YATS/Forge Documentation
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Public Member Functions | |
EntityAIBreakDoor (EntityLiving par1EntityLiving) | |
boolean | shouldExecute () |
void | startExecuting () |
boolean | continueExecuting () |
void | resetTask () |
void | updateTask () |
Public Member Functions inherited from net.minecraft.entity.ai.EntityAIDoorInteract | |
EntityAIDoorInteract (EntityLiving par1EntityLiving) | |
boolean | shouldExecute () |
boolean | continueExecuting () |
void | startExecuting () |
void | updateTask () |
Public Member Functions inherited from net.minecraft.entity.ai.EntityAIBase | |
boolean | continueExecuting () |
boolean | isInterruptible () |
void | startExecuting () |
void | resetTask () |
void | updateTask () |
void | setMutexBits (int par1) |
int | getMutexBits () |
Additional Inherited Members | |
Protected Attributes inherited from net.minecraft.entity.ai.EntityAIDoorInteract | |
EntityLiving | theEntity |
int | entityPosX |
int | entityPosY |
int | entityPosZ |
BlockDoor | targetDoor |
net.minecraft.entity.ai.EntityAIBreakDoor.EntityAIBreakDoor | ( | EntityLiving | par1EntityLiving) |
boolean net.minecraft.entity.ai.EntityAIBreakDoor.continueExecuting | ( | ) |
Returns whether an in-progress EntityAIBase should continue executing
void net.minecraft.entity.ai.EntityAIBreakDoor.resetTask | ( | ) |
Resets the task
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virtual |
Returns whether the EntityAIBase should begin execution.
Implements net.minecraft.entity.ai.EntityAIBase.
void net.minecraft.entity.ai.EntityAIBreakDoor.startExecuting | ( | ) |
Execute a one shot task or start executing a continuous task
void net.minecraft.entity.ai.EntityAIBreakDoor.updateTask | ( | ) |
Updates the task