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| BlockGravel (int par1) |
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int | idDropped (int par1, Random par2Random, int par3) |
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Public Member Functions inherited from net.minecraft.block.BlockSand |
| BlockSand (int par1) |
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| BlockSand (int par1, Material par2Material) |
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void | onBlockAdded (World par1World, int par2, int par3, int par4) |
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void | onNeighborBlockChange (World par1World, int par2, int par3, int par4, int par5) |
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void | updateTick (World par1World, int par2, int par3, int par4, Random par5Random) |
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int | tickRate (World par1World) |
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void | onFinishFalling (World par1World, int par2, int par3, int par4, int par5) |
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| Block (int par1, Material par2Material) |
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Block | setStepSound (StepSound par1StepSound) |
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Block | setLightOpacity (int par1) |
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Block | setLightValue (float par1) |
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Block | setResistance (float par1) |
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boolean | renderAsNormalBlock () |
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boolean | getBlocksMovement (IBlockAccess par1IBlockAccess, int par2, int par3, int par4) |
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int | getRenderType () |
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Block | setHardness (float par1) |
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Block | setBlockUnbreakable () |
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float | getBlockHardness (World par1World, int par2, int par3, int par4) |
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Block | setTickRandomly (boolean par1) |
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boolean | getTickRandomly () |
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boolean | hasTileEntity () |
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final void | setBlockBounds (float par1, float par2, float par3, float par4, float par5, float par6) |
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float | getBlockBrightness (IBlockAccess par1IBlockAccess, int par2, int par3, int par4) |
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int | getMixedBrightnessForBlock (IBlockAccess par1IBlockAccess, int par2, int par3, int par4) |
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boolean | shouldSideBeRendered (IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) |
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boolean | isBlockSolid (IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) |
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Icon | getBlockTexture (IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) |
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Icon | getIcon (int par1, int par2) |
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void | addCollisionBoxesToList (World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity) |
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final Icon | getBlockTextureFromSide (int par1) |
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AxisAlignedBB | getSelectedBoundingBoxFromPool (World par1World, int par2, int par3, int par4) |
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AxisAlignedBB | getCollisionBoundingBoxFromPool (World par1World, int par2, int par3, int par4) |
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boolean | isOpaqueCube () |
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boolean | canCollideCheck (int par1, boolean par2) |
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boolean | isCollidable () |
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void | updateTick (World par1World, int par2, int par3, int par4, Random par5Random) |
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void | randomDisplayTick (World par1World, int par2, int par3, int par4, Random par5Random) |
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void | onBlockDestroyedByPlayer (World par1World, int par2, int par3, int par4, int par5) |
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void | onNeighborBlockChange (World par1World, int par2, int par3, int par4, int par5) |
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int | tickRate (World par1World) |
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void | onBlockAdded (World par1World, int par2, int par3, int par4) |
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void | breakBlock (World par1World, int par2, int par3, int par4, int par5, int par6) |
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int | quantityDropped (Random par1Random) |
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int | idDropped (int par1, Random par2Random, int par3) |
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float | getPlayerRelativeBlockHardness (EntityPlayer par1EntityPlayer, World par2World, int par3, int par4, int par5) |
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final void | dropBlockAsItem (World par1World, int par2, int par3, int par4, int par5, int par6) |
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void | dropBlockAsItemWithChance (World par1World, int par2, int par3, int par4, int par5, float par6, int par7) |
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int | damageDropped (int par1) |
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float | getExplosionResistance (Entity par1Entity) |
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MovingObjectPosition | collisionRayTrace (World par1World, int par2, int par3, int par4, Vec3 par5Vec3, Vec3 par6Vec3) |
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void | onBlockDestroyedByExplosion (World par1World, int par2, int par3, int par4, Explosion par5Explosion) |
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boolean | canPlaceBlockOnSide (World par1World, int par2, int par3, int par4, int par5, ItemStack par6ItemStack) |
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int | getRenderBlockPass () |
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boolean | canPlaceBlockOnSide (World par1World, int par2, int par3, int par4, int par5) |
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boolean | canPlaceBlockAt (World par1World, int par2, int par3, int par4) |
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boolean | onBlockActivated (World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9) |
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void | onEntityWalking (World par1World, int par2, int par3, int par4, Entity par5Entity) |
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int | onBlockPlaced (World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9) |
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void | onBlockClicked (World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer) |
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void | velocityToAddToEntity (World par1World, int par2, int par3, int par4, Entity par5Entity, Vec3 par6Vec3) |
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void | setBlockBoundsBasedOnState (IBlockAccess par1IBlockAccess, int par2, int par3, int par4) |
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final double | getBlockBoundsMinX () |
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final double | getBlockBoundsMaxX () |
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final double | getBlockBoundsMinY () |
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final double | getBlockBoundsMaxY () |
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final double | getBlockBoundsMinZ () |
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final double | getBlockBoundsMaxZ () |
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int | getBlockColor () |
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int | getRenderColor (int par1) |
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int | isProvidingWeakPower (IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) |
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int | colorMultiplier (IBlockAccess par1IBlockAccess, int par2, int par3, int par4) |
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boolean | canProvidePower () |
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void | onEntityCollidedWithBlock (World par1World, int par2, int par3, int par4, Entity par5Entity) |
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int | isProvidingStrongPower (IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) |
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void | setBlockBoundsForItemRender () |
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void | harvestBlock (World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6) |
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int | quantityDroppedWithBonus (int par1, Random par2Random) |
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boolean | canBlockStay (World par1World, int par2, int par3, int par4) |
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void | onBlockPlacedBy (World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving, ItemStack par6ItemStack) |
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void | onPostBlockPlaced (World par1World, int par2, int par3, int par4, int par5) |
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Block | setUnlocalizedName (String par1Str) |
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String | getLocalizedName () |
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String | getUnlocalizedName () |
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String | getUnlocalizedName2 () |
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boolean | onBlockEventReceived (World par1World, int par2, int par3, int par4, int par5, int par6) |
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boolean | getEnableStats () |
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int | getMobilityFlag () |
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float | getAmbientOcclusionLightValue (IBlockAccess par1IBlockAccess, int par2, int par3, int par4) |
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void | onFallenUpon (World par1World, int par2, int par3, int par4, Entity par5Entity, float par6) |
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int | idPicked (World par1World, int par2, int par3, int par4) |
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int | getDamageValue (World par1World, int par2, int par3, int par4) |
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void | getSubBlocks (int par1, CreativeTabs par2CreativeTabs, List par3List) |
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Block | setCreativeTab (CreativeTabs par1CreativeTabs) |
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void | onBlockHarvested (World par1World, int par2, int par3, int par4, int par5, EntityPlayer par6EntityPlayer) |
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CreativeTabs | getCreativeTabToDisplayOn () |
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void | onSetBlockIDWithMetaData (World par1World, int par2, int par3, int par4, int par5) |
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void | fillWithRain (World par1World, int par2, int par3, int par4) |
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boolean | isFlowerPot () |
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boolean | func_82506_l () |
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boolean | canDropFromExplosion (Explosion par1Explosion) |
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boolean | isAssociatedBlockID (int par1) |
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boolean | hasComparatorInputOverride () |
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int | getComparatorInputOverride (World par1World, int par2, int par3, int par4, int par5) |
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void | registerIcons (IconRegister par1IconRegister) |
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String | getItemIconName () |
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int | getLightValue (IBlockAccess world, int x, int y, int z) |
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boolean | isLadder (World world, int x, int y, int z, EntityLiving entity) |
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boolean | isLadder (World world, int x, int y, int z) |
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boolean | isBlockNormalCube (World world, int x, int y, int z) |
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boolean | isBlockSolidOnSide (World world, int x, int y, int z, ForgeDirection side) |
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boolean | isBlockReplaceable (World world, int x, int y, int z) |
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boolean | isBlockBurning (World world, int x, int y, int z) |
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boolean | isAirBlock (World world, int x, int y, int z) |
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boolean | canHarvestBlock (EntityPlayer player, int meta) |
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boolean | removeBlockByPlayer (World world, EntityPlayer player, int x, int y, int z) |
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void | addCreativeItems (ArrayList itemList) |
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int | getFlammability (IBlockAccess world, int x, int y, int z, int metadata, ForgeDirection face) |
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boolean | isFlammable (IBlockAccess world, int x, int y, int z, int metadata, ForgeDirection face) |
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int | getFireSpreadSpeed (World world, int x, int y, int z, int metadata, ForgeDirection face) |
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boolean | isFireSource (World world, int x, int y, int z, int metadata, ForgeDirection side) |
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boolean | hasTileEntity (int metadata) |
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TileEntity | createTileEntity (World world, int metadata) |
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int | quantityDropped (int meta, int fortune, Random random) |
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ArrayList< ItemStack > | getBlockDropped (World world, int x, int y, int z, int metadata, int fortune) |
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boolean | canSilkHarvest (World world, EntityPlayer player, int x, int y, int z, int metadata) |
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boolean | canCreatureSpawn (EnumCreatureType type, World world, int x, int y, int z) |
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boolean | isBed (World world, int x, int y, int z, EntityLiving player) |
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ChunkCoordinates | getBedSpawnPosition (World world, int x, int y, int z, EntityPlayer player) |
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void | setBedOccupied (World world, int x, int y, int z, EntityPlayer player, boolean occupied) |
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int | getBedDirection (IBlockAccess world, int x, int y, int z) |
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boolean | isBedFoot (IBlockAccess world, int x, int y, int z) |
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void | beginLeavesDecay (World world, int x, int y, int z) |
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boolean | canSustainLeaves (World world, int x, int y, int z) |
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boolean | isLeaves (World world, int x, int y, int z) |
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boolean | canBeReplacedByLeaves (World world, int x, int y, int z) |
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boolean | isWood (World world, int x, int y, int z) |
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boolean | isGenMineableReplaceable (World world, int x, int y, int z, int target) |
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float | getExplosionResistance (Entity par1Entity, World world, int x, int y, int z, double explosionX, double explosionY, double explosionZ) |
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void | onBlockExploded (World world, int x, int y, int z, Explosion explosion) |
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boolean | canConnectRedstone (IBlockAccess world, int x, int y, int z, int side) |
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boolean | canPlaceTorchOnTop (World world, int x, int y, int z) |
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boolean | canRenderInPass (int pass) |
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ItemStack | getPickBlock (MovingObjectPosition target, World world, int x, int y, int z) |
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boolean | isBlockFoliage (World world, int x, int y, int z) |
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boolean | addBlockHitEffects (World worldObj, MovingObjectPosition target, EffectRenderer effectRenderer) |
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boolean | addBlockDestroyEffects (World world, int x, int y, int z, int meta, EffectRenderer effectRenderer) |
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boolean | canSustainPlant (World world, int x, int y, int z, ForgeDirection direction, IPlantable plant) |
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void | onPlantGrow (World world, int x, int y, int z, int sourceX, int sourceY, int sourceZ) |
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boolean | isFertile (World world, int x, int y, int z) |
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int | getLightOpacity (World world, int x, int y, int z) |
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boolean | canDragonDestroy (World world, int x, int y, int z) |
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boolean | isBeaconBase (World worldObj, int x, int y, int z, int beaconX, int beaconY, int beaconZ) |
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boolean | rotateBlock (World worldObj, int x, int y, int z, ForgeDirection axis) |
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ForgeDirection[] | getValidRotations (World worldObj, int x, int y, int z) |
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float | getEnchantPowerBonus (World world, int x, int y, int z) |
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int | getEnchantPower (World world, int x, int y, int z) |
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boolean | recolourBlock (World world, int x, int y, int z, ForgeDirection side, int colour) |
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