YATS/Forge Documentation
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Public Member Functions | |
EntityAIHurtByTarget (EntityLiving par1EntityLiving, boolean par2) | |
boolean | shouldExecute () |
boolean | continueExecuting () |
void | startExecuting () |
void | resetTask () |
Public Member Functions inherited from net.minecraft.entity.ai.EntityAITarget | |
EntityAITarget (EntityLiving par1EntityLiving, float par2, boolean par3) | |
EntityAITarget (EntityLiving par1EntityLiving, float par2, boolean par3, boolean par4) | |
boolean | continueExecuting () |
void | startExecuting () |
void | resetTask () |
Public Member Functions inherited from net.minecraft.entity.ai.EntityAIBase | |
boolean | continueExecuting () |
boolean | isInterruptible () |
void | startExecuting () |
void | resetTask () |
void | updateTask () |
void | setMutexBits (int par1) |
int | getMutexBits () |
Additional Inherited Members | |
Protected Member Functions inherited from net.minecraft.entity.ai.EntityAITarget | |
boolean | isSuitableTarget (EntityLiving par1EntityLiving, boolean par2) |
Protected Attributes inherited from net.minecraft.entity.ai.EntityAITarget | |
EntityLiving | taskOwner |
float | targetDistance |
boolean | shouldCheckSight |
net.minecraft.entity.ai.EntityAIHurtByTarget.EntityAIHurtByTarget | ( | EntityLiving | par1EntityLiving, |
boolean | par2 | ||
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boolean net.minecraft.entity.ai.EntityAIHurtByTarget.continueExecuting | ( | ) |
Returns whether an in-progress EntityAIBase should continue executing
void net.minecraft.entity.ai.EntityAIHurtByTarget.resetTask | ( | ) |
Resets the task
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virtual |
Returns whether the EntityAIBase should begin execution.
Implements net.minecraft.entity.ai.EntityAIBase.
void net.minecraft.entity.ai.EntityAIHurtByTarget.startExecuting | ( | ) |
Execute a one shot task or start executing a continuous task