YATS/Forge Documentation
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Classes | |
enum | ModState |
Public Member Functions | |
LoaderState | transition (boolean errored) |
boolean | hasEvent () |
FMLStateEvent | getEvent (Object...eventData) |
LoaderState | requiredState () |
Public Attributes | |
NOINIT =("Uninitialized",null) | |
LOADING =("Loading",null) | |
CONSTRUCTING =("Constructing mods",FMLConstructionEvent.class) | |
PREINITIALIZATION =("Pre-initializing mods", FMLPreInitializationEvent.class) | |
INITIALIZATION =("Initializing mods", FMLInitializationEvent.class) | |
POSTINITIALIZATION =("Post-initializing mods", FMLPostInitializationEvent.class) | |
AVAILABLE =("Mod loading complete", FMLLoadCompleteEvent.class) | |
SERVER_ABOUT_TO_START =("Server about to start", FMLServerAboutToStartEvent.class) | |
SERVER_STARTING =("Server starting", FMLServerStartingEvent.class) | |
SERVER_STARTED =("Server started", FMLServerStartedEvent.class) | |
SERVER_STOPPING =("Server stopping", FMLServerStoppingEvent.class) | |
SERVER_STOPPED =("Server stopped", FMLServerStoppedEvent.class) | |
ERRORED =("Mod Loading errored",null) | |
The state enum used to help track state progression for the loader
FMLStateEvent cpw.mods.fml.common.LoaderState.getEvent | ( | Object... | eventData) |
boolean cpw.mods.fml.common.LoaderState.hasEvent | ( | ) |
LoaderState cpw.mods.fml.common.LoaderState.requiredState | ( | ) |
LoaderState cpw.mods.fml.common.LoaderState.transition | ( | boolean | errored) |
cpw.mods.fml.common.LoaderState.AVAILABLE =("Mod loading complete", FMLLoadCompleteEvent.class) |
cpw.mods.fml.common.LoaderState.CONSTRUCTING =("Constructing mods",FMLConstructionEvent.class) |
cpw.mods.fml.common.LoaderState.ERRORED =("Mod Loading errored",null) |
cpw.mods.fml.common.LoaderState.INITIALIZATION =("Initializing mods", FMLInitializationEvent.class) |
cpw.mods.fml.common.LoaderState.LOADING =("Loading",null) |
cpw.mods.fml.common.LoaderState.NOINIT =("Uninitialized",null) |
cpw.mods.fml.common.LoaderState.POSTINITIALIZATION =("Post-initializing mods", FMLPostInitializationEvent.class) |
cpw.mods.fml.common.LoaderState.PREINITIALIZATION =("Pre-initializing mods", FMLPreInitializationEvent.class) |
cpw.mods.fml.common.LoaderState.SERVER_ABOUT_TO_START =("Server about to start", FMLServerAboutToStartEvent.class) |
cpw.mods.fml.common.LoaderState.SERVER_STARTED =("Server started", FMLServerStartedEvent.class) |
cpw.mods.fml.common.LoaderState.SERVER_STARTING =("Server starting", FMLServerStartingEvent.class) |
cpw.mods.fml.common.LoaderState.SERVER_STOPPED =("Server stopped", FMLServerStoppedEvent.class) |
cpw.mods.fml.common.LoaderState.SERVER_STOPPING =("Server stopping", FMLServerStoppingEvent.class) |