|  | 
|  | ContainerChest (IInventory par1IInventory, IInventory par2IInventory) | 
|  | 
| boolean | canInteractWith (EntityPlayer par1EntityPlayer) | 
|  | 
| ItemStack | transferStackInSlot (EntityPlayer par1EntityPlayer, int par2) | 
|  | 
| void | onCraftGuiClosed (EntityPlayer par1EntityPlayer) | 
|  | 
| IInventory | getLowerChestInventory () | 
|  | 
| void | addCraftingToCrafters (ICrafting par1ICrafting) | 
|  | 
| List | getInventory () | 
|  | 
| void | removeCraftingFromCrafters (ICrafting par1ICrafting) | 
|  | 
| void | detectAndSendChanges () | 
|  | 
| boolean | enchantItem (EntityPlayer par1EntityPlayer, int par2) | 
|  | 
| Slot | getSlotFromInventory (IInventory par1IInventory, int par2) | 
|  | 
| Slot | getSlot (int par1) | 
|  | 
| ItemStack | transferStackInSlot (EntityPlayer par1EntityPlayer, int par2) | 
|  | 
| ItemStack | slotClick (int par1, int par2, int par3, EntityPlayer par4EntityPlayer) | 
|  | 
| boolean | func_94530_a (ItemStack par1ItemStack, Slot par2Slot) | 
|  | 
| void | onCraftGuiClosed (EntityPlayer par1EntityPlayer) | 
|  | 
| void | onCraftMatrixChanged (IInventory par1IInventory) | 
|  | 
| void | putStackInSlot (int par1, ItemStack par2ItemStack) | 
|  | 
| void | putStacksInSlots (ItemStack[] par1ArrayOfItemStack) | 
|  | 
| void | updateProgressBar (int par1, int par2) | 
|  | 
| short | getNextTransactionID (InventoryPlayer par1InventoryPlayer) | 
|  | 
| boolean | isPlayerNotUsingContainer (EntityPlayer par1EntityPlayer) | 
|  | 
| void | setPlayerIsPresent (EntityPlayer par1EntityPlayer, boolean par2) | 
|  | 
| boolean | func_94531_b (Slot par1Slot) | 
|  | 
|  | 
| static int | func_94529_b (int par0) | 
|  | 
| static int | func_94532_c (int par0) | 
|  | 
| static int | func_94534_d (int par0, int par1) | 
|  | 
| static boolean | func_94528_d (int par0) | 
|  | 
| static boolean | func_94527_a (Slot par0Slot, ItemStack par1ItemStack, boolean par2) | 
|  | 
| static void | func_94525_a (Set par0Set, int par1, ItemStack par2ItemStack, int par3) | 
|  | 
| static int | calcRedstoneFromInventory (IInventory par0IInventory) | 
|  | 
| List | inventoryItemStacks = new ArrayList() | 
|  | 
| List | inventorySlots = new ArrayList() | 
|  | 
| int | windowId = 0 | 
|  | 
| Slot | addSlotToContainer (Slot par1Slot) | 
|  | 
| void | retrySlotClick (int par1, int par2, boolean par3, EntityPlayer par4EntityPlayer) | 
|  | 
| boolean | mergeItemStack (ItemStack par1ItemStack, int par2, int par3, boolean par4) | 
|  | 
| void | func_94533_d () | 
|  | 
| List | crafters = new ArrayList() | 
|  | 
      
        
          | net.minecraft.inventory.ContainerChest.ContainerChest | ( | IInventory | par1IInventory, | 
        
          |  |  | IInventory | par2IInventory | 
        
          |  | ) |  |  | 
      
 
 
  
  | 
        
          | boolean net.minecraft.inventory.ContainerChest.canInteractWith | ( | EntityPlayer | par1EntityPlayer) |  |  |  | virtual | 
 
 
      
        
          | IInventory net.minecraft.inventory.ContainerChest.getLowerChestInventory | ( | ) |  |  | 
      
 
Return this chest container's lower chest inventory. 
 
 
      
        
          | void net.minecraft.inventory.ContainerChest.onCraftGuiClosed | ( | EntityPlayer | par1EntityPlayer) |  |  | 
      
 
Callback for when the crafting gui is closed. 
 
 
      
        
          | ItemStack net.minecraft.inventory.ContainerChest.transferStackInSlot | ( | EntityPlayer | par1EntityPlayer, | 
        
          |  |  | int | par2 | 
        
          |  | ) |  |  | 
      
 
Called when a player shift-clicks on a slot. You must override this or you will crash when someone does that. 
 
 
The documentation for this class was generated from the following file:
- C:/Users/LazDude/Downloads/MinecraftModding/YATS/forge/mcp/src/minecraft/net/minecraft/inventory/ContainerChest.java