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net.minecraft.world.gen.structure.ComponentNetherBridgeCrossing3 Class Reference
Inheritance diagram for net.minecraft.world.gen.structure.ComponentNetherBridgeCrossing3:
net.minecraft.world.gen.structure.ComponentNetherBridgeStartPiece

Public Member Functions

 ComponentNetherBridgeCrossing3 (int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
 
void buildComponent (StructureComponent par1StructureComponent, List par2List, Random par3Random)
 
boolean addComponentParts (World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
 

Static Public Member Functions

static
ComponentNetherBridgeCrossing3 
createValidComponent (List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6)
 

Protected Member Functions

 ComponentNetherBridgeCrossing3 (Random par1Random, int par2, int par3)
 
- Protected Member Functions inherited from net.minecraft.world.gen.structure.ComponentNetherBridgePiece
 ComponentNetherBridgePiece (int par1)
 
StructureComponent getNextComponentNormal (ComponentNetherBridgeStartPiece par1ComponentNetherBridgeStartPiece, List par2List, Random par3Random, int par4, int par5, boolean par6)
 
StructureComponent getNextComponentX (ComponentNetherBridgeStartPiece par1ComponentNetherBridgeStartPiece, List par2List, Random par3Random, int par4, int par5, boolean par6)
 
StructureComponent getNextComponentZ (ComponentNetherBridgeStartPiece par1ComponentNetherBridgeStartPiece, List par2List, Random par3Random, int par4, int par5, boolean par6)
 
- Protected Member Functions inherited from net.minecraft.world.gen.structure.StructureComponent
 StructureComponent (int par1)
 
boolean isLiquidInStructureBoundingBox (World par1World, StructureBoundingBox par2StructureBoundingBox)
 
int getXWithOffset (int par1, int par2)
 
int getYWithOffset (int par1)
 
int getZWithOffset (int par1, int par2)
 
int getMetadataWithOffset (int par1, int par2)
 
void placeBlockAtCurrentPosition (World par1World, int par2, int par3, int par4, int par5, int par6, StructureBoundingBox par7StructureBoundingBox)
 
int getBlockIdAtCurrentPosition (World par1World, int par2, int par3, int par4, StructureBoundingBox par5StructureBoundingBox)
 
void fillWithAir (World par1World, StructureBoundingBox par2StructureBoundingBox, int par3, int par4, int par5, int par6, int par7, int par8)
 
void fillWithBlocks (World par1World, StructureBoundingBox par2StructureBoundingBox, int par3, int par4, int par5, int par6, int par7, int par8, int par9, int par10, boolean par11)
 
void fillWithMetadataBlocks (World par1World, StructureBoundingBox par2StructureBoundingBox, int par3, int par4, int par5, int par6, int par7, int par8, int par9, int par10, int par11, int par12, boolean par13)
 
void fillWithRandomizedBlocks (World par1World, StructureBoundingBox par2StructureBoundingBox, int par3, int par4, int par5, int par6, int par7, int par8, boolean par9, Random par10Random, StructurePieceBlockSelector par11StructurePieceBlockSelector)
 
void randomlyFillWithBlocks (World par1World, StructureBoundingBox par2StructureBoundingBox, Random par3Random, float par4, int par5, int par6, int par7, int par8, int par9, int par10, int par11, int par12, boolean par13)
 
void randomlyPlaceBlock (World par1World, StructureBoundingBox par2StructureBoundingBox, Random par3Random, float par4, int par5, int par6, int par7, int par8, int par9)
 
void randomlyRareFillWithBlocks (World par1World, StructureBoundingBox par2StructureBoundingBox, int par3, int par4, int par5, int par6, int par7, int par8, int par9, boolean par10)
 
void clearCurrentPositionBlocksUpwards (World par1World, int par2, int par3, int par4, StructureBoundingBox par5StructureBoundingBox)
 
void fillCurrentPositionBlocksDownwards (World par1World, int par2, int par3, int par4, int par5, int par6, StructureBoundingBox par7StructureBoundingBox)
 
boolean generateStructureChestContents (World par1World, StructureBoundingBox par2StructureBoundingBox, Random par3Random, int par4, int par5, int par6, WeightedRandomChestContent[] par7ArrayOfWeightedRandomChestContent, int par8)
 
boolean generateStructureDispenserContents (World par1World, StructureBoundingBox par2StructureBoundingBox, Random par3Random, int par4, int par5, int par6, int par7, WeightedRandomChestContent[] par8ArrayOfWeightedRandomChestContent, int par9)
 
void placeDoorAtCurrentPosition (World par1World, StructureBoundingBox par2StructureBoundingBox, Random par3Random, int par4, int par5, int par6, int par7)
 

Additional Inherited Members

- Static Protected Member Functions inherited from net.minecraft.world.gen.structure.ComponentNetherBridgePiece
static boolean isAboveGround (StructureBoundingBox par0StructureBoundingBox)
 
- Protected Attributes inherited from net.minecraft.world.gen.structure.StructureComponent
StructureBoundingBox boundingBox
 
int coordBaseMode
 
int componentType
 

Constructor & Destructor Documentation

net.minecraft.world.gen.structure.ComponentNetherBridgeCrossing3.ComponentNetherBridgeCrossing3 ( int  par1,
Random  par2Random,
StructureBoundingBox  par3StructureBoundingBox,
int  par4 
)
net.minecraft.world.gen.structure.ComponentNetherBridgeCrossing3.ComponentNetherBridgeCrossing3 ( Random  par1Random,
int  par2,
int  par3 
)
protected

Member Function Documentation

boolean net.minecraft.world.gen.structure.ComponentNetherBridgeCrossing3.addComponentParts ( World  par1World,
Random  par2Random,
StructureBoundingBox  par3StructureBoundingBox 
)
virtual

second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...

Implements net.minecraft.world.gen.structure.StructureComponent.

void net.minecraft.world.gen.structure.ComponentNetherBridgeCrossing3.buildComponent ( StructureComponent  par1StructureComponent,
List  par2List,
Random  par3Random 
)

Initiates construction of the Structure Component picked, at the current Location of StructGen

static ComponentNetherBridgeCrossing3 net.minecraft.world.gen.structure.ComponentNetherBridgeCrossing3.createValidComponent ( List  par0List,
Random  par1Random,
int  par2,
int  par3,
int  par4,
int  par5,
int  par6 
)
static

Creates and returns a new component piece. Or null if it could not find enough room to place it.


The documentation for this class was generated from the following file: