Inherits net.minecraft.world.gen.structure.ComponentStronghold.
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static final
WeightedRandomChestContent[] | strongholdRoomCrossingChestContents = new WeightedRandomChestContent[] {new WeightedRandomChestContent(Item.ingotIron.itemID, 0, 1, 5, 10), new WeightedRandomChestContent(Item.ingotGold.itemID, 0, 1, 3, 5), new WeightedRandomChestContent(Item.redstone.itemID, 0, 4, 9, 5), new WeightedRandomChestContent(Item.coal.itemID, 0, 3, 8, 10), new WeightedRandomChestContent(Item.bread.itemID, 0, 1, 3, 15), new WeightedRandomChestContent(Item.appleRed.itemID, 0, 1, 3, 15), new WeightedRandomChestContent(Item.pickaxeIron.itemID, 0, 1, 1, 1)} |
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| ComponentStronghold (int par1) |
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void | placeDoor (World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox, EnumDoor par4EnumDoor, int par5, int par6, int par7) |
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EnumDoor | getRandomDoor (Random par1Random) |
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StructureComponent | getNextComponentNormal (ComponentStrongholdStairs2 par1ComponentStrongholdStairs2, List par2List, Random par3Random, int par4, int par5) |
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StructureComponent | getNextComponentX (ComponentStrongholdStairs2 par1ComponentStrongholdStairs2, List par2List, Random par3Random, int par4, int par5) |
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StructureComponent | getNextComponentZ (ComponentStrongholdStairs2 par1ComponentStrongholdStairs2, List par2List, Random par3Random, int par4, int par5) |
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static boolean | canStrongholdGoDeeper (StructureBoundingBox par0StructureBoundingBox) |
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net.minecraft.world.gen.structure.ComponentStrongholdRoomCrossing.ComponentStrongholdRoomCrossing |
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int |
par1, |
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Random |
par2Random, |
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StructureBoundingBox |
par3StructureBoundingBox, |
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int |
par4 |
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) |
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boolean net.minecraft.world.gen.structure.ComponentStrongholdRoomCrossing.addComponentParts |
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World |
par1World, |
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Random |
par2Random, |
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StructureBoundingBox |
par3StructureBoundingBox |
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) |
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virtual |
void net.minecraft.world.gen.structure.ComponentStrongholdRoomCrossing.buildComponent |
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StructureComponent |
par1StructureComponent, |
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List |
par2List, |
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Random |
par3Random |
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) |
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Initiates construction of the Structure Component picked, at the current Location of StructGen
static ComponentStrongholdRoomCrossing net.minecraft.world.gen.structure.ComponentStrongholdRoomCrossing.findValidPlacement |
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List |
par0List, |
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Random |
par1Random, |
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int |
par2, |
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int |
par3, |
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int |
par4, |
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int |
par5, |
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int |
par6 |
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) |
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static |
final EnumDoor net.minecraft.world.gen.structure.ComponentStrongholdRoomCrossing.doorType |
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protected |
final int net.minecraft.world.gen.structure.ComponentStrongholdRoomCrossing.roomType |
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protected |
final WeightedRandomChestContent [] net.minecraft.world.gen.structure.ComponentStrongholdRoomCrossing.strongholdRoomCrossingChestContents = new WeightedRandomChestContent[] {new WeightedRandomChestContent(Item.ingotIron.itemID, 0, 1, 5, 10), new WeightedRandomChestContent(Item.ingotGold.itemID, 0, 1, 3, 5), new WeightedRandomChestContent(Item.redstone.itemID, 0, 4, 9, 5), new WeightedRandomChestContent(Item.coal.itemID, 0, 3, 8, 10), new WeightedRandomChestContent(Item.bread.itemID, 0, 1, 3, 15), new WeightedRandomChestContent(Item.appleRed.itemID, 0, 1, 3, 15), new WeightedRandomChestContent(Item.pickaxeIron.itemID, 0, 1, 1, 1)} |
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static |
Items that could generate in the chest that is located in Stronghold Room Crossing.
The documentation for this class was generated from the following file: