net.minecraft.entity.ai.EntityAIDoorInteract.EntityAIDoorInteract |
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EntityLiving |
par1EntityLiving) | |
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boolean net.minecraft.entity.ai.EntityAIDoorInteract.continueExecuting |
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Returns whether an in-progress EntityAIBase should continue executing
boolean net.minecraft.entity.ai.EntityAIDoorInteract.shouldExecute |
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virtual |
void net.minecraft.entity.ai.EntityAIDoorInteract.startExecuting |
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Execute a one shot task or start executing a continuous task
void net.minecraft.entity.ai.EntityAIDoorInteract.updateTask |
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int net.minecraft.entity.ai.EntityAIDoorInteract.entityPosX |
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protected |
int net.minecraft.entity.ai.EntityAIDoorInteract.entityPosY |
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protected |
int net.minecraft.entity.ai.EntityAIDoorInteract.entityPosZ |
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protected |
BlockDoor net.minecraft.entity.ai.EntityAIDoorInteract.targetDoor |
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protected |
EntityLiving net.minecraft.entity.ai.EntityAIDoorInteract.theEntity |
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protected |
The documentation for this class was generated from the following file: