|
| NoiseGeneratorOctaves (Random par1Random, int par2) |
|
double[] | generateNoiseOctaves (double[] par1ArrayOfDouble, int par2, int par3, int par4, int par5, int par6, int par7, double par8, double par10, double par12) |
|
double[] | generateNoiseOctaves (double[] par1ArrayOfDouble, int par2, int par3, int par4, int par5, double par6, double par8, double par10) |
|
net.minecraft.world.gen.NoiseGeneratorOctaves.NoiseGeneratorOctaves |
( |
Random |
par1Random, |
|
|
int |
par2 |
|
) |
| |
double [] net.minecraft.world.gen.NoiseGeneratorOctaves.generateNoiseOctaves |
( |
double[] |
par1ArrayOfDouble, |
|
|
int |
par2, |
|
|
int |
par3, |
|
|
int |
par4, |
|
|
int |
par5, |
|
|
int |
par6, |
|
|
int |
par7, |
|
|
double |
par8, |
|
|
double |
par10, |
|
|
double |
par12 |
|
) |
| |
pars:(par2,3,4=noiseOffset ; so that adjacent noise segments connect) (pars5,6,7=x,y,zArraySize),(pars8,10,12 = x,y,z noiseScale)
double [] net.minecraft.world.gen.NoiseGeneratorOctaves.generateNoiseOctaves |
( |
double[] |
par1ArrayOfDouble, |
|
|
int |
par2, |
|
|
int |
par3, |
|
|
int |
par4, |
|
|
int |
par5, |
|
|
double |
par6, |
|
|
double |
par8, |
|
|
double |
par10 |
|
) |
| |
Bouncer function to the main one with some default arguments.
The documentation for this class was generated from the following file: