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| ModelBiped () |
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| ModelBiped (float par1) |
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| ModelBiped (float par1, float par2, int par3, int par4) |
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void | render (Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) |
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void | setRotationAngles (float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity) |
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void | renderEars (float par1) |
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void | renderCloak (float par1) |
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void | render (Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) |
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void | setRotationAngles (float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity) |
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void | setLivingAnimations (EntityLiving par1EntityLiving, float par2, float par3, float par4) |
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ModelRenderer | getRandomModelBox (Random par1Random) |
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TextureOffset | getTextureOffset (String par1Str) |
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net.minecraft.client.model.ModelBiped.ModelBiped |
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net.minecraft.client.model.ModelBiped.ModelBiped |
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float |
par1) | |
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net.minecraft.client.model.ModelBiped.ModelBiped |
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float |
par1, |
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float |
par2, |
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int |
par3, |
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int |
par4 |
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) |
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void net.minecraft.client.model.ModelBiped.render |
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Entity |
par1Entity, |
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float |
par2, |
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float |
par3, |
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float |
par4, |
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float |
par5, |
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float |
par6, |
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float |
par7 |
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) |
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Sets the models various rotation angles then renders the model.
void net.minecraft.client.model.ModelBiped.renderCloak |
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float |
par1) | |
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Renders the cloak of the current biped (in most cases, it's a player)
void net.minecraft.client.model.ModelBiped.renderEars |
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float |
par1) | |
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renders the ears (specifically, deadmau5's)
void net.minecraft.client.model.ModelBiped.setRotationAngles |
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float |
par1, |
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float |
par2, |
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float |
par3, |
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float |
par4, |
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float |
par5, |
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float |
par6, |
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Entity |
par7Entity |
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) |
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Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how "far" arms and legs can swing at most.
boolean net.minecraft.client.model.ModelBiped.aimedBow |
Records whether the model should be rendered aiming a bow.
ModelRenderer net.minecraft.client.model.ModelBiped.bipedHeadwear |
ModelRenderer net.minecraft.client.model.ModelBiped.bipedRightArm |
ModelRenderer net.minecraft.client.model.ModelBiped.bipedRightLeg |
int net.minecraft.client.model.ModelBiped.heldItemLeft |
Records whether the model should be rendered holding an item in the left hand, and if that item is a block.
int net.minecraft.client.model.ModelBiped.heldItemRight |
Records whether the model should be rendered holding an item in the right hand, and if that item is a block.
boolean net.minecraft.client.model.ModelBiped.isSneak |
The documentation for this class was generated from the following file:
- C:/Users/LazDude/Downloads/MinecraftModding/YATS/forge/mcp/src/minecraft/net/minecraft/client/model/ModelBiped.java