YATS/Forge Documentation
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This is the complete list of members for net.minecraft.world.gen.structure.ComponentVillageHouse3, including all inherited members.
addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox) | net.minecraft.world.gen.structure.ComponentVillageHouse3 | virtual |
boundingBox | net.minecraft.world.gen.structure.StructureComponent | protected |
buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random) | net.minecraft.world.gen.structure.StructureComponent | |
canVillageGoDeeper(StructureBoundingBox par0StructureBoundingBox) | net.minecraft.world.gen.structure.ComponentVillage | protectedstatic |
clearCurrentPositionBlocksUpwards(World par1World, int par2, int par3, int par4, StructureBoundingBox par5StructureBoundingBox) | net.minecraft.world.gen.structure.StructureComponent | protected |
componentType | net.minecraft.world.gen.structure.StructureComponent | protected |
ComponentVillage(ComponentVillageStartPiece par1ComponentVillageStartPiece, int par2) | net.minecraft.world.gen.structure.ComponentVillage | protected |
ComponentVillageHouse3(ComponentVillageStartPiece par1ComponentVillageStartPiece, int par2, Random par3Random, StructureBoundingBox par4StructureBoundingBox, int par5) | net.minecraft.world.gen.structure.ComponentVillageHouse3 | |
coordBaseMode | net.minecraft.world.gen.structure.StructureComponent | protected |
fillCurrentPositionBlocksDownwards(World par1World, int par2, int par3, int par4, int par5, int par6, StructureBoundingBox par7StructureBoundingBox) | net.minecraft.world.gen.structure.ComponentVillage | protected |
fillWithAir(World par1World, StructureBoundingBox par2StructureBoundingBox, int par3, int par4, int par5, int par6, int par7, int par8) | net.minecraft.world.gen.structure.StructureComponent | protected |
fillWithBlocks(World par1World, StructureBoundingBox par2StructureBoundingBox, int par3, int par4, int par5, int par6, int par7, int par8, int par9, int par10, boolean par11) | net.minecraft.world.gen.structure.ComponentVillage | protected |
fillWithMetadataBlocks(World par1World, StructureBoundingBox par2StructureBoundingBox, int par3, int par4, int par5, int par6, int par7, int par8, int par9, int par10, int par11, int par12, boolean par13) | net.minecraft.world.gen.structure.StructureComponent | protected |
fillWithRandomizedBlocks(World par1World, StructureBoundingBox par2StructureBoundingBox, int par3, int par4, int par5, int par6, int par7, int par8, boolean par9, Random par10Random, StructurePieceBlockSelector par11StructurePieceBlockSelector) | net.minecraft.world.gen.structure.StructureComponent | protected |
findIntersecting(List par0List, StructureBoundingBox par1StructureBoundingBox) | net.minecraft.world.gen.structure.StructureComponent | static |
func_74921_a(ComponentVillageStartPiece par0ComponentVillageStartPiece, List par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7) | net.minecraft.world.gen.structure.ComponentVillageHouse3 | static |
generateStructureChestContents(World par1World, StructureBoundingBox par2StructureBoundingBox, Random par3Random, int par4, int par5, int par6, WeightedRandomChestContent[] par7ArrayOfWeightedRandomChestContent, int par8) | net.minecraft.world.gen.structure.StructureComponent | protected |
generateStructureDispenserContents(World par1World, StructureBoundingBox par2StructureBoundingBox, Random par3Random, int par4, int par5, int par6, int par7, WeightedRandomChestContent[] par8ArrayOfWeightedRandomChestContent, int par9) | net.minecraft.world.gen.structure.StructureComponent | protected |
getAverageGroundLevel(World par1World, StructureBoundingBox par2StructureBoundingBox) | net.minecraft.world.gen.structure.ComponentVillage | protected |
getBiomeSpecificBlock(int par1, int par2) | net.minecraft.world.gen.structure.ComponentVillage | protected |
getBiomeSpecificBlockMetadata(int par1, int par2) | net.minecraft.world.gen.structure.ComponentVillage | protected |
getBlockIdAtCurrentPosition(World par1World, int par2, int par3, int par4, StructureBoundingBox par5StructureBoundingBox) | net.minecraft.world.gen.structure.StructureComponent | protected |
getBoundingBox() | net.minecraft.world.gen.structure.StructureComponent | |
getCenter() | net.minecraft.world.gen.structure.StructureComponent | |
getComponentType() | net.minecraft.world.gen.structure.StructureComponent | |
getMetadataWithOffset(int par1, int par2) | net.minecraft.world.gen.structure.StructureComponent | protected |
getNextComponentNN(ComponentVillageStartPiece par1ComponentVillageStartPiece, List par2List, Random par3Random, int par4, int par5) | net.minecraft.world.gen.structure.ComponentVillage | protected |
getNextComponentPP(ComponentVillageStartPiece par1ComponentVillageStartPiece, List par2List, Random par3Random, int par4, int par5) | net.minecraft.world.gen.structure.ComponentVillage | protected |
getVillagerType(int par1) | net.minecraft.world.gen.structure.ComponentVillage | protected |
getXWithOffset(int par1, int par2) | net.minecraft.world.gen.structure.StructureComponent | protected |
getYWithOffset(int par1) | net.minecraft.world.gen.structure.StructureComponent | protected |
getZWithOffset(int par1, int par2) | net.minecraft.world.gen.structure.StructureComponent | protected |
isLiquidInStructureBoundingBox(World par1World, StructureBoundingBox par2StructureBoundingBox) | net.minecraft.world.gen.structure.StructureComponent | protected |
placeBlockAtCurrentPosition(World par1World, int par2, int par3, int par4, int par5, int par6, StructureBoundingBox par7StructureBoundingBox) | net.minecraft.world.gen.structure.ComponentVillage | protected |
placeDoorAtCurrentPosition(World par1World, StructureBoundingBox par2StructureBoundingBox, Random par3Random, int par4, int par5, int par6, int par7) | net.minecraft.world.gen.structure.StructureComponent | protected |
randomlyFillWithBlocks(World par1World, StructureBoundingBox par2StructureBoundingBox, Random par3Random, float par4, int par5, int par6, int par7, int par8, int par9, int par10, int par11, int par12, boolean par13) | net.minecraft.world.gen.structure.StructureComponent | protected |
randomlyPlaceBlock(World par1World, StructureBoundingBox par2StructureBoundingBox, Random par3Random, float par4, int par5, int par6, int par7, int par8, int par9) | net.minecraft.world.gen.structure.StructureComponent | protected |
randomlyRareFillWithBlocks(World par1World, StructureBoundingBox par2StructureBoundingBox, int par3, int par4, int par5, int par6, int par7, int par8, int par9, boolean par10) | net.minecraft.world.gen.structure.StructureComponent | protected |
spawnVillagers(World par1World, StructureBoundingBox par2StructureBoundingBox, int par3, int par4, int par5, int par6) | net.minecraft.world.gen.structure.ComponentVillage | protected |
startPiece | net.minecraft.world.gen.structure.ComponentVillage | protected |
StructureComponent(int par1) | net.minecraft.world.gen.structure.StructureComponent | protected |