net.minecraft.entity.ai.EntityAIWatchClosest.EntityAIWatchClosest |
( |
EntityLiving |
par1EntityLiving, |
|
|
Class |
par2Class, |
|
|
float |
par3 |
|
) |
| |
net.minecraft.entity.ai.EntityAIWatchClosest.EntityAIWatchClosest |
( |
EntityLiving |
par1EntityLiving, |
|
|
Class |
par2Class, |
|
|
float |
par3, |
|
|
float |
par4 |
|
) |
| |
boolean net.minecraft.entity.ai.EntityAIWatchClosest.continueExecuting |
( |
) | |
|
Returns whether an in-progress EntityAIBase should continue executing
void net.minecraft.entity.ai.EntityAIWatchClosest.resetTask |
( |
) | |
|
boolean net.minecraft.entity.ai.EntityAIWatchClosest.shouldExecute |
( |
) | |
|
|
virtual |
void net.minecraft.entity.ai.EntityAIWatchClosest.startExecuting |
( |
) | |
|
Execute a one shot task or start executing a continuous task
void net.minecraft.entity.ai.EntityAIWatchClosest.updateTask |
( |
) | |
|
Entity net.minecraft.entity.ai.EntityAIWatchClosest.closestEntity |
|
protected |
The closest entity which is being watched by this one.
The documentation for this class was generated from the following file: