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boolean | onBlockActivated (World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9) |
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int | idDropped (int par1, Random par2Random, int par3) |
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int | idPicked (World par1World, int par2, int par3, int par4) |
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int | getRenderType () |
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boolean | func_94476_e (IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) |
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void | randomDisplayTick (World par1World, int par2, int par3, int par4, Random par5Random) |
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void | breakBlock (World par1World, int par2, int par3, int par4, int par5, int par6) |
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boolean | renderAsNormalBlock () |
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boolean | canPlaceBlockAt (World par1World, int par2, int par3, int par4) |
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boolean | canBlockStay (World par1World, int par2, int par3, int par4) |
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void | updateTick (World par1World, int par2, int par3, int par4, Random par5Random) |
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Icon | getIcon (int par1, int par2) |
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void | registerIcons (IconRegister par1IconRegister) |
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boolean | shouldSideBeRendered (IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) |
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int | getRenderType () |
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int | isProvidingStrongPower (IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) |
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int | isProvidingWeakPower (IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) |
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void | onNeighborBlockChange (World par1World, int par2, int par3, int par4, int par5) |
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boolean | func_94476_e (IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) |
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boolean | canProvidePower () |
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void | onBlockPlacedBy (World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving, ItemStack par6ItemStack) |
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void | onBlockAdded (World par1World, int par2, int par3, int par4) |
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void | onBlockDestroyedByPlayer (World par1World, int par2, int par3, int par4, int par5) |
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boolean | isOpaqueCube () |
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boolean | func_94487_f (int par1) |
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boolean | func_83011_d (World par1World, int par2, int par3, int par4, int par5) |
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boolean | isAssociatedBlockID (int par1) |
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| BlockRedstoneRepeater (int par1, boolean par2) |
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int | func_94481_j_ (int par1) |
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BlockRedstoneLogic | func_94485_e () |
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BlockRedstoneLogic | func_94484_i () |
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boolean | func_94477_d (int par1) |
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| BlockRedstoneLogic (int par1, boolean par2) |
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boolean | func_96470_c (int par1) |
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void | func_94479_f (World par1World, int par2, int par3, int par4, int par5) |
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boolean | func_94478_d (World par1World, int par2, int par3, int par4, int par5) |
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int | getInputStrength (World par1World, int par2, int par3, int par4, int par5) |
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int | func_94482_f (IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) |
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int | func_94488_g (IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) |
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void | func_94483_i_ (World par1World, int par2, int par3, int par4) |
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boolean | func_94477_d (int par1) |
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int | func_94480_d (IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) |
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int | func_94486_g (int par1) |
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| BlockDirectional (int par1, Material par2Material) |
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void | initializeBlock () |
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void | dropBlockAsItem_do (World par1World, int par2, int par3, int par4, ItemStack par5ItemStack) |
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void | dropXpOnBlockBreak (World par1World, int par2, int par3, int par4, int par5) |
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boolean | canSilkHarvest () |
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ItemStack | createStackedBlock (int par1) |
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Block | disableStats () |
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