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| ComponentStrongholdRightTurn (int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4) |
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void | buildComponent (StructureComponent par1StructureComponent, List par2List, Random par3Random) |
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boolean | addComponentParts (World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox) |
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| ComponentStrongholdLeftTurn (int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4) |
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void | buildComponent (StructureComponent par1StructureComponent, List par2List, Random par3Random) |
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static ComponentStrongholdLeftTurn | findValidPlacement (List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6) |
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| ComponentStronghold (int par1) |
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void | placeDoor (World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox, EnumDoor par4EnumDoor, int par5, int par6, int par7) |
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EnumDoor | getRandomDoor (Random par1Random) |
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StructureComponent | getNextComponentNormal (ComponentStrongholdStairs2 par1ComponentStrongholdStairs2, List par2List, Random par3Random, int par4, int par5) |
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StructureComponent | getNextComponentX (ComponentStrongholdStairs2 par1ComponentStrongholdStairs2, List par2List, Random par3Random, int par4, int par5) |
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StructureComponent | getNextComponentZ (ComponentStrongholdStairs2 par1ComponentStrongholdStairs2, List par2List, Random par3Random, int par4, int par5) |
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static boolean | canStrongholdGoDeeper (StructureBoundingBox par0StructureBoundingBox) |
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final EnumDoor | doorType |
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net.minecraft.world.gen.structure.ComponentStrongholdRightTurn.ComponentStrongholdRightTurn |
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int |
par1, |
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Random |
par2Random, |
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StructureBoundingBox |
par3StructureBoundingBox, |
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int |
par4 |
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) |
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boolean net.minecraft.world.gen.structure.ComponentStrongholdRightTurn.addComponentParts |
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World |
par1World, |
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Random |
par2Random, |
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StructureBoundingBox |
par3StructureBoundingBox |
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) |
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virtual |
void net.minecraft.world.gen.structure.ComponentStrongholdRightTurn.buildComponent |
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StructureComponent |
par1StructureComponent, |
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List |
par2List, |
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Random |
par3Random |
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) |
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Initiates construction of the Structure Component picked, at the current Location of StructGen
The documentation for this class was generated from the following file: