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net.minecraft.entity.ai.EntityAILookAtTradePlayer Class Reference
Inheritance diagram for net.minecraft.entity.ai.EntityAILookAtTradePlayer:
net.minecraft.entity.ai.EntityAIWatchClosest net.minecraft.entity.ai.EntityAIBase

Public Member Functions

 EntityAILookAtTradePlayer (EntityVillager par1EntityVillager)
 
boolean shouldExecute ()
 
- Public Member Functions inherited from net.minecraft.entity.ai.EntityAIWatchClosest
 EntityAIWatchClosest (EntityLiving par1EntityLiving, Class par2Class, float par3)
 
 EntityAIWatchClosest (EntityLiving par1EntityLiving, Class par2Class, float par3, float par4)
 
boolean shouldExecute ()
 
boolean continueExecuting ()
 
void startExecuting ()
 
void resetTask ()
 
void updateTask ()
 
- Public Member Functions inherited from net.minecraft.entity.ai.EntityAIBase
boolean continueExecuting ()
 
boolean isInterruptible ()
 
void startExecuting ()
 
void resetTask ()
 
void updateTask ()
 
void setMutexBits (int par1)
 
int getMutexBits ()
 

Additional Inherited Members

- Protected Attributes inherited from net.minecraft.entity.ai.EntityAIWatchClosest
Entity closestEntity
 

Constructor & Destructor Documentation

net.minecraft.entity.ai.EntityAILookAtTradePlayer.EntityAILookAtTradePlayer ( EntityVillager  par1EntityVillager)

Member Function Documentation

boolean net.minecraft.entity.ai.EntityAILookAtTradePlayer.shouldExecute ( )
virtual

Returns whether the EntityAIBase should begin execution.

Implements net.minecraft.entity.ai.EntityAIBase.


The documentation for this class was generated from the following file: