Inherits net.minecraft.world.gen.structure.ComponentStronghold.
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static final
WeightedRandomChestContent[] | strongholdLibraryChestContents = new WeightedRandomChestContent[] {new WeightedRandomChestContent(Item.book.itemID, 0, 1, 3, 20), new WeightedRandomChestContent(Item.paper.itemID, 0, 2, 7, 20), new WeightedRandomChestContent(Item.emptyMap.itemID, 0, 1, 1, 1), new WeightedRandomChestContent(Item.compass.itemID, 0, 1, 1, 1)} |
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| ComponentStronghold (int par1) |
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void | placeDoor (World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox, EnumDoor par4EnumDoor, int par5, int par6, int par7) |
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EnumDoor | getRandomDoor (Random par1Random) |
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StructureComponent | getNextComponentNormal (ComponentStrongholdStairs2 par1ComponentStrongholdStairs2, List par2List, Random par3Random, int par4, int par5) |
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StructureComponent | getNextComponentX (ComponentStrongholdStairs2 par1ComponentStrongholdStairs2, List par2List, Random par3Random, int par4, int par5) |
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StructureComponent | getNextComponentZ (ComponentStrongholdStairs2 par1ComponentStrongholdStairs2, List par2List, Random par3Random, int par4, int par5) |
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static boolean | canStrongholdGoDeeper (StructureBoundingBox par0StructureBoundingBox) |
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net.minecraft.world.gen.structure.ComponentStrongholdLibrary.ComponentStrongholdLibrary |
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int |
par1, |
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Random |
par2Random, |
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StructureBoundingBox |
par3StructureBoundingBox, |
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int |
par4 |
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) |
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boolean net.minecraft.world.gen.structure.ComponentStrongholdLibrary.addComponentParts |
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World |
par1World, |
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Random |
par2Random, |
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StructureBoundingBox |
par3StructureBoundingBox |
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) |
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virtual |
static ComponentStrongholdLibrary net.minecraft.world.gen.structure.ComponentStrongholdLibrary.findValidPlacement |
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List |
par0List, |
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Random |
par1Random, |
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int |
par2, |
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int |
par3, |
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int |
par4, |
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int |
par5, |
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int |
par6 |
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) |
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static |
final EnumDoor net.minecraft.world.gen.structure.ComponentStrongholdLibrary.doorType |
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protected |
final WeightedRandomChestContent [] net.minecraft.world.gen.structure.ComponentStrongholdLibrary.strongholdLibraryChestContents = new WeightedRandomChestContent[] {new WeightedRandomChestContent(Item.book.itemID, 0, 1, 3, 20), new WeightedRandomChestContent(Item.paper.itemID, 0, 2, 7, 20), new WeightedRandomChestContent(Item.emptyMap.itemID, 0, 1, 1, 1), new WeightedRandomChestContent(Item.compass.itemID, 0, 1, 1, 1)} |
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static |
List of items that Stronghold Library chests can contain.
The documentation for this class was generated from the following file: