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| | BlockWoodSlab (int par1, boolean par2) |
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| Icon | getIcon (int par1, int par2) |
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| int | idDropped (int par1, Random par2Random, int par3) |
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| String | getFullSlabName (int par1) |
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| void | getSubBlocks (int par1, CreativeTabs par2CreativeTabs, List par3List) |
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| void | registerIcons (IconRegister par1IconRegister) |
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| | BlockHalfSlab (int par1, boolean par2, Material par3Material) |
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| void | setBlockBoundsBasedOnState (IBlockAccess par1IBlockAccess, int par2, int par3, int par4) |
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| void | setBlockBoundsForItemRender () |
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| void | addCollisionBoxesToList (World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity) |
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| boolean | isOpaqueCube () |
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| int | onBlockPlaced (World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9) |
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| int | quantityDropped (Random par1Random) |
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| int | damageDropped (int par1) |
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| boolean | renderAsNormalBlock () |
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| boolean | shouldSideBeRendered (IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) |
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| int | getDamageValue (World par1World, int par2, int par3, int par4) |
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| int | idPicked (World par1World, int par2, int par3, int par4) |
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| | Block (int par1, Material par2Material) |
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| Block | setStepSound (StepSound par1StepSound) |
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| Block | setLightOpacity (int par1) |
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| Block | setLightValue (float par1) |
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| Block | setResistance (float par1) |
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| boolean | renderAsNormalBlock () |
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| boolean | getBlocksMovement (IBlockAccess par1IBlockAccess, int par2, int par3, int par4) |
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| int | getRenderType () |
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| Block | setHardness (float par1) |
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| Block | setBlockUnbreakable () |
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| float | getBlockHardness (World par1World, int par2, int par3, int par4) |
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| Block | setTickRandomly (boolean par1) |
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| boolean | getTickRandomly () |
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| boolean | hasTileEntity () |
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| final void | setBlockBounds (float par1, float par2, float par3, float par4, float par5, float par6) |
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| float | getBlockBrightness (IBlockAccess par1IBlockAccess, int par2, int par3, int par4) |
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| int | getMixedBrightnessForBlock (IBlockAccess par1IBlockAccess, int par2, int par3, int par4) |
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| boolean | shouldSideBeRendered (IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) |
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| boolean | isBlockSolid (IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) |
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| Icon | getBlockTexture (IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) |
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| Icon | getIcon (int par1, int par2) |
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| void | addCollisionBoxesToList (World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity) |
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| final Icon | getBlockTextureFromSide (int par1) |
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| AxisAlignedBB | getSelectedBoundingBoxFromPool (World par1World, int par2, int par3, int par4) |
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| AxisAlignedBB | getCollisionBoundingBoxFromPool (World par1World, int par2, int par3, int par4) |
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| boolean | isOpaqueCube () |
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| boolean | canCollideCheck (int par1, boolean par2) |
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| boolean | isCollidable () |
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| void | updateTick (World par1World, int par2, int par3, int par4, Random par5Random) |
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| void | randomDisplayTick (World par1World, int par2, int par3, int par4, Random par5Random) |
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| void | onBlockDestroyedByPlayer (World par1World, int par2, int par3, int par4, int par5) |
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| void | onNeighborBlockChange (World par1World, int par2, int par3, int par4, int par5) |
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| int | tickRate (World par1World) |
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| void | onBlockAdded (World par1World, int par2, int par3, int par4) |
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| void | breakBlock (World par1World, int par2, int par3, int par4, int par5, int par6) |
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| int | quantityDropped (Random par1Random) |
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| int | idDropped (int par1, Random par2Random, int par3) |
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| float | getPlayerRelativeBlockHardness (EntityPlayer par1EntityPlayer, World par2World, int par3, int par4, int par5) |
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| final void | dropBlockAsItem (World par1World, int par2, int par3, int par4, int par5, int par6) |
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| void | dropBlockAsItemWithChance (World par1World, int par2, int par3, int par4, int par5, float par6, int par7) |
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| int | damageDropped (int par1) |
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| float | getExplosionResistance (Entity par1Entity) |
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| MovingObjectPosition | collisionRayTrace (World par1World, int par2, int par3, int par4, Vec3 par5Vec3, Vec3 par6Vec3) |
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| void | onBlockDestroyedByExplosion (World par1World, int par2, int par3, int par4, Explosion par5Explosion) |
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| boolean | canPlaceBlockOnSide (World par1World, int par2, int par3, int par4, int par5, ItemStack par6ItemStack) |
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| int | getRenderBlockPass () |
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| boolean | canPlaceBlockOnSide (World par1World, int par2, int par3, int par4, int par5) |
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| boolean | canPlaceBlockAt (World par1World, int par2, int par3, int par4) |
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| boolean | onBlockActivated (World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9) |
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| void | onEntityWalking (World par1World, int par2, int par3, int par4, Entity par5Entity) |
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| int | onBlockPlaced (World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9) |
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| void | onBlockClicked (World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer) |
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| void | velocityToAddToEntity (World par1World, int par2, int par3, int par4, Entity par5Entity, Vec3 par6Vec3) |
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| void | setBlockBoundsBasedOnState (IBlockAccess par1IBlockAccess, int par2, int par3, int par4) |
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| final double | getBlockBoundsMinX () |
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| final double | getBlockBoundsMaxX () |
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| final double | getBlockBoundsMinY () |
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| final double | getBlockBoundsMaxY () |
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| final double | getBlockBoundsMinZ () |
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| final double | getBlockBoundsMaxZ () |
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| int | getBlockColor () |
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| int | getRenderColor (int par1) |
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| int | isProvidingWeakPower (IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) |
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| int | colorMultiplier (IBlockAccess par1IBlockAccess, int par2, int par3, int par4) |
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| boolean | canProvidePower () |
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| void | onEntityCollidedWithBlock (World par1World, int par2, int par3, int par4, Entity par5Entity) |
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| int | isProvidingStrongPower (IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) |
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| void | setBlockBoundsForItemRender () |
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| void | harvestBlock (World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6) |
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| int | quantityDroppedWithBonus (int par1, Random par2Random) |
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| boolean | canBlockStay (World par1World, int par2, int par3, int par4) |
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| void | onBlockPlacedBy (World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving, ItemStack par6ItemStack) |
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| void | onPostBlockPlaced (World par1World, int par2, int par3, int par4, int par5) |
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| Block | setUnlocalizedName (String par1Str) |
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| String | getLocalizedName () |
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| String | getUnlocalizedName () |
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| String | getUnlocalizedName2 () |
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| boolean | onBlockEventReceived (World par1World, int par2, int par3, int par4, int par5, int par6) |
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| boolean | getEnableStats () |
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| int | getMobilityFlag () |
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| float | getAmbientOcclusionLightValue (IBlockAccess par1IBlockAccess, int par2, int par3, int par4) |
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| void | onFallenUpon (World par1World, int par2, int par3, int par4, Entity par5Entity, float par6) |
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| int | idPicked (World par1World, int par2, int par3, int par4) |
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| int | getDamageValue (World par1World, int par2, int par3, int par4) |
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| void | getSubBlocks (int par1, CreativeTabs par2CreativeTabs, List par3List) |
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| Block | setCreativeTab (CreativeTabs par1CreativeTabs) |
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| void | onBlockHarvested (World par1World, int par2, int par3, int par4, int par5, EntityPlayer par6EntityPlayer) |
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| CreativeTabs | getCreativeTabToDisplayOn () |
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| void | onSetBlockIDWithMetaData (World par1World, int par2, int par3, int par4, int par5) |
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| void | fillWithRain (World par1World, int par2, int par3, int par4) |
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| boolean | isFlowerPot () |
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| boolean | func_82506_l () |
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| boolean | canDropFromExplosion (Explosion par1Explosion) |
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| boolean | isAssociatedBlockID (int par1) |
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| boolean | hasComparatorInputOverride () |
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| int | getComparatorInputOverride (World par1World, int par2, int par3, int par4, int par5) |
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| void | registerIcons (IconRegister par1IconRegister) |
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| String | getItemIconName () |
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| int | getLightValue (IBlockAccess world, int x, int y, int z) |
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| boolean | isLadder (World world, int x, int y, int z, EntityLiving entity) |
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| boolean | isLadder (World world, int x, int y, int z) |
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| boolean | isBlockNormalCube (World world, int x, int y, int z) |
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| boolean | isBlockSolidOnSide (World world, int x, int y, int z, ForgeDirection side) |
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| boolean | isBlockReplaceable (World world, int x, int y, int z) |
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| boolean | isBlockBurning (World world, int x, int y, int z) |
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| boolean | isAirBlock (World world, int x, int y, int z) |
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| boolean | canHarvestBlock (EntityPlayer player, int meta) |
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| boolean | removeBlockByPlayer (World world, EntityPlayer player, int x, int y, int z) |
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| void | addCreativeItems (ArrayList itemList) |
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| int | getFlammability (IBlockAccess world, int x, int y, int z, int metadata, ForgeDirection face) |
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| boolean | isFlammable (IBlockAccess world, int x, int y, int z, int metadata, ForgeDirection face) |
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| int | getFireSpreadSpeed (World world, int x, int y, int z, int metadata, ForgeDirection face) |
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| boolean | isFireSource (World world, int x, int y, int z, int metadata, ForgeDirection side) |
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| boolean | hasTileEntity (int metadata) |
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| TileEntity | createTileEntity (World world, int metadata) |
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| int | quantityDropped (int meta, int fortune, Random random) |
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| ArrayList< ItemStack > | getBlockDropped (World world, int x, int y, int z, int metadata, int fortune) |
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| boolean | canSilkHarvest (World world, EntityPlayer player, int x, int y, int z, int metadata) |
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| boolean | canCreatureSpawn (EnumCreatureType type, World world, int x, int y, int z) |
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| boolean | isBed (World world, int x, int y, int z, EntityLiving player) |
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| ChunkCoordinates | getBedSpawnPosition (World world, int x, int y, int z, EntityPlayer player) |
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| void | setBedOccupied (World world, int x, int y, int z, EntityPlayer player, boolean occupied) |
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| int | getBedDirection (IBlockAccess world, int x, int y, int z) |
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| boolean | isBedFoot (IBlockAccess world, int x, int y, int z) |
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| void | beginLeavesDecay (World world, int x, int y, int z) |
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| boolean | canSustainLeaves (World world, int x, int y, int z) |
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| boolean | isLeaves (World world, int x, int y, int z) |
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| boolean | canBeReplacedByLeaves (World world, int x, int y, int z) |
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| boolean | isWood (World world, int x, int y, int z) |
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| boolean | isGenMineableReplaceable (World world, int x, int y, int z, int target) |
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| float | getExplosionResistance (Entity par1Entity, World world, int x, int y, int z, double explosionX, double explosionY, double explosionZ) |
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| void | onBlockExploded (World world, int x, int y, int z, Explosion explosion) |
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| boolean | canConnectRedstone (IBlockAccess world, int x, int y, int z, int side) |
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| boolean | canPlaceTorchOnTop (World world, int x, int y, int z) |
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| boolean | canRenderInPass (int pass) |
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| ItemStack | getPickBlock (MovingObjectPosition target, World world, int x, int y, int z) |
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| boolean | isBlockFoliage (World world, int x, int y, int z) |
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| boolean | addBlockHitEffects (World worldObj, MovingObjectPosition target, EffectRenderer effectRenderer) |
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| boolean | addBlockDestroyEffects (World world, int x, int y, int z, int meta, EffectRenderer effectRenderer) |
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| boolean | canSustainPlant (World world, int x, int y, int z, ForgeDirection direction, IPlantable plant) |
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| void | onPlantGrow (World world, int x, int y, int z, int sourceX, int sourceY, int sourceZ) |
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| boolean | isFertile (World world, int x, int y, int z) |
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| int | getLightOpacity (World world, int x, int y, int z) |
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| boolean | canDragonDestroy (World world, int x, int y, int z) |
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| boolean | isBeaconBase (World worldObj, int x, int y, int z, int beaconX, int beaconY, int beaconZ) |
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| boolean | rotateBlock (World worldObj, int x, int y, int z, ForgeDirection axis) |
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| ForgeDirection[] | getValidRotations (World worldObj, int x, int y, int z) |
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| float | getEnchantPowerBonus (World world, int x, int y, int z) |
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| int | getEnchantPower (World world, int x, int y, int z) |
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| boolean | recolourBlock (World world, int x, int y, int z, ForgeDirection side, int colour) |
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