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net.minecraft.client.model.ModelSkeleton Class Reference
Inheritance diagram for net.minecraft.client.model.ModelSkeleton:
net.minecraft.client.model.ModelZombie net.minecraft.client.model.ModelBiped net.minecraft.client.model.ModelBase

Public Member Functions

 ModelSkeleton ()
 
 ModelSkeleton (float par1)
 
void setLivingAnimations (EntityLiving par1EntityLiving, float par2, float par3, float par4)
 
void setRotationAngles (float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)
 
- Public Member Functions inherited from net.minecraft.client.model.ModelZombie
 ModelZombie ()
 
 ModelZombie (float par1, boolean par2)
 
void setRotationAngles (float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)
 
- Public Member Functions inherited from net.minecraft.client.model.ModelBiped
 ModelBiped ()
 
 ModelBiped (float par1)
 
 ModelBiped (float par1, float par2, int par3, int par4)
 
void render (Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7)
 
void setRotationAngles (float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)
 
void renderEars (float par1)
 
void renderCloak (float par1)
 
- Public Member Functions inherited from net.minecraft.client.model.ModelBase
void render (Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7)
 
void setRotationAngles (float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)
 
void setLivingAnimations (EntityLiving par1EntityLiving, float par2, float par3, float par4)
 
ModelRenderer getRandomModelBox (Random par1Random)
 
TextureOffset getTextureOffset (String par1Str)
 

Additional Inherited Members

- Public Attributes inherited from net.minecraft.client.model.ModelBiped
ModelRenderer bipedHead
 
ModelRenderer bipedHeadwear
 
ModelRenderer bipedBody
 
ModelRenderer bipedRightArm
 
ModelRenderer bipedLeftArm
 
ModelRenderer bipedRightLeg
 
ModelRenderer bipedLeftLeg
 
ModelRenderer bipedEars
 
ModelRenderer bipedCloak
 
int heldItemLeft
 
int heldItemRight
 
boolean isSneak
 
boolean aimedBow
 
- Protected Member Functions inherited from net.minecraft.client.model.ModelZombie
 ModelZombie (float par1, float par2, int par3, int par4)
 

Constructor & Destructor Documentation

net.minecraft.client.model.ModelSkeleton.ModelSkeleton ( )
net.minecraft.client.model.ModelSkeleton.ModelSkeleton ( float  par1)

Member Function Documentation

void net.minecraft.client.model.ModelSkeleton.setLivingAnimations ( EntityLiving  par1EntityLiving,
float  par2,
float  par3,
float  par4 
)

Used for easily adding entity-dependent animations. The second and third float params here are the same second and third as in the setRotationAngles method.

void net.minecraft.client.model.ModelSkeleton.setRotationAngles ( float  par1,
float  par2,
float  par3,
float  par4,
float  par5,
float  par6,
Entity  par7Entity 
)

Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how "far" arms and legs can swing at most.


The documentation for this class was generated from the following file: