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net.minecraft.client.model.ModelBiped Class Reference
Inheritance diagram for net.minecraft.client.model.ModelBiped:
net.minecraft.client.model.ModelBase net.minecraft.client.model.ModelEnderman net.minecraft.client.model.ModelZombie net.minecraft.client.model.ModelZombieVillager net.minecraft.client.model.ModelSkeleton

Public Member Functions

 ModelBiped ()
 
 ModelBiped (float par1)
 
 ModelBiped (float par1, float par2, int par3, int par4)
 
void render (Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7)
 
void setRotationAngles (float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)
 
void renderEars (float par1)
 
void renderCloak (float par1)
 
- Public Member Functions inherited from net.minecraft.client.model.ModelBase
void render (Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7)
 
void setRotationAngles (float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)
 
void setLivingAnimations (EntityLiving par1EntityLiving, float par2, float par3, float par4)
 
ModelRenderer getRandomModelBox (Random par1Random)
 
TextureOffset getTextureOffset (String par1Str)
 

Public Attributes

ModelRenderer bipedHead
 
ModelRenderer bipedHeadwear
 
ModelRenderer bipedBody
 
ModelRenderer bipedRightArm
 
ModelRenderer bipedLeftArm
 
ModelRenderer bipedRightLeg
 
ModelRenderer bipedLeftLeg
 
ModelRenderer bipedEars
 
ModelRenderer bipedCloak
 
int heldItemLeft
 
int heldItemRight
 
boolean isSneak
 
boolean aimedBow
 
- Public Attributes inherited from net.minecraft.client.model.ModelBase
float onGround
 
boolean isRiding = false
 
List boxList = new ArrayList()
 
boolean isChild = true
 
int textureWidth = 64
 
int textureHeight = 32
 

Additional Inherited Members

- Protected Member Functions inherited from net.minecraft.client.model.ModelBase
void setTextureOffset (String par1Str, int par2, int par3)
 

Constructor & Destructor Documentation

net.minecraft.client.model.ModelBiped.ModelBiped ( )
net.minecraft.client.model.ModelBiped.ModelBiped ( float  par1)
net.minecraft.client.model.ModelBiped.ModelBiped ( float  par1,
float  par2,
int  par3,
int  par4 
)

Member Function Documentation

void net.minecraft.client.model.ModelBiped.render ( Entity  par1Entity,
float  par2,
float  par3,
float  par4,
float  par5,
float  par6,
float  par7 
)

Sets the models various rotation angles then renders the model.

void net.minecraft.client.model.ModelBiped.renderCloak ( float  par1)

Renders the cloak of the current biped (in most cases, it's a player)

void net.minecraft.client.model.ModelBiped.renderEars ( float  par1)

renders the ears (specifically, deadmau5's)

void net.minecraft.client.model.ModelBiped.setRotationAngles ( float  par1,
float  par2,
float  par3,
float  par4,
float  par5,
float  par6,
Entity  par7Entity 
)

Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how "far" arms and legs can swing at most.

Member Data Documentation

boolean net.minecraft.client.model.ModelBiped.aimedBow

Records whether the model should be rendered aiming a bow.

ModelRenderer net.minecraft.client.model.ModelBiped.bipedBody
ModelRenderer net.minecraft.client.model.ModelBiped.bipedCloak
ModelRenderer net.minecraft.client.model.ModelBiped.bipedEars
ModelRenderer net.minecraft.client.model.ModelBiped.bipedHead
ModelRenderer net.minecraft.client.model.ModelBiped.bipedHeadwear
ModelRenderer net.minecraft.client.model.ModelBiped.bipedLeftArm
ModelRenderer net.minecraft.client.model.ModelBiped.bipedLeftLeg
ModelRenderer net.minecraft.client.model.ModelBiped.bipedRightArm
ModelRenderer net.minecraft.client.model.ModelBiped.bipedRightLeg
int net.minecraft.client.model.ModelBiped.heldItemLeft

Records whether the model should be rendered holding an item in the left hand, and if that item is a block.

int net.minecraft.client.model.ModelBiped.heldItemRight

Records whether the model should be rendered holding an item in the right hand, and if that item is a block.

boolean net.minecraft.client.model.ModelBiped.isSneak

The documentation for this class was generated from the following file: