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| ContainerRepair (InventoryPlayer par1InventoryPlayer, World par2World, int par3, int par4, int par5, EntityPlayer par6EntityPlayer) |
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void | onCraftMatrixChanged (IInventory par1IInventory) |
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void | updateRepairOutput () |
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void | addCraftingToCrafters (ICrafting par1ICrafting) |
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void | updateProgressBar (int par1, int par2) |
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void | onCraftGuiClosed (EntityPlayer par1EntityPlayer) |
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boolean | canInteractWith (EntityPlayer par1EntityPlayer) |
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ItemStack | transferStackInSlot (EntityPlayer par1EntityPlayer, int par2) |
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void | updateItemName (String par1Str) |
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void | addCraftingToCrafters (ICrafting par1ICrafting) |
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List | getInventory () |
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void | removeCraftingFromCrafters (ICrafting par1ICrafting) |
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void | detectAndSendChanges () |
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boolean | enchantItem (EntityPlayer par1EntityPlayer, int par2) |
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Slot | getSlotFromInventory (IInventory par1IInventory, int par2) |
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Slot | getSlot (int par1) |
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ItemStack | transferStackInSlot (EntityPlayer par1EntityPlayer, int par2) |
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ItemStack | slotClick (int par1, int par2, int par3, EntityPlayer par4EntityPlayer) |
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boolean | func_94530_a (ItemStack par1ItemStack, Slot par2Slot) |
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void | onCraftGuiClosed (EntityPlayer par1EntityPlayer) |
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void | onCraftMatrixChanged (IInventory par1IInventory) |
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void | putStackInSlot (int par1, ItemStack par2ItemStack) |
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void | putStacksInSlots (ItemStack[] par1ArrayOfItemStack) |
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void | updateProgressBar (int par1, int par2) |
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short | getNextTransactionID (InventoryPlayer par1InventoryPlayer) |
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boolean | isPlayerNotUsingContainer (EntityPlayer par1EntityPlayer) |
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void | setPlayerIsPresent (EntityPlayer par1EntityPlayer, boolean par2) |
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boolean | func_94531_b (Slot par1Slot) |
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static int | func_94529_b (int par0) |
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static int | func_94532_c (int par0) |
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static int | func_94534_d (int par0, int par1) |
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static boolean | func_94528_d (int par0) |
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static boolean | func_94527_a (Slot par0Slot, ItemStack par1ItemStack, boolean par2) |
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static void | func_94525_a (Set par0Set, int par1, ItemStack par2ItemStack, int par3) |
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static int | calcRedstoneFromInventory (IInventory par0IInventory) |
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Slot | addSlotToContainer (Slot par1Slot) |
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void | retrySlotClick (int par1, int par2, boolean par3, EntityPlayer par4EntityPlayer) |
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boolean | mergeItemStack (ItemStack par1ItemStack, int par2, int par3, boolean par4) |
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void | func_94533_d () |
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List | crafters = new ArrayList() |
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net.minecraft.inventory.ContainerRepair.ContainerRepair |
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InventoryPlayer |
par1InventoryPlayer, |
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World |
par2World, |
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int |
par3, |
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int |
par4, |
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int |
par5, |
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EntityPlayer |
par6EntityPlayer |
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) |
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void net.minecraft.inventory.ContainerRepair.addCraftingToCrafters |
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ICrafting |
par1ICrafting) | |
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boolean net.minecraft.inventory.ContainerRepair.canInteractWith |
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EntityPlayer |
par1EntityPlayer) | |
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virtual |
void net.minecraft.inventory.ContainerRepair.onCraftGuiClosed |
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EntityPlayer |
par1EntityPlayer) | |
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Callback for when the crafting gui is closed.
void net.minecraft.inventory.ContainerRepair.onCraftMatrixChanged |
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IInventory |
par1IInventory) | |
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Callback for when the crafting matrix is changed.
ItemStack net.minecraft.inventory.ContainerRepair.transferStackInSlot |
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EntityPlayer |
par1EntityPlayer, |
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int |
par2 |
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Called when a player shift-clicks on a slot. You must override this or you will crash when someone does that.
void net.minecraft.inventory.ContainerRepair.updateItemName |
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String |
par1Str) | |
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used by the Anvil GUI to update the Item Name being typed by the player
void net.minecraft.inventory.ContainerRepair.updateProgressBar |
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int |
par1, |
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int |
par2 |
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void net.minecraft.inventory.ContainerRepair.updateRepairOutput |
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called when the Anvil Input Slot changes, calculates the new result and puts it in the output slot
int net.minecraft.inventory.ContainerRepair.maximumCost = 0 |
The maximum cost of repairing/renaming in the anvil.
The documentation for this class was generated from the following file:
- C:/Users/LazDude/Downloads/MinecraftModding/YATS/forge/mcp/src/minecraft/net/minecraft/inventory/ContainerRepair.java