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| RenderBat () |
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void | func_82443_a (EntityBat par1EntityBat, double par2, double par4, double par6, float par8, float par9) |
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void | doRenderLiving (EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9) |
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void | doRender (Entity par1Entity, double par2, double par4, double par6, float par8, float par9) |
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| RenderLiving (ModelBase par1ModelBase, float par2) |
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void | setRenderPassModel (ModelBase par1ModelBase) |
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void | doRenderLiving (EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9) |
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void | doRender (Entity par1Entity, double par2, double par4, double par6, float par8, float par9) |
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void | setRenderManager (RenderManager par1RenderManager) |
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void | doRenderShadowAndFire (Entity par1Entity, double par2, double par4, double par6, float par8, float par9) |
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FontRenderer | getFontRendererFromRenderManager () |
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void | updateIcons (IconRegister par1IconRegister) |
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void | func_82442_a (EntityBat par1EntityBat, float par2) |
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void | func_82445_a (EntityBat par1EntityBat, double par2, double par4, double par6) |
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void | func_82444_a (EntityBat par1EntityBat, float par2, float par3, float par4) |
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void | preRenderCallback (EntityLiving par1EntityLiving, float par2) |
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void | rotateCorpse (EntityLiving par1EntityLiving, float par2, float par3, float par4) |
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void | renderLivingAt (EntityLiving par1EntityLiving, double par2, double par4, double par6) |
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void | renderModel (EntityLiving par1EntityLiving, float par2, float par3, float par4, float par5, float par6, float par7) |
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void | func_98190_a (EntityLiving par1EntityLiving) |
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void | renderLivingAt (EntityLiving par1EntityLiving, double par2, double par4, double par6) |
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void | rotateCorpse (EntityLiving par1EntityLiving, float par2, float par3, float par4) |
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float | renderSwingProgress (EntityLiving par1EntityLiving, float par2) |
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float | handleRotationFloat (EntityLiving par1EntityLiving, float par2) |
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void | renderEquippedItems (EntityLiving par1EntityLiving, float par2) |
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void | renderArrowsStuckInEntity (EntityLiving par1EntityLiving, float par2) |
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int | inheritRenderPass (EntityLiving par1EntityLiving, int par2, float par3) |
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int | shouldRenderPass (EntityLiving par1EntityLiving, int par2, float par3) |
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void | func_82408_c (EntityLiving par1EntityLiving, int par2, float par3) |
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float | getDeathMaxRotation (EntityLiving par1EntityLiving) |
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int | getColorMultiplier (EntityLiving par1EntityLiving, float par2, float par3) |
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void | preRenderCallback (EntityLiving par1EntityLiving, float par2) |
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void | passSpecialRender (EntityLiving par1EntityLiving, double par2, double par4, double par6) |
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void | func_96449_a (EntityLiving par1EntityLiving, double par2, double par4, double par6, String par8Str, float par9, double par10) |
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void | renderLivingLabel (EntityLiving par1EntityLiving, String par2Str, double par3, double par5, double par7, int par9) |
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void | loadTexture (String par1Str) |
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boolean | loadDownloadableImageTexture (String par1Str, String par2Str) |
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void net.minecraft.client.renderer.entity.RenderBat.doRender |
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Entity |
par1Entity, |
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double |
par2, |
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double |
par4, |
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double |
par6, |
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float |
par8, |
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float |
par9 |
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virtual |
Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
Implements net.minecraft.client.renderer.entity.Render.