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net.minecraft.world.gen.structure.StructureMineshaftPieces Class Reference

Static Public Attributes

static final
WeightedRandomChestContent[] 
mineshaftChestContents = new WeightedRandomChestContent[] {new WeightedRandomChestContent(Item.ingotIron.itemID, 0, 1, 5, 10), new WeightedRandomChestContent(Item.ingotGold.itemID, 0, 1, 3, 5), new WeightedRandomChestContent(Item.redstone.itemID, 0, 4, 9, 5), new WeightedRandomChestContent(Item.dyePowder.itemID, 4, 4, 9, 5), new WeightedRandomChestContent(Item.diamond.itemID, 0, 1, 2, 3), new WeightedRandomChestContent(Item.coal.itemID, 0, 3, 8, 10), new WeightedRandomChestContent(Item.bread.itemID, 0, 1, 3, 15), new WeightedRandomChestContent(Item.pickaxeIron.itemID, 0, 1, 1, 1), new WeightedRandomChestContent(Block.rail.blockID, 0, 4, 8, 1), new WeightedRandomChestContent(Item.melonSeeds.itemID, 0, 2, 4, 10), new WeightedRandomChestContent(Item.pumpkinSeeds.itemID, 0, 2, 4, 10)}
 

Member Data Documentation

final WeightedRandomChestContent [] net.minecraft.world.gen.structure.StructureMineshaftPieces.mineshaftChestContents = new WeightedRandomChestContent[] {new WeightedRandomChestContent(Item.ingotIron.itemID, 0, 1, 5, 10), new WeightedRandomChestContent(Item.ingotGold.itemID, 0, 1, 3, 5), new WeightedRandomChestContent(Item.redstone.itemID, 0, 4, 9, 5), new WeightedRandomChestContent(Item.dyePowder.itemID, 4, 4, 9, 5), new WeightedRandomChestContent(Item.diamond.itemID, 0, 1, 2, 3), new WeightedRandomChestContent(Item.coal.itemID, 0, 3, 8, 10), new WeightedRandomChestContent(Item.bread.itemID, 0, 1, 3, 15), new WeightedRandomChestContent(Item.pickaxeIron.itemID, 0, 1, 1, 1), new WeightedRandomChestContent(Block.rail.blockID, 0, 4, 8, 1), new WeightedRandomChestContent(Item.melonSeeds.itemID, 0, 2, 4, 10), new WeightedRandomChestContent(Item.pumpkinSeeds.itemID, 0, 2, 4, 10)}
static

List of contents that can generate in Mineshafts.


The documentation for this class was generated from the following file: