class was generated from the following file:
- C:/Users/LazDude/Downloads/MinecraftModding/YATS/forge/mcp/src/minecraft/net/minecraft/inventory/SlotCrafting.java