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void | generateLargeCaveNode (long par1, int par3, int par4, byte[] par5ArrayOfByte, double par6, double par8, double par10) |
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void | generateCaveNode (long par1, int par3, int par4, byte[] par5ArrayOfByte, double par6, double par8, double par10, float par12, float par13, float par14, int par15, int par16, double par17) |
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void | recursiveGenerate (World par1World, int par2, int par3, int par4, int par5, byte[] par6ArrayOfByte) |
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void | recursiveGenerate (World par1World, int par2, int par3, int par4, int par5, byte[] par6ArrayOfByte) |
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void net.minecraft.world.gen.MapGenCavesHell.generateCaveNode |
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long |
par1, |
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int |
par3, |
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int |
par4, |
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byte[] |
par5ArrayOfByte, |
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double |
par6, |
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double |
par8, |
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double |
par10, |
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float |
par12, |
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float |
par13, |
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float |
par14, |
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int |
par15, |
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int |
par16, |
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double |
par17 |
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protected |
Generates a node in the current cave system recursion tree.
void net.minecraft.world.gen.MapGenCavesHell.generateLargeCaveNode |
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long |
par1, |
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int |
par3, |
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int |
par4, |
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byte[] |
par5ArrayOfByte, |
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double |
par6, |
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double |
par8, |
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double |
par10 |
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Generates a larger initial cave node than usual. Called 25% of the time.
void net.minecraft.world.gen.MapGenCavesHell.recursiveGenerate |
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World |
par1World, |
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int |
par2, |
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int |
par3, |
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int |
par4, |
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int |
par5, |
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byte[] |
par6ArrayOfByte |
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) |
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protected |
Recursively called by generate() (generate) and optionally by itself.
The documentation for this class was generated from the following file:
- C:/Users/LazDude/Downloads/MinecraftModding/YATS/forge/mcp/src/minecraft/net/minecraft/world/gen/MapGenCavesHell.java